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README.md

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@@ -28,7 +28,7 @@ Building and testing is done for `ubuntu-latest`, `windows-latest`, and `macos-l
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## Simple example
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Box2D passes the user IDs for creating, manipulating, and reading world members such as shapes and bodies. The properties
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of these members are stored in various -`Def` types, such as [`b2BodyDef`](https://jon-edward.github.io/box2d.nim/box2d.html#b2BodyDef).
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of these members are stored in various -`Def` types, such as [`b2BodyDef`](https://jon-edward.github.io/box2d.nim/box2d/wrapper.html#b2BodyDef).
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Making a dynamic body with a box shape is as simple as defining a world with a given gravity vector, creating a dynamic body in that world,
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attaching it to a shape, and stepping the simulation forward.

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