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how to trigger the drawable hit-object to re-calculate the working stage(maybe trigger by the change handler or in the stage)? -> maybe use working beatmap to load the stage info from the json file and put into the karaoke beatmap? Not very well but it's a workable way.
I think finally the stage will be separated.
And will use the injection (e.g. IStageProvider) to get and edit the stage.
Will use the
Workingbeatmp.GetStream()
to read the stage file.The text was updated successfully, but these errors were encountered: