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cree.js
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/* cree server */
// TO-DO
// --------------
/*
Issues
- iPad timer 5 seconds, and not 21 seconds like the rest.
- Auction profit, zero bid.
New Features
- admin option: first connected user vs. generate random password/URL
- Prehaps switch to using jQuery.pagevisibility (https://github.com/dcherman/jquery.pagevisibility) or blur()/focus() http://stackoverflow.com/a/8061231/1053612
- Quit process at end of experiment/session, such that third-party program can restart experiment, if need. Need to make ExcludeIPList for this, so subjects cannot participate in following sessions.
- Show up fee / payment, even if experiment is full or if co-participant unexpectedly quites and ending the experiment.
- Generate voucher code at payment stage that can be used to claim cash payment in in-person experiments.
- Obsure the url loaded, such that the file name does not reveal infomation about experiment/stage/treatment
*/
// node.js required modules
// --------------
// internal api
var fs = require('fs');
var os = require('os');
var http = require('http');
// external
var _ = require('underscore');
var cloak = require('cloak');
var shuffle = require('knuth-shuffle').knuthShuffle;
var UAParser = require('ua-parser-js');
var connect = require('connect');
// Create variables, arrays and objects
// --------------
var experiment = JSON.parse(fs.readFileSync(experimentURL[0], experimentURL[1]));
var roomsFull = false; // Initially the rooms are empty.
var members = new Array(); // Array with the IDs of all members. Ordered according to the sequence by which the joined.
var loaded = new Array();
var initTime = new Date();
var timeGlobal = cloak.createTimer('timerGlobal', 0, false);
var defaultExcludeDevices = [
{"browser": {"name": "IE", "major": 9}},
{"browser": {"name": "Safari", "major": 5.1}},
{"browser": {"name": "Chrome", "major": 42}},
{"browser": {"name": "Firefox", "major": 37}},
{"browser": {"name": "Opera", "major": 12.1}},
{"browser": {"name": "Mobile Safari", "major": 6.1}},
{"browser": {"name": "Android Browser", "major": 4}}
]; //{browser: {name: '', major: ''}, device: {model: '', type: '', vendor: ''}, engine: {name: '', version: ''}, os: {name: '', version: ''}}
var ExcludeDevices = _.union(defaultExcludeDevices, experiment.ExcludeDevices);
// Functions
// --------------
// Function that parses the user agent of the browser.
var parser = new UAParser();
// Get public and local IP's
var getRequest = http.get({'host': 'api.ipify.org', 'port': 80, 'path': '/'}, function(resp) {
resp.on('data', function(ip) {
console.log(("Join experiment via THE INTERNET using: " + "http://"+ip+":"+clientPort).warn);
});
});
getRequest.on('error', function (err) { console.log(err); });
var interfaces = os.networkInterfaces();
var addresses = [];
for (var k in interfaces) {
for (var k2 in interfaces[k]) {
var address = interfaces[k][k2];
if (address.family === 'IPv4' && !address.internal) {
addresses.push(address.address);
}
}
}
console.log(("Join experiment via LOCAL NETWORK using: " + "http://"+addresses[0]+":"+clientPort).warn);
// Display propper error if not connected to local network, or if not connected to internet
// Underscore.js' extend() function goes one level deep only. This merges all depths of objects.
// http://stackoverflow.com/a/14843976/1053612
extend = function(target, source) {
for (var prop in source)
if (prop in target)
extend(target[prop], source[prop]);
else
target[prop] = source[prop];
return target;
}
// Remove item from array
removeItem = function(array, item) {
var index = array.indexOf(item);
if(index > -1) array.splice(index, 1);
};
/*String.prototype.hashCode = function() { // TO-DO: Obsure the url loaded?
var hash = 0, i, chr, len;
if (this.length === 0) return hash;
for (i = 0, len = this.length; i < len; i++) {
chr = this.charCodeAt(i);
hash = ((hash << 5) - hash) + chr;
hash |= 0; // Convert to 32bit integer
}
return hash;
};*/
var randomRooms = function(method) {
switch (method) {
case 'withinRooms':
// If users are not in rooms yet, just re-run function but with 'acrossRooms' method.
if(cloak.getLobby().getMembers(true).length == members.length) {
randomRooms("acrossRooms");
} else {
// loop through rooms. In each room run knuth shuffle to randomises the ordering. Give players new names based on new ordering.
for(var i in cloak.getRooms(true)) {
var room = cloak.getRoom(cloak.getRooms(true)[i].id);
var roomMembers = _.pluck(room.getMembers(true), 'id');
// Using the knuth shuffle to randomises the ordering of the original array, e.g.: b = ['b','g','a','h','f','i','c','e','d']
var b = shuffle(roomMembers.slice(0));
for(var j in b) {
cloak.getUser(b[j]).name = (Number(j)+1).toString();
}
}
}
break;
case 'acrossRooms':
default:
// Using the knuth shuffle to randomises the ordering of the original array, e.g.: b = ['b','g','a','h','f','i','c','e','d']
var b = shuffle(members.slice(0));
// Create multidimensional array with equal number of membersPerRoom. Allocating members to rooms. E.g.: c = [['b','g','a'],['h','f','i'],['c','e','d']]
var c = [];
while(b.length)
c.push(b.splice(0,membersPerRoom));
// Now place each memeber in the his/hers allocated room.
for(var i in cloak.getRooms(true)) {
var room = cloak.getRoom(cloak.getRooms(true)[i].id);
var roomMembers = c[i];
for(var j in roomMembers) {
console.log(roomMembers[j] + ' in ' + room.name + ' ('+room.getMembers(true).length+'/'+room.size+')');
cloak.getUser(roomMembers[j]).joinRoom(room);
cloak.getUser(roomMembers[j]).name = (Number(j)+1).toString();
}
}
break;
}
};
// Syncronise a timer across all members.
var syncTime = function(timer){
for(var key in members) {
timer.sync(cloak.getUser(members[key]));
}
};
// Syncronise user stages. E.g. wait for other users to catch up to the waiting stage.
var syncStage = function(user, stage, method){
switch (method) {
case 'withinRooms':
var room = user.getRoom();
if(stageCount(stage, room) == room.size) {
console.log("Finished syncronising in " + room.name + ". Enough members in stage " + stage);
// Once all members are present start experiment
for(var key in room.getMembers(true)) {
user = cloak.getUser(room.getMembers(true)[key].id);
nextStage(user);
}
}
break;
case 'acrossRooms':
default:
if(stageCount(stage) == members.length) {
console.log("Finished syncronising. Enough members in stage " + stage);
// Once all members are present start experiment
for(var key in members) {
user = cloak.getUser(members[key]);
nextStage(user);
}
}
break;
}
};
// Counts and returns the number of users in a particular stage.
var stageCount = function(stage, room) {
i = 0;
var stagemembers = (typeof room === 'undefined') ? members : _.pluck(room.getMembers(true), 'id');
for(var key in stagemembers)
if(cloak.getUser(stagemembers[key]).data._stage == stage)
i++;
return i;
};
// Counts and returns the number of users in a particular url.
var loadCount = function(url) {
i = 0;
for(var key in members)
if(cloak.getUser(members[key]).data._load == url)
i++;
return i;
};
// Load page
var load = function(user, url){
user.data._load = url; // log the latest loaded stage
user.message('load', url); // make the user load the stage
};
// Push the user to the next stage
var nextStage = function(user){
// First time nextStage() is called set the stage to zero. Otherwise keep track when continuing to the next stage
user.data._stage = (typeof user.data._stage === 'undefined') ? 0 : user.data._stage+1;
// Next stage is which type?
var type = (typeof experiment.stages[user.data._stage].type === 'undefined') ? null : experiment.stages[user.data._stage].type; // 'undefined' set to null.
switch (type) {
// Static page. User does not have to wait but can continue to next stage on his/her own.
case null:
case 'static':
var stage = experiment.stages[user.data._stage]; // stage in json file
load(user, stage.url);
break;
// Syncronise users. Such that they proceed, as a group, to the next stage.
case 'sync':
load(user, experiment.stages[user.data._stage].url); // load waiting stage
syncStage(user, user.data._stage, experiment.stages[user.data._stage].method); // syncronise users (wait for others)
break;
case 'randomise':
// We only want to randomise once. So we do it when the first user enters the stage.
if(stageCount(user.data._stage) == 1) {
randomRooms(experiment.stages[user.data._stage].method);
}
nextStage(user);
break;
}
};
var lobbyCount = function(user) {
if(!roomsFull) {
load(user, experiment.utilities.lobby);
//user.joinRoom(cloak.getLobby());
// Initiate the experiment when suffeciently many (totalMembers) are waiting in the lobby
if(!autoCreateRooms) {
if(cloak.getLobby().getMembers().length == totalMembers) {
console.log('Got enough members. Let us start');
roomsFull = true;
//cloak.configure({autoJoinLobby: false});
// Create array with users IDs, e.g.: members = ['a','b','c','d','e','f','g','h','i'];
for(var key in cloak.getLobby().getMembers()) { // cloak.getLobby().getMembers()
members[key] = cloak.getLobby().getMembers()[key].id;
}
// Create empty rooms
for(var i=0; i < totalMembers/membersPerRoom; i++) {
cloak.createRoom('Room '+i);
}
// Syncronise time across users
syncTime(timeGlobal);
// Randomise across rooms, such that users that entered the lobby/experiment first are not grouped together.
randomRooms('acrossRooms');
// Once all members are present start experiment, by loading the first stage.
for(var key in members) {
nextStage(cloak.getUser(members[key]));
}
}
}
} else {
load(user, experiment.utilities.full)
//user.delete();
user.data._disable = true;
}
};
var roomCount = function(room, user) {
// When autoCreateRooms == true, the rooms are automatically created once enough users are in lobby.
// Initiate the experiment when suffeciently many (membersPerRoom) are waiting in the lobby (autoCreateRooms).
if(autoCreateRooms && typeof user.data._stage === 'undefined') {
if(room.getMembers(true).length == membersPerRoom) {
console.log('Got enough members in ' + room.name);
for(var key in room.getMembers()) {
user = room.getMembers()[key];
user.name = (Number(key)+1).toString();
members.push(user.id)
nextStage(user);
}
if(members.length == totalMembers) {
console.log('Got enough members.');
roomsFull = true;
// Syncronise time across users
syncTime(timeGlobal);
}
}
}
}
// Finalize the experiment
var fin = function(){
console.log("Last user has finished the experiment!");
var userdata = new Object();
for(var key in cloak.getUsers()) {
cloak.getUsers()[key].data.device = parser.setUA(cloak.getUsers()[key].data._device).getResult(); // Parse the useragent before saving data.
userdata[cloak.getUsers()[key].id] = cloak.getUsers()[key].data;
}
// Alternatively consider using async.series or RSVP.Promise.
var saveDataSuccess = saveExperimentSuccess = saveLogSucess = saveIPSucess= false;
var successSave = function (){
if(saveDataSuccess && saveExperimentSuccess && saveLogSucess && saveIPSucess) {
// quit proccess
console.log(typeof cloak);
cloak.stop(function(){
console.log(" -- server closed -- ");
process.exit(0); // quit node.js process with succes
})
}
}
// Save user IPs if requireUniqueIP == TRUE, such that when running continues experiments (forever start xxx.js) users can only participate once.
// TO-DO
/*if(requireUniqueIP) {
var experimentConfig = JSON.parse(fs.readFileSync(experimentURL[0], experimentURL[1]));
for(var key in cloak.getUsers()) {
experimentConfig.ExcludeIPs.push(cloak.getUsers()[key].data.ip);
}
fs.writeFileSync(experimentURL[0], JSON.stringify(experimentConfig, null, '\t'));
console.log(experimentURL[0]);
saveIPSucess = true;
successSave();
} else {
saveIPSucess = true;
successSave();
}*/
saveIPSucess = true;
// Save user data.
fs.writeFile('data/data_'+initTime.valueOf()+'_user.json', JSON.stringify(userdata,null,'\t'), function (err) {
if (err) return console.log(err);
console.log('data_'+initTime.valueOf()+'_user.json');
saveDataSuccess = true;
successSave();
});
// Save additional experiment data.
experiment.initTime = initTime.valueOf();
experiment.timeFinalGlobal = timeGlobal.getValue();
var experimentdata = experiment;
fs.writeFile('data/data_'+initTime.valueOf()+'_experiment.json', JSON.stringify(experimentdata,null,'\t'), function (err) {
if (err) return console.log(err);
console.log('data_'+initTime.valueOf()+'_experiment.json');
saveExperimentSuccess = true;
successSave();
});
// Save log of all messages send by the users.
fs.writeFile('data/data_'+initTime.valueOf()+'_messages.json', JSON.stringify(storeMessage,null,'\t'), function (err) {
if (err) return console.log(err);
console.log('data_'+initTime.valueOf()+'_message.json');
saveLogSucess = true;
successSave();
});
};
// Check is device is okay. Output: true/false. Input: the browsers user agent.
