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Some thoughts on Beginner Adventurers #55

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damienhurrell opened this issue Apr 23, 2020 · 4 comments
Open

Some thoughts on Beginner Adventurers #55

damienhurrell opened this issue Apr 23, 2020 · 4 comments

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@damienhurrell
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I always liked the idea that beginners adventures should be for actual beginner characters, and I'm with the Knight Marshall and Ranger Flabbergibungander that experienced characters shouldn't be allowed to just repeatedly play beginner's adventures to build up their attributes and money pouch.

However, I think it's true that making their way through a beginner adventure once doesn't make a character any sort of expert. I think that a beginner should at least be allowed to play each of the five beginner's adventures once each then be forced to go out into the big wide world.

I assume there was in the original code a flag that recorded if a player was a beginner or not. There obviously still is something of the sort because the Marshall and Flabber don't get offended if you play their adventures as the very first outing for a new character.

So could you expand the flag coding so that a character is allowed to play each of the beginner's adventures once but is barred after that?

Or perhaps change the flag to a counter so that a player could be considered a beginner until they've completed five adventures, then barred from the beginner's cave etc after that?

@eburggraaf
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eburggraaf commented Apr 23, 2020 via email

@damienhurrell
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damienhurrell commented Apr 24, 2020

Depends how you define beginner I suppose. I think a player who is still building up armour class and weapon abilities is still at the beginning of their career, so yes, your two adventure character is still a beginner. Once or twice I've broken my only weapon early in the beginner's cave and had to run out of there to save my skin: I'd like to have some latitude to get a new weapon and try again. We also have to consider novice adventurers who won't know the optimal path to gain super weapons and loot, too. All that said, I'm happy to accept the umpire's decision.

I picked five as a kinda arbitrary number of adventures to graduate from beginner because that's how many adventures are currently tagged beginner. I wouldn't want to bar completists from running their character through all five if they desire, but after five adventures (either the five beginners or any other combo, like the one you suggest) I'm satisfied that a character is no longer a beginner, and there's no need for them to avail themselves of the beginner's adventures

We could have a more holistic definition of a beginner but it would be more complex. I vote for an number of adventures limit because it's simple, easily understood by novices and close to the original concept that Don Brown had.

@eburggraaf
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eburggraaf commented Apr 25, 2020 via email

@kdechant
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Weapon type doesn't matter when it comes to fumbling and breaking weapons. However, whether or not it's a magic weapon does matter. Normal weapons can be damaged or destroyed; magic weapons just show a "sparks fly from..." message and are not damaged. Note that some powerful weapons might not actually be magic (e.g., a large battle axe, halberd, two-handed sword, gun, etc.)

On every attack, there's a 4% chance of fumbling. (Similar to D&D, where rolling 1 on a d20 is a critical miss.) For every fumble, the following can occur:

  • Fumble recovered - 40% chance
  • Drop weapon - 40% chance
  • Weapon hits user, but doesn't break - 5% chance
  • Weapon damaged - 10% chance (unless weapon is magic, or weapon "sides" is < 2)
  • Weapon broken - 5% chance (unless weapon is magic)
  • If a weapon breaks, there's a 50% chance it will hurt the user.

The exception is for monsters that use natural weapons. If they would fumble based on the above logic, the game just shows a regular "miss" instead.

IIRC, there was custom logic in the original Apple II version of Beginners' Cave that prevented you from breaking your weapon. This makes sense because you were only allowed to bring one weapon. That seems to have gotten lost somewhere along the way. I'll have to look into bringing that back.

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