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aframe-multi-video-component.js
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/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ exports: {},
/******/ id: moduleId,
/******/ loaded: false
/******/ };
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.loaded = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/ // Load entry module and return exports
/******/ return __webpack_require__(0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports) {
/* global AFRAME */
if (typeof AFRAME === 'undefined') {
throw new Error('Component attempted to register before AFRAME was available.');
}
/**
* Aframe Multi Video Component component for A-Frame.
*/
AFRAME.registerComponent('aframe-multi-video-component', {
dependencies: ['geometry'],
schema: {
src: {type: 'string'},
time: {type: 'number', default: 0},
duration: {type: 'number'},
volume: {type: 'number', default: 0.5},
autoplay: {type: 'boolean', default: false}
},
/**
* Set if component needs multiple instancing.
*/
multiple: false,
video: null,
combined_time: null,
/**
* Called once when component is attached. Generally for initial setup.
*/
init: function () {
this.src = this.data.src.replace('#','');
this.time = this.data.time;
this.duration = this.data.duration;
this.volume = this.data.volume;
this.autoplay = this.data.autoplay;
var el = this.el;
var scene = this.el.sceneEl.object3D;
var time = this.time;
var video_tmp = document.getElementById(this.src);
this.video = video_tmp.cloneNode(true);
var geometry = new THREE.PlaneGeometry( 4, 2, 1);
var texture = new THREE.VideoTexture( this.video );
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
var material = new THREE.MeshBasicMaterial( { map: texture, side: THREE.DoubleSide} );
var mesh = new THREE.Mesh(geometry, material);
this.video.currentTime = this.time;
this.video.volume = this.volume;
if(this.autoplay == true && !AFRAME.utils.device.isMobile()){
this.video.play();
}
el.setObject3D('mesh', mesh);
this.attachEvents();
this.updateCombinedTime();
var ontimeupdate_handler = this.ontimeupdateHandler.bind(this);
this.video.ontimeupdate = ontimeupdate_handler;
this.vid_length = 0;
// Waits for video to load to set the video clip total duration (length)
var video_ready_interval_handler = this.videoReadyIntervalHandler.bind(this);
this.i = setInterval(video_ready_interval_handler, 200);
},
attachEvents: function() {
var play_event_handler = this.playVideo.bind(this)
this.el.addEventListener('play-video', play_event_handler);
var pause_event_handler = this.pauseVideo.bind(this)
this.el.addEventListener('pause-video', pause_event_handler);
var stop_event_handler = this.stopVideo.bind(this)
this.el.addEventListener('stop-video', stop_event_handler);
},
ontimeupdateHandler: function() {
this.timeTracking()
},
videoReadyIntervalHandler: function() {
var video = this.video;
var i = this.i;
if(video.readyState > 0) {
this.setVideoLength(video.duration);
clearInterval(i);
}
},
setVideoLength: function(length) {
var current_component = this.el.getAttribute('aframe-multi-video-component');
var current_duration = current_component.duration;
if(typeof current_duration == null || current_duration == 0){
this.el.setAttribute('aframe-multi-video-component.duration', length);
this.vid_length = length;
this.duration = length;
this.updateCombinedTime();
}
},
timeTracking: function() {
// This keeps track of the current video time and the duration of the video loop
// if the video is to have a 10 second loop, it checks this and resets the video
if(this.video.currentTime > this.combined_time){
this.video.currentTime = this.time;
}
},
updateCombinedTime: function() {
this.combined_time = this.time + this.duration;
},
playVideo: function() {
this.video.play();
},
pauseVideo: function() {
this.video.pause();
},
stopVideo: function() {
this.video.stop();
},
/**
* Called when component is attached and when component data changes.
* Generally modifies the entity based on the data.
*/
update: function (oldData) { },
/**
* Called when a component is removed (e.g., via removeAttribute).
* Generally undoes all modifications to the entity.
*/
remove: function () { },
/**
* Called on each scene tick.
*/
// tick: function (t) { },
/**
* Called when entity pauses.
* Use to stop or remove any dynamic or background behavior such as events.
*/
pause: function () { },
/**
* Called when entity resumes.
* Use to continue or add any dynamic or background behavior such as events.
*/
play: function () { }
});
/***/ })
/******/ ]);