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Description
cargo is a blueprint in another file which is correctly exported to blueprints/cargo.glb, but when I save my level it puts in the wrong path, causing a crash.
"extras": {
"SpawnBlueprint": "()",
"BlueprintInfo": "(name: \"cargo\", path: \"./cargo\")"
},
"name": "cargo",
2025-03-22T21:56:43.211051Z WARN blenvy::blueprints::spawn_from_blueprints: FAILED TO LOAD ./cargo
2025-03-22T21:56:43.211262Z INFO blenvy::blueprints::spawn_from_blueprints: Step 3: all assets loaded, attempting to spawn blueprint scene BlueprintInfo { name: "cargo", path: "./cargo" } for entity Some("cargo"), id: 90v1
thread 'Compute Task Pool (7)' panicked at forks/Blenvy/crates/blenvy/src/blueprints/spawn_from_blueprints.rs:472:2025-03-22T21:56:43.211299Z ERROR bevy_asset::server: Path not found: ./cargo
13:
gltf file "./cargo" should have been loaded
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