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chore(release): 0.3.3
## [0.3.3](v0.3.2...v0.3.3) (2022-11-27) ### Bug Fixes * **ci:** disable chrome background throttle for tests ([e70f2b2](e70f2b2)) * **combat:** only one player can use the same item ([0d866df](0d866df)) * **items:** apply item effects in combat instead of static heal(30) ([08062c7](08062c7)) ### Features * **license:** add attribution for OpenGameArt sprites ([d7e416a](d7e416a)) ### Reverts * Revert "refactor(combat): remove CombatActionBehavior.select" ([23b4510](23b4510))
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CHANGELOG.md

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## [0.3.3](https://github.com/justindujardin/angular-rpg/compare/v0.3.2...v0.3.3) (2022-11-27)
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### Bug Fixes
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* **ci:** disable chrome background throttle for tests ([e70f2b2](https://github.com/justindujardin/angular-rpg/commit/e70f2b25dc5ccacd2b15d28a6dc65165364e7073))
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* **combat:** only one player can use the same item ([0d866df](https://github.com/justindujardin/angular-rpg/commit/0d866df74d51797a7a1b423ada329e0990babdc2))
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* **items:** apply item effects in combat instead of static heal(30) ([08062c7](https://github.com/justindujardin/angular-rpg/commit/08062c7bb2920ce06b055cf4b0ba4de9ead5aabf))
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### Features
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* **license:** add attribution for OpenGameArt sprites ([d7e416a](https://github.com/justindujardin/angular-rpg/commit/d7e416a5ad9b5897e12c2315186c57b0b82a928f))
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### Reverts
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* Revert "refactor(combat): remove CombatActionBehavior.select" ([23b4510](https://github.com/justindujardin/angular-rpg/commit/23b4510fdac9012ea89be0962486e4204b69c7dc))
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## [0.3.2](https://github.com/justindujardin/angular-rpg/compare/v0.3.1...v0.3.2) (2022-11-23)
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