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| 1 | +#include "Camera.h" |
| 2 | +#include "OpenGL.h" |
| 3 | +#include <LibGui.h> |
| 4 | +#include <Scenes/StrandDropScene.h> |
| 5 | +#include <igl/writeOBJ.h> |
| 6 | +#include <memory> |
| 7 | + |
| 8 | +Eigen::Vector2i gMouseDiff; |
| 9 | +Eigen::Vector2i gMouseLast; |
| 10 | +Eigen::Vector2i gMouseCur; |
| 11 | + |
| 12 | +Eigen::Vector2i gScreenSize(1000, 800); |
| 13 | + |
| 14 | +bool gCameraRotating = false; |
| 15 | +bool gCameraZooming = false; |
| 16 | +bool gCameraPanning = false; |
| 17 | +bool gAnimating = false; |
| 18 | +bool gSingleStep = false; |
| 19 | +bool gShowGrid = false; |
| 20 | +bool gShowCenterAxes = false; |
| 21 | +bool gSaveFrame = false; |
| 22 | + |
| 23 | +int gSteps = 0; |
| 24 | + |
| 25 | +auto gCamera = std::make_shared<Camera<float>>(); |
| 26 | +std::unique_ptr<StrandMesh> gMesh; |
| 27 | + |
| 28 | +void GlutMotionFunc(int x, int y) { |
| 29 | + gMouseCur[0] = x; |
| 30 | + gMouseCur[1] = y; |
| 31 | + |
| 32 | + Real xDiff = gMouseLast[0] - gMouseCur[0]; |
| 33 | + Real yDiff = gMouseLast[1] - gMouseCur[1]; |
| 34 | + |
| 35 | + if (gCameraPanning) { |
| 36 | + gCamera->Pan(xDiff, yDiff); |
| 37 | + } |
| 38 | + if (gCameraRotating) { |
| 39 | + gCamera->Rotate(xDiff, yDiff); |
| 40 | + } |
| 41 | + if (gCameraZooming) { |
| 42 | + gCamera->Zoom(yDiff * 0.1); |
| 43 | + } |
| 44 | + |
| 45 | + gMouseLast[0] = gMouseCur[0]; |
| 46 | + gMouseLast[1] = gMouseCur[1]; |
| 47 | + |
| 48 | + glutPostRedisplay(); |
| 49 | +} |
| 50 | + |
| 51 | +void GlutMouseFunc(int button, int state, int x, int y) { |
| 52 | + if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { |
| 53 | + gCameraRotating = true; |
| 54 | + } |
| 55 | + if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) { |
| 56 | + gCameraRotating = false; |
| 57 | + } |
| 58 | + |
| 59 | + if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) { |
| 60 | + gCameraZooming = true; |
| 61 | + } |
| 62 | + if (button == GLUT_RIGHT_BUTTON && state == GLUT_UP) { |
| 63 | + gCameraZooming = false; |
| 64 | + } |
| 65 | + |
| 66 | + if (button == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) { |
| 67 | + gCameraPanning = true; |
| 68 | + } |
| 69 | + if (button == GLUT_MIDDLE_BUTTON && state == GLUT_UP) { |
| 70 | + gCameraPanning = false; |
| 71 | + } |
| 72 | + |
| 73 | + gMouseCur[0] = x; |
| 74 | + gMouseCur[1] = y; |
| 75 | + gMouseLast[0] = gMouseCur[0]; |
| 76 | + gMouseLast[1] = gMouseCur[1]; |
| 77 | + |
| 78 | + glutPostRedisplay(); |
| 79 | +} |
| 80 | + |
| 81 | +void GlutReshapeFunc(int width, int height) { |
| 82 | + glViewport(0, 0, width, height); |
| 83 | + glMatrixMode(GL_PROJECTION); |
| 84 | + glLoadIdentity(); |
| 85 | + gCamera->Resize(width, height); |
| 86 | + glMultMatrixf(gCamera->GetProjectionMatrix().data()); |
| 87 | + glMatrixMode(GL_MODELVIEW); |
| 88 | + glLoadIdentity(); |
| 89 | + glutPostRedisplay(); |
| 90 | +} |
| 91 | + |
| 92 | +static void KeyboardControls() { |
| 93 | + std::cout << "Keyboard Controls:" << std::endl; |
| 94 | + std::cout << " a: Toggle animation" << std::endl; |
| 95 | + std::cout << " c: Print camera info" << std::endl; |
| 96 | + std::cout << " g: Toggle grid mesh" << std::endl; |
| 97 | + std::cout << " space: Single step of animation" << std::endl; |
| 98 | +} |
| 99 | + |
| 100 | +void GlutKeyboardFunc(unsigned char key, int x, int y) { |
| 101 | + if (key == ' ') { |
| 102 | + // Pause the animation too |
| 103 | + if (gAnimating) { |
| 104 | + gAnimating = false; |
| 105 | + } |
| 106 | + gSingleStep = !gSingleStep; |
| 107 | + } |
| 108 | + |
| 109 | + if (key == 'a') { |
| 110 | + gAnimating = !gAnimating; |
| 111 | + } |
| 112 | + |
| 113 | + if (key == 'g') { |
| 114 | + gShowGrid = !gShowGrid; |
| 115 | + gShowCenterAxes = !gShowCenterAxes; |
| 116 | + } |
| 117 | + |
| 118 | + if (key == 'c') { |
| 119 | + const auto &disp = gCamera->GetDisplacement().transpose(); |
