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Copy pathexport_presets.cfg
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export_presets.cfg
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[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
patch_list=PoolStringArray( )
[preset.0.options]
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/64_bits=true
custom_template/release="C:/Users/Jose Torres/AppData/Roaming/Godot/templates/3.0.2.stable/windows_64_release.exe"
custom_template/debug="C:/Users/Jose Torres/AppData/Roaming/Godot/templates/3.0.2.stable/windows_64_debug.exe"
application/icon="D:/DESARROLLO/Jam/Farm 'n' Gun/icon.png"
application/file_version="1.0"
application/product_version="1.0"
application/company_name="#!/bin/bash"
application/product_name="Farm 'n' Gun"
application/file_description="Arcade 2D Farming Shooter"
application/copyright="GPL"
application/trademarks=""
[preset.1]
name="HTML5"
platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
patch_list=PoolStringArray( )
[preset.1.options]
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=true
html/custom_html_shell=""
html/head_include=""
<<<<<<< Updated upstream
custom_template/release="/home/salva/.local/share/godot/templates/3.0.2.stable/webassembly_release.zip"
custom_template/debug="/home/salva/.local/share/godot/templates/3.0.2.stable/webassembly_debug.zip"
=======
custom_template/release=""
custom_template/debug=""
>>>>>>> Stashed changes