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This repository has been archived by the owner on Feb 23, 2018. It is now read-only.

Releases: joebertj/CGB-v4.1.1-7

AllIn 4.2 Update 1

14 Oct 23:43
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Initial merge of 4.2 Official with 4.1.1 Update 20

AllIn Update 20

11 Oct 21:09
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Percentages in Custom Army can now be used
Uniform and Longer Wave timings
New Full Army Pre-Training Formula
New Preset Values where new Custom Army code is being used
Fixed Barracks Mode
Fixed Heroes Health check
Fixed Live and Dead Base Attack for all other attack types

PB6 Update 19

01 Oct 08:25
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PB6 Update 19

New Spell Creation Menu
-Any combination of spells can now be trained

PB6 Update 18

28 Sep 23:07
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New Custom Army Troop Training code
-Accurate, fast and efficient than the old one
-Option to optimize training either for speed or for accuracy
New Wall Trap Detection code
-Wall trap is treated as part of ground trap
Additional 6 Buildings that can be upgraded
Train All Dark Spell
Manual TH selection fix

PB6 Update 17

21 Sep 02:15
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Zooming in on TH Snipe is completely removed
-Side attack using the more accurate line deployment formula is now the default. The same formula used to calculate Drop Coordinates for Troops(Not Bottom TH), Spell, Heroes and Clan Castle. Troops will also be deployed on both sides.
New Greedy Mode on TH Snipe
-If the base you just sniped happens to be a dead base and you have Barbarian, Archers, Goblins and Minions left, it will deploy it around the base hoping to loot those collectors
Improved Trap Detection and Skipping
-Traps that are nearer to the deployment line than TH is skipped if you choose not to ignore them
Improved Dark Spells creation
New option to disable Donation
New option to train None in Dark Barracks

PB6 Update 16

09 Sep 20:08
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New checkTownhall and images by ezeck0001
Fix and Improved No Zoom Side Attack
Greatly improved Trap detection
Improved Rage spell drop on Lavaloonion
Removed TH restriction on PB6
Manual TH selection on Alert when TH can't be determined

PB6 Update 15

04 Sep 22:38
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This is the latest CGB v4.1.1-7 merge by haghparast plus PB6 Update 15

What's New
-PB6 TH snipe troop deployment uses the new linear/trigonometric functions i have formulated for spells. king, queen and cc not the old AttackTHGrid()
-Barracks mode can now select troops for Dark Barracks as well
-PB6 can now be used to attack a dead or live base
-Alert option is now separate for Base is found and for Can't be determined
-You can now choose to ignore Ground and Air traps separately
-TH Snipe different zoom option now works perfectly
-A lot of bugfixes
-Tidy up some code