var approvedDevice = function(userAgent){
var ua = parser.setUA(userAgent).getResult();
//console.log(ua);
var approval = true;
_.each(ExcludeDevices, function(a) {
//if(typeof(a.device) != 'undefined') console.log(ua.device.type + " ?? " + a.device.type);
if(typeof(a.browser) != 'undefined' && ua.browser.name == a.browser.name && ua.browser.major < a.browser.major) {
// The user's browser is too old.
console.log(ua.browser.name + " v." + ua.browser.major + " is too old major version");
approval = false;
} else if(typeof(a.device) != 'undefined' && ua.device.type == a.device.type) {
// The user's devices is not allowed
console.log(ua.device.type + " is not allowed");
approval = false;
} else {
//return true;
}
});
return approval;
};
// Check if user has same IP as a user in the lobby.
var uniqueIP = function(ip) {
var unique = true;
for(var key in cloak.getLobby().getMembers()) {
if(ip == cloak.getLobby().getMembers()[key].data.ip)
unique = false;
}
return unique;
}
// Cloack configurations
// --------------
// Warning! Please change the configurations in the experiment javascript-file.
var configBasic = {
messages: {
ready: function(msg, user) {
storeMessage.push( ["ready", user.id, msg, timeGlobal.getValue()] );
var userRoom = (typeof user.getRoom() === 'undefined') ? null : user.getRoom().name; // 'undefined' set to null so it matches msg.
if(userRoom == msg) { // Only if user reports ready from room where he is supposed to be. Otherwise ignore.
switch (msg) {
case null: // ('ready')
// Only accept users that fulfill requirements
if(experiment.ExcludeIPs.indexOf(user.data.ip) !== -1){
// The user's IP is in the list of excluded IPs, so user is declined
load(user, experiment.utilities.decline);
user.data._disable = true;
} else if(!approvedDevice(user.data._device)) {
// The user's device is on the excluded list
load(user, experiment.utilities.decline);
user.data._disable = true;
} else if(requireUniqueIP && !uniqueIP(user.data.ip)) {
// The user's has the same IP as a user currently waiting in the lobby.
load(user, experiment.utilities.decline);
user.data._disable = true;
} else {
// User fulfills all requirements.
if(roomsFull) {
load(user, experiment.utilities.full);
//user.delete();
user.data._disable = true;
} else if(!autoJoinLobby) {
load(user, experiment.utilities.front);
}
}
break;
case 'Lobby': // ('ready', 'Lobby')
lobbyCount(user);
break;
default: // ('ready', 'Room X')
//console.log('Ready: '+user.id+' in '+msg);
}
}
},
loaded: function(url, user) {
storeMessage.push( ["loaded", user.id, url, timeGlobal.getValue()] );
// TO-DO: Only if user reports loaded from where he is supposed to be.
// Only consider loaded message once we come to the stages. Only consider the message when url and load correspond.
if(user.data._stage >= 0 && user.data._load == url) {
// if there is a server script then run it
if(typeof experiment.stages[user.data._stage].script !== 'undefined') {
// Create loaded array, if it does not exsis. Else push user id to the array.
// http://stackoverflow.com/a/14614173/1053612
(experiment.stages[user.data._stage].loaded = experiment.stages[user.data._stage].loaded || []).push(user.id);
switch (experiment.stages[user.data._stage].method) {
// METHOD: perUser
case 'perUser':
console.log("Load the script for user " + user.id);
global[experiment.stages[user.data._stage].script](user);
break;
// METHOD: withinRooms
case 'withinRooms':
var room = user.getRoom();
// When all users in the same room have succesfully have loaded the url or stage. (syncing).
// if intersection between users in room and users that have loaded script equals the number of membersPerRoom.
if(_.intersection(_.pluck(room.getMembers(true), 'id'), experiment.stages[user.data._stage].loaded).length == membersPerRoom) {
console.log("Load script for all users in " + room.name);
global[experiment.stages[user.data._stage].script](user.data._stage, room);
}
break;
// METHOD: acrossRooms
case 'acrossRooms':
default:
// When all users succesfully have loaded the url or stage. (syncing).
if(experiment.stages[user.data._stage].loaded.length == members.length) {
console.log("Load the script!")
global[experiment.stages[user.data._stage].script](user.data._stage);
}
}
}
console.log(user.id + ": " + user.data._stage + " / " + experiment.stages.length);
// if succesfully loaded last stage
if(experiment.stages.length-1 == user.data._stage || user.data._fallback) {
// run the client finalise script.
user.message('fin');
}
}
},
next: function(data, user) {
storeMessage.push( ["next", user.id, data, timeGlobal.getValue()] );
// TO-DO: Only if user is allowed to continue to next stage.
if(data) {
// if user.data.submitted doesn't exsist then create it. Add stageX as property name, and save the sumbitted data within this.
