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items.xml
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items.xml
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<?xml version="1.0" encoding="utf-8"?>
<items>
<!-- Kept for now to display the player correctly. Will be moved to races.xml later -->
<item id="-1" type="hairsprite" name="Hair long">
<sprite gender="male">characters/hair00_male.xml</sprite>
<sprite gender="female">characters/hair00_female.xml</sprite>
</item>
<item id="-2" type="hairsprite" name="Hair short">
<sprite gender="male">characters/hair01_male.xml</sprite>
<sprite gender="female">characters/hair01_female.xml</sprite>
</item>
<item id="-3" type="hairsprite" name="far-reaching Hair">
<sprite gender="male">characters/hair02_male.xml</sprite>
<sprite gender="female">characters/hair02_female.xml</sprite>
</item>
<item id="-4" type="hairsprite" name="short knot Hair">
<sprite gender="male">characters/hair03_male.xml</sprite>
<sprite gender="female">characters/hair03_female.xml</sprite>
</item>
<item id="-5" type="hairsprite" name="long left side Hair">
<sprite gender="male">characters/hair04_male.xml</sprite>
<sprite gender="female">characters/hair04_female.xml</sprite>
</item>
<item id="-6" type="hairsprite" name="Hair pigtail">
<sprite gender="male">characters/hair05_male.xml</sprite>
<sprite gender="female">characters/hair05_female.xml</sprite>
</item>
<item id="-7" type="hairsprite" name="long left right Hair">
<sprite gender="male">characters/hair06_male.xml</sprite>
<sprite gender="female">characters/hair06_female.xml</sprite>
</item>
<item id="-8" type="hairsprite" name="short right Hair">
<sprite gender="male">characters/hair07_male.xml</sprite>
<sprite gender="female">characters/hair07_female.xml</sprite>
</item>
<item id="-9" type="hairsprite" name="only left Hair">
<sprite gender="male">characters/hair08_male.xml</sprite>
<sprite gender="female">characters/hair08_female.xml</sprite>
</item>
<item id="-10" type="hairsprite" name="short messy Hair">
<sprite gender="male">characters/hair09_male.xml</sprite>
<sprite gender="female">characters/hair09_female.xml</sprite>
</item>
<item id="-11" type="hairsprite" name="short close Hair">
<sprite gender="male">characters/hair10_male.xml</sprite>
<sprite gender="female">characters/hair10_female.xml</sprite>
</item>
<item id="-12" type="hairsprite" name="neat Hair">
<sprite gender="male">characters/hair11_male.xml</sprite>
<sprite gender="female">characters/hair11_female.xml</sprite>
</item>
<item id="-13" type="hairsprite" name="irokese Hair">
<sprite gender="male">characters/hair12_male.xml</sprite>
<sprite gender="female">characters/hair12_female.xml</sprite>
</item>
<item id="-14" type="hairsprite" name="long short Hair">
<sprite gender="male">characters/hair13_male.xml</sprite>
<sprite gender="female">characters/hair13_female.xml</sprite>
</item>
<item id="-15" type="hairsprite" name="irokese left Hair">
<sprite gender="male">characters/hair14_male.xml</sprite>
<sprite gender="female">characters/hair14_female.xml</sprite>
</item>
<item id="-16" type="hairsprite" name="long Hair">
<sprite gender="male">characters/hair15_male.xml</sprite>
<sprite gender="female">characters/hair15_female.xml</sprite>
</item>
<!-- Base race player sprite -->
<item id="-100" type="racesprite" name="Human">
<sprite gender="male">characters/male_base.xml</sprite>
<sprite gender="female">characters/female_base.xml</sprite>
</item>
<item id="1" max-per-slot="1" name="Simple shirt"
description="A scabby shirt."
image="shirt_white.png"
value="5">
<equip>
<slot type="torso" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="1" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/torso/white_shirt_male.xml</sprite>
<sprite gender="female">equipment/torso/white_shirt_male.xml</sprite>
</item>
<item id="2" max-per-slot="1" name="Pants"
description="Simple pants."
