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simple_screen.dart
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simple_screen.dart
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import 'package:flutter/material.dart';
import 'package:flutter_unity_widget/flutter_unity_widget.dart';
import 'package:pointer_interceptor/pointer_interceptor.dart';
class SimpleScreen extends StatefulWidget {
const SimpleScreen({Key? key}) : super(key: key);
@override
State<SimpleScreen> createState() => _SimpleScreenState();
}
class _SimpleScreenState extends State<SimpleScreen> {
static final GlobalKey<ScaffoldState> _scaffoldKey =
GlobalKey<ScaffoldState>();
UnityWidgetController? _unityWidgetController;
double _sliderValue = 0.0;
@override
void initState() {
super.initState();
}
@override
void dispose() {
_unityWidgetController?.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
key: _scaffoldKey,
appBar: AppBar(
title: const Text('Simple Screen'),
),
body: Card(
margin: const EdgeInsets.all(0),
clipBehavior: Clip.antiAlias,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(20.0),
),
child: Stack(
children: [
UnityWidget(
onUnityCreated: _onUnityCreated,
onUnityMessage: onUnityMessage,
onUnitySceneLoaded: onUnitySceneLoaded,
useAndroidViewSurface: false,
borderRadius: const BorderRadius.all(Radius.circular(70)),
),
Positioned(
bottom: 0,
left: 0,
right: 0,
child: PointerInterceptor(
child: Card(
elevation: 10,
child: Column(
children: <Widget>[
const Padding(
padding: EdgeInsets.only(top: 20),
child: Text("Rotation speed:"),
),
Slider(
onChanged: (value) {
setState(() {
_sliderValue = value;
});
setRotationSpeed(value.toString());
},
value: _sliderValue,
min: 0.0,
max: 1.0,
),
],
),
),
),
),
],
)),
);
}
void setRotationSpeed(String speed) {
_unityWidgetController?.postMessage(
'Cube',
'SetRotationSpeed',
speed,
);
}
void onUnityMessage(message) {
print('Received message from unity: ${message.toString()}');
}
void onUnitySceneLoaded(SceneLoaded? scene) {
if (scene != null) {
print('Received scene loaded from unity: ${scene.name}');
print('Received scene loaded from unity buildIndex: ${scene.buildIndex}');
} else {
print('Received scene loaded from unity: null');
}
}
// Callback that connects the created controller to the unity controller
void _onUnityCreated(controller) {
controller.resume();
_unityWidgetController = controller;
}
}