(user.data.submitted = user.data.submitted || {})["stage"+user.data._stage] = data;
}
nextStage(user);
},
joinLobby: function(msg, user) {
storeMessage.push( ["joinLobby", user.id, msg, timeGlobal.getValue()] );
if(typeof user.getRoom() === 'undefined') // Only if not already in a room.
if(requireUniqueIP && !uniqueIP(user.data.ip)) {
// The user's has the same IP as a user currently waiting in the lobby.
load(user, experiment.utilities.decline);
user.data._disable = true;
} else {
user.joinRoom(cloak.getLobby());
}
},
fin: function(finalData, user) {
storeMessage.push( ["fin", user.id, finalData, timeGlobal.getValue()] );
// Add finalData to the other data of the user.
user.data = _.extend(user.data, finalData);
console.log("Last stage from user " + user.id);
user.data._disable = true;
// Create loaded array on last stage, if it does not exsis. Else push user id to the array.
(experiment.stages[user.data._stage].loaded = experiment.stages[user.data._stage].loaded || []).push(user.id);
// When all users succesfully have loaded and executed the client finalise script, the run the server finalise script.
if(members.length == 0) fin();
else if(typeof experiment.stages[experiment.stages.length-1].loaded != undefined) {
//console.log(experiment.stages[user.data._stage].loaded.length + " " + members.length);
if(experiment.stages[experiment.stages.length-1].loaded.length == members.length) fin();
}
// Create loaded array on last stage, if it does not exsis. Else push user id to the array.
//(experiment.loadedFinal = experiment.loadedFinal || []).push(user.id);
// When all users succesfully have loaded and executed the client finalise script, the run the server finalise script.
//console.log(experiment.loadedFinal.length)
//if(experiment.loadedFinal.length == members.length) fin();
}
},
room: {
init: function() {
/*if(autoCreateRooms) {
room = this;
console.log("New room created " + room.name + " with " + room.size + " users!");
console.log(room.getMembers(true));
for(var key in room.getMembers()) {
user = room.getMembers()[key];
console.log(user.id);
user.name = (Number(j)+1).toString();
members.push(user.id)
nextStage(user);
//syncTime(timeGlobal);
}
}*/
},
newMember: function(user) {
roomCount(this, user);
},
close: function(room) {
//console.log("Closing room " + room.name);
},
memberLeaves: function(room) {
//console.log("Member left room " + room.name);
/*if(room.minRoomMembers !== null && room.getMembers(true).length >= room.minRoomMembers) {
for(var user in room.getMembers(true)) {
load(user, experiment.utilities.fallback);
}
}*/
}
},
clientEvents: {
begin: function(user) {
user.data.ip = cloak._host(user._socket);
user.data.connection = [];
user.data.connection.push(["begin", timeGlobal.getValue()]);
},
resume: function(user) {
user.data.connection.push(["resume", timeGlobal.getValue()]);
},
disconnect: function(user) {
user.data.connection.push(["disconnect", timeGlobal.getValue()]);
var room = user.getRoom();
// If user signed up for the experiment
if(typeof(room) != 'undefined') {
if(!user.data._disable) {
console.log("User " + user.id + " disconnected from " + room.name);
// If lobby, then just remove user from lobby. Else remove users from room an relocate remaing if nessacary.
if(room.isLobby) {
user.leaveRoom();
} else {
user.leaveRoom();
// Relocate the remaing users to the fallback page.
if(room.minRoomMembers !== null && room.getMembers().length < room.minRoomMembers) {
for(var key in room.getMembers()) {
console.log("Relocate user " + room.getMembers()[key].id + " to fallback page");
room.getMembers()[key].data._fallback = true;
load(room.getMembers()[key], experiment.utilities.fallback);
removeItem(members, room.getMembers()[key].id); // remove relocated users from list of members
}
removeItem(members, user.id); // remove disconnected user from list of members
}
}
}
}
}
}
}
// Export node.js module
// --------------
module.exports.randomRooms = randomRooms;
module.exports.extend = extend;
module.exports.configBasic = configBasic;
module.exports.members = members;
module.exports.syncTime = syncTime;
module.exports.timeGlobal = timeGlobal;
module.exports.experiment = experiment;
module.exports.cloak = cloak;
module.exports.connect = connect;