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Extract all fps-demo related files into a new project #7
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Yeah, gdx-proto being made into a library is something that needs to be done but it gives me a headache just thinking about it. Definitely doable though. |
We will help :) And it will be totally worth it! |
Before any work on this is done there should probably be a short document detailing what needs to be done and how |
I agree! I have time tomorrow to work on the engine. Finishing terrain class. Nice work on billboard! Is it possible to change the UV coordinates to a texture regions so the user can use texture atlas? |
Yes, that's exactly what it does. Check the billboard model code in
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Yes I know however I phrased my question a bit wrong. Now what it does is creating a billboard model with regions. If I want 2 billboards with 2 different regions do I have to create a new model? Because if we could use the same model (save memory) that would be best. Cheers |
I get it now. I'm not sure it's possible, but on the other hand, models
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Cant find a UV coordinate attribute for material so that's sad :/ well yes its cheap vertices at least :) Have you thought about lod? I know we have a lot in front of us, just wondering in general :) |
All references to the demo should be moved to a new project so gdx-proto can be used as a library.
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