image="pants_greenish.png"
value="10">
<equip>
<slot type="legs" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/legs/light_blue_trousers_male.xml</sprite>
<sprite gender="female">equipment/legs/light_blue_trousers_male.xml</sprite>
</item>
<item id="3" max-per-slot="1" name="Boots"
description="Old boots."
image="shoes-leather.png"
value="15">
<equip>
<slot type="feet" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/feet/brown_shoes_male.xml</sprite>
<sprite gender="female">equipment/feet/brown_shoes_male.xml</sprite>
</item>
<item id="4" max-per-slot="1" name="Rusty chain armor"
description="A chain armor that has its best days gone."
image="ArmorChainMail.png"
value="50">
<equip>
<slot type="torso" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="10" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/torso/chain_armor_male.xml</sprite>
<sprite gender="female">equipment/torso/chain_armor_male.xml</sprite>
</item>
<item id="5" max-per-slot="1" name="Kettle hat"
description="A dented helmet."
image="chain_armor_helmet.png"
value="30">
<equip>
<slot type="head" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="6" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/head/kettle_hat_male.xml</sprite>
<sprite gender="female">equipment/head/kettle_hat_male.xml</sprite>
</item>
<item id="6" max-per-slot="1" name="Shortsword" attack-action="attack"
description="A notchy shortsword."
image="Sword01.png"
value="40">
<equip>
<slot type="hand" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="acc1" value="2.5" />
<modifier attribute="damage" value="25" />
<modifier attribute="damage delta" value="10" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-2000" />
</effect>
<sprite>equipment/hand/dagger_male.xml</sprite>
</item>
<item id="7"
max-per-slot="255"
name="Bomb"
description="A small bomb with a timed trigger."
image="PotionSmallRounededBrown.png"
value="100">
<effect trigger="activation">
<scriptevent activate="use" />
<consumes />
</effect>
</item>
<item id="8"
max-per-slot="255"
name="Chicken leg"
description="A delicious chicken leg."
image="FoodDrumstick.png"
value="10">
</item>
<item id="36" max-per-slot="1" name="Robe Hood"
description="Robe Hood."
image="robehead.png"
value="15">
<equip>
<slot type="head" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="1" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite>equipment/head/leather_hood_male.xml</sprite>
</item>
<item id="37" max-per-slot="1" name="Robe Shirt"
description="Robe Shirt."
image="robeshirt.png"
value="15">
<equip>
<slot type="torso" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="1" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite>equipment/torso/brown_shirt_male.xml</sprite>
</item>
<item id="38" max-per-slot="1" name="Robe Skirt"
description="Robe Skirt."
image="robeskirt.png"
value="15">
<equip>
<slot type="legs" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="1" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite>equipment/legs/robe_skirt_male.xml</sprite>
</item>
<item id="39" max-per-slot="255" name="Food Shank"
description="Shank of Food"
image="FoodShank.png"
value="30">
</item>
<item id="40" max-per-slot="255" name="Pumpkin"
description="A Pumpkin"
image="pumpkin.png"
value="15">
</item>
<item id="41" max-per-slot="255" name="Pumpkin with Face"
description="A usual Pumpkin with an evil face cut in."
image="pumpkin-with-face.png"
value="20">
</item>
<item id="42" max-per-slot="255" name="Pumpkinlatern"
description="A latern that was made out of a pumpkin"
image="pumkin-with-face-and-light.png"
value="25">
</item>
<item id="43" max-per-slot="255" name="Apple"
description="A clean red Apple."
image="apple.png"
value="15">
</item>
<item id="44" max-per-slot="1" name="Iron Helmet"
description="A heavy iron helmet."
image="helmet_iron.png"
value="100">
<sprite>equipment/head/plate_armor_helmet_male.xml</sprite>
<equip>
<slot type="head" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="10" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
</item>
<item id="45" max-per-slot="1" name="Iron Armor"
description="A heavy iron armor."
