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Rumble.java
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Rumble.java
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package box.shoe.gameutils.rumble;
import android.content.Context;
import android.os.Build;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.util.Log;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import box.gift.gameutils.BuildConfig;
public class Rumble
{
private static Vibrator vibrator;
private static boolean rumbleDisabled;
public static void init(Context applicationContext)
{
vibrator = (Vibrator) applicationContext.getSystemService(Context.VIBRATOR_SERVICE);
rumbleDisabled = (vibrator == null || !vibrator.hasVibrator());
if (rumbleDisabled && BuildConfig.DEBUG)
{
Log.w("Rumble", "System does not have a Vibrator, or the permission is disabled. " +
"Rumble has been turned rest. Subsequent calls to static methods will have no effect.");
}
}
private static void apiIndependentVibrate(long milliseconds)
{
if (rumbleDisabled)
{
return;
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)
{
vibrator.vibrate(VibrationEffect.createOneShot(milliseconds, VibrationEffect.DEFAULT_AMPLITUDE));
}
else
{
vibrator.vibrate(milliseconds);
}
}
private static void apiIndependentVibrate(long[] pattern)
{
if (rumbleDisabled)
{
return;
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)
{
vibrator.vibrate(VibrationEffect.createWaveform(pattern, -1));
}
else
{
vibrator.vibrate(pattern, -1);
}
}
public static void stop()
{
if (rumbleDisabled)
{
return;
}
vibrator.cancel();
}
public static void once(long milliseconds)
{
apiIndependentVibrate(milliseconds);
}
public static RumblePattern makePattern()
{
return new RumblePattern();
}
public static class RumblePattern
{
private List<Long> internalPattern;
private boolean locked;
private RumblePattern()
{
locked = false;
internalPattern = new ArrayList<>();
internalPattern.add(0L);
}
public RumblePattern beat(long milliseconds)
{
if (locked)
{
throw new IllegalStateException("RumblePattern is locked! Cannot modify its state.");
}
if (internalPattern.size() % 2 == 0)
{
internalPattern.set(internalPattern.size() - 1, internalPattern.get(internalPattern.size() - 1) + milliseconds);
}
else
{
internalPattern.add(milliseconds);
}
return this;
}
public RumblePattern rest(long milliseconds)
{
if (locked)
{
throw new IllegalStateException("RumblePattern is locked! Cannot modify its state.");
}
if (internalPattern.size() % 2 == 0)
{
internalPattern.add(milliseconds);
}
else
{
internalPattern.set(internalPattern.size() - 1, internalPattern.get(internalPattern.size() - 1) + milliseconds);
}
return this;
}
public void lock()
{
if (locked)
{
throw new IllegalStateException("RumblePattern is already locked! Use isLocked() to check.");
}
locked = true;
}
public boolean isLocked()
{
return locked;
}
public void playPattern()
{
playPattern(1);
}
public void playPattern(int numberOfTimes)
{
if (numberOfTimes < 0)
{
throw new IllegalArgumentException("numberOfTimes must be >= 0");
}
boolean endsWithRest = internalPattern.size() % 2 == 0;
// We have a List<Long> but we need a long[]. We can't simply use toArray because that yields a Long[].
// Reserve enough space to hold the full pattern as many times as necessary to play the pattern the right number of times.
long[] primitiveArray = new long[internalPattern.size() * numberOfTimes - (endsWithRest ? 0 : numberOfTimes - 1)];
for (int i = 0; i < internalPattern.size(); i++)
{
// Auto unboxing converts each Long to a long.
primitiveArray[i] = internalPattern.get(i);
}
// Copy the array into itself to duplicate the pattern enough times.
// Not a simple copy - we must overlay the copies if the pattern ends in a rest.
// R B R
// [100, 300, 500]
// +
// [100, 300, 500]
for (int i = 1; i < numberOfTimes; i++)
{
for (int j = 0; j < internalPattern.size(); j++)
{
int k = j + (internalPattern.size() * i) - (endsWithRest ? 0 : i);
primitiveArray[k] += primitiveArray[j];
}
}
apiIndependentVibrate(primitiveArray);
}
@Override
public String toString()
{
return "RumblePattern{" +
"internalPattern=" + internalPattern +
'}';
}
}
}