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Is it right for the computation that converts the points from camera coordinate to world coordinate in GetNewMapPoints.m? #7

@zengzengsun

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@zengzengsun

Hello,
I am interested about EVO, thank you for your amazing work.
But I just wonder the 38th line in GetNewMapPoints.m:
new_map_points = [points_in_camera_frame, ones(size(points_in_camera_frame,1),1)]*tform';

Because tform the the transform matrix converting the world coordinate to camera coordinate,
if we want to get the points in world coordinate, we should use the inverse of tform instead of original one?
That is:
new_map_points = [points_in_camera_frame, ones(size(points_in_camera_frame,1),1)]*inv(tform)';
Is it?

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