image="armor_iron.png"
value="100">
<sprite>equipment/torso/plate_armor_male.xml</sprite>
<equip>
<slot type="torso" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="15" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
</item>
<item id="46" max-per-slot="1" name="Iron Bracer"
description="A heavy iron bracer."
image="bracer_iron.png"
value="100">
<sprite>equipment/misc/plate_shoulder_pad_male.xml</sprite>
<equip>
<slot type="necklace" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
</item>
<item id="47" max-per-slot="1" name="Iron Gloves"
description="A pair of heavy iron gloves."
image="gloves_iron.png"
value="100">
<sprite>equipment/gloves/plate_gloves_male.xml</sprite>
<equip>
<slot type="gloves" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
</item>
<item id="48" max-per-slot="1" name="Iron Pants"
description="A pair of heavy iron pants."
image="pants_iron.png"
value="100">
<sprite>equipment/legs/plate_trousers_male.xml</sprite>
<equip>
<slot type="legs" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="10" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
</item>
<item id="49" max-per-slot="1" name="Iron Shoes"
description="A pair of heavy iron shoes."
image="shoes_iron.png"
value="100">
<sprite>equipment/feet/plate_boots_male.xml</sprite>
<equip>
<slot type="feet" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-250" />
</effect>
</item>
<item id="50"
max-per-slot="255"
name="Beetle Corpus"
description="Can be used to create delicious stews."
image="beetle_corpus.png"
value="30">
</item>
<item id="51"
max-per-slot="255"
name="Unholy Crystals"
image="CrystalsPurple.png"
value="80">
</item>
<item id="52" max-per-slot="1" name="Chain Hood"
description="A protective chain hood."
image="helmet_iron.png"
value="90">
<sprite>equipment/head/chain_hood_male.xml</sprite>
<equip>
<slot type="head" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="8" />
</effect>
<effect trigger="in-inventory">
<modifier attribute="cap1" value="-200" />
</effect>
</item>
<item id="53" name="Tiny Healing Potion"
image="PotionShortRed.png"
description="A potion that heals 15 HP."
effect="+15 HP"
type="usable"
hp="15"
max-per-slot="10"
value="5">
<effect trigger="activation">
<consumes />
</effect>
</item>
<item id="54" name="Small Healing Potion"
image="PotionRed.png"
description="A potion that heals 50 HP."
effect="+50 HP"
type="usable"
hp="50"
max-per-slot="10"
value="10">
<effect trigger="activation">
<consumes />
</effect>
</item>
<item id="55" name="Medium Healing Potion"
image="PotionTallRed.png"
description="A potion that heals 100 HP."
effect="+100 HP"
type="usable"
hp="100"
max-per-slot="10"
value="15">
<effect trigger="activation">
<consumes />
</effect>
</item>
<item id="56" name="Large Healing Potion"
image="PotionLargeRose.png"
description="A potion that heals 200 HP."
effect="+200 HP"
type="usable"
hp="200"
max-per-slot="10"
value="20">
<effect trigger="activation">
<consumes />
</effect>
</item>
<item id="57"
max-per-slot="255"
name="Few Gold Coins"
image="CoinsGoldSmall.png">
<effect trigger="in-inventory">
<scriptevent activate="pickup" />
<consumes />
</effect>
</item>
<item id="58"
max-per-slot="255"
name="Some Gold Coins"
image="CoinsGoldMedium.png">
<effect trigger="in-inventory">
<scriptevent activate="pickup" />
<consumes />
</effect>
</item>
<item id="59"
max-per-slot="255"
name="Many Gold Coins"
image="CoinsGoldLarge.png">
<effect trigger="in-inventory">
<scriptevent activate="pickup" />
<consumes />
</effect>
</item>
<item id="60" max-per-slot="255" name="Bread"
description="Hard Bread"
image="FoodBread.png"
value="5">
</item>
</items>