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Copy pathgame_systems.py
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57 lines (48 loc) · 2.14 KB
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from __future__ import annotations
from datetime import date
from typing import Dict, List, Optional
import storage
def on_level_solved(state: Dict, level: Optional[Dict] = None) -> Dict:
state = storage.normalize_state(state)
game = state.setdefault("game", storage._default_game())
difficulty = (level or {}).get("difficulty") or "easy"
xp_gain = {"easy": 25, "medium": 50, "hard": 75}.get(difficulty.lower(), 25)
storage.award_xp(state, xp_gain)
today = date.today().isoformat()
daily = game.setdefault("daily", {"last_challenge_date": None, "completed_dates": []})
completed = daily.setdefault("completed_dates", [])
if today not in completed:
completed.append(today)
daily["last_challenge_date"] = today
return storage.normalize_state(state)
def daily_challenge_status(state: Dict, levels: Optional[List[Dict]] = None) -> Dict:
state = storage.normalize_state(state)
levels = levels or []
today = date.today().isoformat()
daily = (state.get("game") or {}).get("daily") or {}
completed_today = today in (daily.get("completed_dates") or [])
level = None
if levels:
solved = set(state.get("solved", {}).keys())
level = next((lvl for lvl in levels if str(lvl.get("id")) not in solved), None)
if level is None and levels:
level = levels[0]
return {
"date": today,
"completed_today": completed_today,
"level": {
"id": level.get("id") if level else None,
"title": level.get("title") if level else None,
"category": level.get("category") if level else None,
"difficulty": level.get("difficulty") if level else None,
},
}
def adventure_status(state: Dict, levels: Optional[List[Dict]] = None) -> Dict:
state = storage.normalize_state(state)
adventure = (state.get("game") or {}).get("adventure") or {}
return {
"current_world": adventure.get("current_world"),
"unlocked_worlds": adventure.get("unlocked_worlds", []),
"campaign_progress": adventure.get("campaign_progress", {}),
"xp": int((state.get("game") or {}).get("xp", 0) or 0),
}