From 2195e62d976cfa8154298741849be2588be3cdd5 Mon Sep 17 00:00:00 2001 From: Jorolf Date: Thu, 24 Aug 2017 23:00:52 +0200 Subject: [PATCH] commenting and cleanup --- .../Beatmaps/PippidonBeatmapConverter.cs | 2 +- osu.Game.Rulesets.Pippidon/Judgements/PippidonJudgement.cs | 5 ++--- osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs | 2 +- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs b/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs index 6aee753..a05cca4 100644 --- a/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs +++ b/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs @@ -39,7 +39,7 @@ private void calcRange(Beatmap beatmap) floatRanges[beatmap] = new FloatRange { Min = positions.Min(), - Max = positions.Max() + 1, //So we exclude ones later + Max = positions.Max() + 1, //So we exclude '1' later }; } diff --git a/osu.Game.Rulesets.Pippidon/Judgements/PippidonJudgement.cs b/osu.Game.Rulesets.Pippidon/Judgements/PippidonJudgement.cs index ce19fd4..58d9e73 100644 --- a/osu.Game.Rulesets.Pippidon/Judgements/PippidonJudgement.cs +++ b/osu.Game.Rulesets.Pippidon/Judgements/PippidonJudgement.cs @@ -1,12 +1,11 @@ using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Pippidon.Judgements { public class PippidonJudgement : Judgement { - public override string ResultString => ""; + public override string ResultString => "$"; - public override string MaxResultString => ""; + public override string MaxResultString => "$"; } } diff --git a/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs b/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs index b8d7a9a..210094b 100644 --- a/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs +++ b/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs @@ -55,7 +55,7 @@ public override Replay Generate() } Frames.Add(new ReplayFrame(time, null, null, button)); - Frames.Add(new ReplayFrame(time + KEY_UP_DELAY, null, null, ReplayButtonState.None)); + Frames.Add(new ReplayFrame(time + KEY_UP_DELAY, null, null, ReplayButtonState.None)); //Release the keys as well lastLane = hitObject.Lane; }