| 120 | + std::cout << "->SetRadius(" << gCamera->GetR() << ")" << std::endl; |
| 121 | + std::cout << "->SetTheta(" << gCamera->GetTheta() << ")" << std::endl; |
| 122 | + std::cout << "->SetPhi(" << gCamera->GetPhi() << ")" << std::endl; |
| 123 | + std::cout << "->SetDisplacement(Vec3<Real>(" << disp.x() << ", " << disp.y() |
| 124 | + << ", " << disp.z() << "))" << std::endl; |
| 125 | + |
| 126 | + const auto &eye = gCamera->GetEye(); |
| 127 | + const auto &lookAt = gCamera->GetLookAt(); |
| 128 | + const auto &up = gCamera->GetUp(); |
| 129 | + |
| 130 | + std::cout << "Eye " << eye.x() << ", " << eye.y() << ", " << eye.z() |
| 131 | + << std::endl; |
| 132 | + std::cout << "Look At " << lookAt.x() << ", " << lookAt.y() << ", " |
| 133 | + << lookAt.z() << std::endl; |
| 134 | + std::cout << "Up " << up.x() << ", " << up.y() << ", " << up.z() |
| 135 | + << std::endl; |
| 136 | + std::cout << "FOV " << gCamera->GetFOV() << std::endl; |
| 137 | + } |
| 138 | + |
| 139 | + glutPostRedisplay(); |
| 140 | +} |
| 141 | + |
| 142 | +void GlutSpecialInputFunc(int key, int x, int y) { glutPostRedisplay(); } |
| 143 | + |
| 144 | +void Display() { |
| 145 | + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 146 | + |
| 147 | + glPushMatrix(); |
| 148 | + glMultMatrixf(gCamera->ToViewMatrix().data()); |
| 149 | + |
| 150 | + if (gShowCenterAxes) { |
| 151 | + DrawCenterAxes(); |
| 152 | + } |
| 153 | + |
| 154 | + // Show the frame number in the bottom right |
| 155 | + DrawText("Frame: " + std::to_string(gSteps), gScreenSize.x(), |
| 156 | + gScreenSize.y()); |
| 157 | + |
| 158 | + float density = 0.15; |
| 159 | + float fogColor[4] = {0.15, 0.15, 0.15, 1.0}; |
| 160 | + float fogStart[1] = {0.0f}; |
| 161 | + float fogEnd[1] = {800.0f}; |
| 162 | + |
| 163 | + glFogi(GL_FOG_MODE, GL_LINEAR); |
| 164 | + glFogfv(GL_FOG_START, fogStart); |
| 165 | + glFogfv(GL_FOG_END, fogEnd); |
| 166 | + glFogfv(GL_FOG_COLOR, fogColor); |
| 167 | + glFogf(GL_FOG_DENSITY, density); |
| 168 | + glHint(GL_FOG_HINT, GL_NICEST); |
| 169 | + |
| 170 | + if (gShowGrid) { |
| 171 | + DrawGLGrid(100, 0.25); |
| 172 | + } |
| 173 | + |
| 174 | + gMesh->Draw(); |
| 175 | + |
| 176 | + glPopMatrix(); |
| 177 | + glFlush(); |
| 178 | +} |
| 179 | + |
| 180 | +static void GlutIdle() {} |
| 181 | + |
| 182 | +auto main(int argc, char **argv) -> int { |
| 183 | + if (argc > 1) { |
| 184 | + gSaveFrame = strcmp(argv[1], "--save") == 0; |
| 185 | + } else { |
| 186 | + std::cout << "No Scene specified, defaulting to Scenes/CoarseBunnyExplicit" |
| 187 | + << std::endl; |
| 188 | + } |
| 189 | + |
| 190 | + KeyboardControls(); |
| 191 | + |
| 192 | + // Set initial camera zoom |
| 193 | + gCamera->Zoom(10); |
| 194 | + |
| 195 | + // Set the mesh |
| 196 | + Mat<Real> v(5, 3); |
| 197 | + for (int ii = 0; ii < v.rows(); ++ii) { |
| 198 | + v.row(ii) = Vec3<Real>(ii, (ii * ii) * 0.25, 0); |
| 199 | + } |
| 200 | + |
| 201 | + gMesh = std::make_unique<StrandMesh>(v); |
| 202 | + gMesh->drawMaterialFrame = true; |
| 203 | + |
| 204 | + glutInit(&argc, argv); |
| 205 | + glutInitDisplayMode(GLUT_DEPTH | GLUT_RGBA); |
| 206 | + glutInitWindowSize(gScreenSize.x(), gScreenSize.y()); |
| 207 | + glutCreateWindow("Simulator"); |
| 208 | + glutDisplayFunc(Display); |
| 209 | + glutMouseFunc(GlutMouseFunc); |
| 210 | + glutMotionFunc(GlutMotionFunc); |
| 211 | + glutReshapeFunc(GlutReshapeFunc); |
| 212 | + glutKeyboardFunc(GlutKeyboardFunc); |
| 213 | + glutSpecialFunc(GlutSpecialInputFunc); |
| 214 | + glutIdleFunc(GlutIdle); |
| 215 | + glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 216 | + glPointSize(4.0f); |
| 217 | + glEnable(GL_DEPTH_TEST); |
| 218 | + |
| 219 | + glClearColor(0.15, 0.15, 0.15, 1.0f); |
| 220 | + |
| 221 | + GLfloat lightPosition[] = {0.0, 0.0, 0.0, 1.0}; |
| 222 | + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); |
| 223 | + |
| 224 | + glEnable(GL_FOG); |
| 225 | + |
| 226 | + glutMainLoop(); |
| 227 | +} |
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