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This repository has been archived by the owner on Jan 11, 2025. It is now read-only.
VRTK 4 (Tilia/Zinnia) - is the most cross platform framework that currently exists.
The one thing - it still lacks the package for hand interactions.
You can still use the Provider SDK and Pose Inputs Actions for the actual input from the provider, and later apply it your VRTK rig.
Your package already includes the most powerful feature - PoseProvider with Physics extensions on top of it.
Could you integrate this with VRTK 4?
The text was updated successfully, but these errors were encountered:
Hi @studentutu, I cannot commit to officially integrating HPTK with VRTK because I will have little availability to expand HPTK over the next few months. I will be limited to mostly resolving doubts and providing technical support.
Anyway, I think the simplest approach to do this would be to create a component that interfaces between the VRTK's ControllerEvents component and an HPTK avatar. This component would be responsible for reading HPTK gestures and emitting controller events that VRTK can interpret. This approach is valid if VRTK actions are triggered only through this component (without other sources of controller input) but I don't know if this is really the case since I don't know VRTK that well.
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VRTK 4 (Tilia/Zinnia) - is the most cross platform framework that currently exists.
The one thing - it still lacks the package for hand interactions.
You can still use the Provider SDK and Pose Inputs Actions for the actual input from the provider, and later apply it your VRTK rig.
Your package already includes the most powerful feature - PoseProvider with Physics extensions on top of it.
Could you integrate this with VRTK 4?
The text was updated successfully, but these errors were encountered: