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PredictionGameFootball.scilla
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PredictionGameFootball.scilla
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scilla_version 0
import BoolUtils IntUtils
library PredictionGameFootball
let one_msg =
fun (msg: Message) =>
let nil_msg = Nil {Message} in
Cons {Message} msg nil_msg
let uint32_zero = Uint32 0
let uint32_one = Uint32 1
let uint32_two = Uint32 2
let uint32_three = Uint32 3
let uint32_four = Uint32 4
let uint32_thirteen = Uint32 13
let uint128_zero = Uint128 0
let uint128_two = Uint128 2
let uint128_eight = Uint128 8
let uint128_eighty = Uint128 80
let uint128_hundred = Uint128 100
let burn = 0x0000000000000000000000000000000000000000
let distributePercentage =
fun (amount: Uint128) =>
let multiplied = builtin mul amount uint128_eighty in
builtin div multiplied uint128_hundred
let calculateRedeemFund =
fun (pool: Option Uint128) =>
fun (distributePool: Option Uint128) =>
fun (amount: Uint128) =>
match pool with
| Some poolValue =>
match distributePool with
| Some distributePoolValue =>
let multiplied = builtin mul amount distributePoolValue in
let divided = builtin div multiplied poolValue in
builtin add divided amount
| None => uint128_zero
end
| None => uint128_zero
end
let addTotalPoolBet =
fun (bet: Option Uint32) =>
match bet with
| Some x => builtin add x uint32_one
| None => uint32_one
end
let getAmount =
fun (amount: Option Uint128) =>
match amount with
| Some x => x
| None => uint128_zero
end
let checkStatus =
fun (status: Option Uint32) =>
fun (flag: Uint32) =>
match status with
| Some x => builtin eq x flag
| None => False
end
let checkIfNotCompleted =
fun (status: Option Uint32) =>
match status with
| Some x => builtin lt x uint32_two
| None => False
end
let getValue =
fun (amount: Option Uint32) =>
match amount with
| Some x => x
| None => uint32_zero
end
let addTotalPoolBetAmount =
fun (pool: Option Uint128) =>
fun (amount: Uint128) =>
match pool with
| Some x => builtin add x amount
| None => amount
end
let calculatePool =
fun (s1: Option Uint128) =>
fun (s2: Option Uint128) =>
match s1 with
| Some v1 =>
match s2 with
| Some v2 => builtin add v1 v2
| None => v1
end
| None =>
match s2 with
| Some v2 => v2
| None => uint128_zero
end
end
let redCCharge =
fun (gamesCount: Option Uint32) =>
fun (defaultCharge: Uint128) =>
fun (customCharge: Uint128) =>
match gamesCount with
| Some v =>
let count = builtin eq v uint32_zero in
match count with
| True => defaultCharge
| False => customCharge
end
| None => defaultCharge
end
let increaseUserHostedGamesCount =
fun (userHostedGamesCount: Option Uint32) =>
match userHostedGamesCount with
| Some v => builtin add v uint32_one
| None => uint32_one
end
let decreaseUserHostedGamesCount =
fun (userHostedGamesCount: Option Uint32) =>
match userHostedGamesCount with
| Some v =>
let iszero = builtin eq v uint32_zero in
match iszero with
| True => uint32_zero
| False => builtin sub v uint32_one
end
| None => uint32_zero
end
let checkMinimumBet =
fun (minBet: Uint128) =>
fun (amount: Uint128) =>
builtin lt amount minBet
(* Error events *)
type Error =
| CodeUnauthorized
| CodeGameAlreadyExists
| CodeInvalidWinner
| CodeBetAlreadyExists
| CodeIsNotOpenForBet
| CodeGameStatusNotAvailable
| CodeGameNotAvailable
| CodeGameNotCompleted
| CodeGameNotVerified
| CodeNotWinner
| CodeResultNotAvailable
| CodeBetNotAvailable
| CodePoolUnavailable
| CodeBetAmountInsufficient
| CodeBetAlreadyRedemeed
| CodeBetStatusNotAvailable
| CodeGameNotStarted
| CodeAlreadyBetted
| CodeGameAlreadyCompleted
| CodeGameNotAborted
let make_error =
fun (result : Error) =>
let result_code =
match result with
| CodeUnauthorized => Int32 -1
| CodeGameAlreadyExists => Int32 -2
| CodeInvalidWinner => Int32 -3
| CodeBetAlreadyExists => Int32 -4
| CodeIsNotOpenForBet => Int32 -5
| CodeGameStatusNotAvailable => Int32 -6
| CodeGameNotAvailable => Int32 -7
| CodeGameNotCompleted => Int32 -8
| CodeGameNotVerified => Int32 -9
| CodeNotWinner => Int32 -10
| CodeResultNotAvailable => Int32 -11
| CodeBetNotAvailable => Int32 -12
| CodePoolUnavailable => Int32 -13
| CodeBetAmountInsufficient => Int32 -14
| CodeBetAlreadyRedemeed => Int32 -15
| CodeBetStatusNotAvailable => Int32 -16
| CodeGameNotStarted => Int32 -17
| CodeAlreadyBetted => Int32 -18
| CodeGameAlreadyCompleted => Int32 -19
| CodeGameNotAborted => Int32 -20
end
in
{ _exception : "Error"; code : result_code }
type GameData = | GameData of String String String ByStr20 Uint128
(*type GameData = | GameData of HomeTeam AwayTeam StartingOn HostedBy RedCCharge*)
type Bet = | Bet of String ByStr20 Uint32 Uint128
(* Bet = | Bet of GameID PlayerAddress BetSelected Amount*)
type Result = | Result of String Uint32
(*type Result = | Result of FinalScore Winner*)
let hostOfGame =
fun (game: Option GameData) =>
match game with
| Some gameData =>
match gameData with
| GameData _ _ _ hostedBy _ => hostedBy
end
| None => burn
end
let winnerOfGame =
fun (result: Option Result) =>
match result with
| Some resultData =>
match resultData with
| Result _ winner => winner
end
| None => uint32_four
end
let redCChargeOfGame =
fun (game: Option GameData) =>
fun (defaultCharge: Uint128) =>
match game with
| Some gameData =>
match gameData with
| GameData _ _ _ _ redCCharge => redCCharge
end
| None => defaultCharge
end
contract PredictionGameFootball
(owner: ByStr20,
treasury: ByStr20,
oracle: ByStr20,
redC: ByStr20,
developer: ByStr20,
holdersReward: ByStr20)
field playerBets: Map ByStr20 (Map String String) (* Address => GameID => BetID*)
= Emp ByStr20 (Map String String)
field games: Map String GameData (* GameID => GameData*)
= Emp String GameData
field gameStatus: Map String Uint32 (* GameID => Status*)
= Emp String Uint32
field results: Map String Result (* GameID => Result*)
= Emp String Result
field bets: Map String Bet (* BetID => Bet*)
= Emp String Bet
field betStatus: Map String Uint32 (* BetID => Status*)
= Emp String Uint32
field totalWinPoolBet: Map String Uint32 (* GameID => Count*)
= Emp String Uint32
field totalLoosePoolBet: Map String Uint32 (* GameID => Count*)
= Emp String Uint32
field totalDrawPoolBet: Map String Uint32 (* GameID => Count*)
= Emp String Uint32
field totalWinPoolBetAmount: Map String Uint128 (* GameID => Amount*)
= Emp String Uint128
field totalLoosePoolBetAmount: Map String Uint128 (* GameID => Amount*)
= Emp String Uint128
field totalDrawPoolBetAmount: Map String Uint128 (* GameID => Amount*)
= Emp String Uint128
field totalDistributePool: Map String Uint128 (* GameID => Amount*)
= Emp String Uint128
field totalPool: Map String Uint128 (* GameID => Amount*)
= Emp String Uint128
field userHostedGamesCount: Map ByStr20 Uint32 (* Address => TotalGamesHosted*)
= Emp ByStr20 Uint32
field oracleAddress : ByStr20 = oracle
field minimumBet: Uint128 = Uint128 20000000000000
field developerAddress: ByStr20 = developer
field holdersRewardAddress: ByStr20 = holdersReward
field redCDefaultCharge : Uint128 = Uint128 100000000
field redCCustomCharge : Uint128 = Uint128 1000000000
(*Error Handling*)
procedure ThrowError(err : Error)
e = make_error err;
throw e
end
(*External contract calls*)
procedure depositRedC(redCAmount: Uint128)
msg_to_token = {
_tag : "TransferFrom";
_recipient: redC;
_amount: uint128_zero;
from: _sender;
to: treasury;
amount: redCAmount
};
msgs = one_msg msg_to_token;
send msgs
end
procedure depositZilToTreasury()
accept;
msg = {_tag: "depositFund";
_recipient: treasury;
_amount: _amount};
msgs = one_msg msg;
send msgs
end
procedure callForTreasury(redeem: Uint128, receiver: ByStr20)
isAmountZero = builtin eq redeem uint128_zero;
match isAmountZero with
| True =>
| False =>
msg = {_tag: "withdrawFund";
_recipient: treasury;
_amount: _amount;
address: receiver;
amount: redeem
};
msgs = one_msg msg;
send msgs
end
end
(*Access Control*)
procedure checkAccess(role: ByStr20)
hasAcess = builtin eq role _sender;
match hasAcess with
| True => (*ok*)
| False =>
err = CodeUnauthorized;
ThrowError err
end
end
procedure isHost(gameID: String)
gameForBet <- games[gameID];
host = hostOfGame gameForBet;
checkAccess host
end
procedure isNotHost(gameID: String)
gameForBet <- games[gameID];
host = hostOfGame gameForBet;
hasAcess = builtin eq host _sender;
match hasAcess with
| True =>
err = CodeUnauthorized;
ThrowError err
| False => (*ok*)
end
end
procedure isOracle()
temp_oracleAddress <- oracleAddress;
checkAccess temp_oracleAddress
end
procedure isOwner()
checkAccess owner
end
(*Game Validation*)
procedure isNewGame(gameID: String)
check_game <- games[gameID];
match check_game with
| Some v =>
err = CodeGameAlreadyExists;
ThrowError err
| None => (*ok*)
end
end
procedure isValidGame(gameID: String)
check_game <- games[gameID];
match check_game with
| Some v => (*ok*)
| None =>
err = CodeGameNotAvailable;
ThrowError err
end
end
procedure isBetLow()
temp_minBet <- minimumBet;
isBetLow = checkMinimumBet temp_minBet _amount;
match isBetLow with
| True =>
err = CodeBetAmountInsufficient;
ThrowError err
| False => (*ok*)
end
end
procedure hasPlayerBetted(gameID: String)
hasPlayerBetted <- playerBets[_sender][gameID];
match hasPlayerBetted with
| Some v =>
err = CodeAlreadyBetted;
ThrowError err
| None => (*ok*)
end
end
procedure isNewBet(betID: String)
check_bet <- bets[betID];
match check_bet with
| Some v =>
err = CodeBetAlreadyExists;
ThrowError err
| None => (*ok*)
end
end
procedure isOpenForBet(gameID: String)
tempGamesForResponse <- gameStatus[gameID];
is_open_for_bet = checkStatus tempGamesForResponse uint32_zero;
match is_open_for_bet with
| True => (*ok*)
| False =>
err = CodeIsNotOpenForBet;
ThrowError err
end
end
procedure isStarted(gameID: String)
tempGamesForResponse <- gameStatus[gameID];
is_started = checkStatus tempGamesForResponse uint32_one;
match is_started with
| True => (*ok*)
| False =>
err = CodeGameNotStarted;
ThrowError err
end
end
procedure isCompleted(gameID: String)
tempGamesForResponse <- gameStatus[gameID];
is_completed = checkStatus tempGamesForResponse uint32_two;
match is_completed with
| True => (*ok*)
| False =>
err = CodeGameNotStarted;
ThrowError err
end
end
procedure isVerified(gameID: String)
tempGamesForResponse <- gameStatus[gameID];
is_verified = checkStatus tempGamesForResponse uint32_three;
match is_verified with
| True => (*ok*)
| False =>
err = CodeGameNotVerified;
ThrowError err
end
end
procedure isAborted(gameID: String)
tempGamesForResponse <- gameStatus[gameID];
is_aborted = checkStatus tempGamesForResponse uint32_four;
match is_aborted with
| True => (*ok*)
| False =>
err = CodeGameNotAborted;
ThrowError err
end
end
procedure isNotCompleted(gameID: String)
temp_status <- gameStatus[gameID];
can_be_aborted = checkIfNotCompleted temp_status;
match can_be_aborted with
| True => (*ok*)
| False =>
err = CodeGameAlreadyCompleted;
ThrowError err
end
end
procedure isResultAvailable(gameID: String)
temp_result <- results[gameID];
match temp_result with
| Some v => (*ok*)
| None =>
err = CodeResultNotAvailable;
ThrowError err
end
end
procedure isNotRedeemed(betID: String)
status <- betStatus[betID];
isRedeemed = checkStatus status uint32_one;
match isRedeemed with
| True =>
err = CodeBetAlreadyRedemeed;
ThrowError err
| False => (*ok*)
end
end
(*Utils*)
procedure createNewGame(gameID: String, gameData: GameData)
games[gameID] := gameData;
gameStatus[gameID] := uint32_zero;
e = {_eventname : "GameCreated"; host : _sender; gameID: gameID};
event e
end
procedure createBet(betID: String, gameID: String, bet: Bet)
hasPlayerBetted gameID;
bets[betID] := bet;
playerBets[_sender][gameID] := betID;
betStatus[betID] := uint32_zero;
e = {_eventname : "BetPlaced"; sender : _sender; gameID: gameID; amount: _amount};
event e
end
procedure placeBet(gameID: String, betID: String, betSelected: Uint32)
new_bet = Bet gameID _sender betSelected _amount;
createBet betID gameID new_bet
end
procedure updatePool(gameID: String, betSelected: Uint32)
is_Win = builtin eq betSelected uint32_zero;
match is_Win with
| True =>
recentWinPoolBets <- totalWinPoolBet[gameID];
increaseTotalPoolBets = addTotalPoolBet recentWinPoolBets;
totalWinPoolBet[gameID] := increaseTotalPoolBets;
recentWinPoolBetsAmount <- totalWinPoolBetAmount[gameID];
increaseTotalPoolBetAmount = addTotalPoolBetAmount recentWinPoolBetsAmount _amount;
totalWinPoolBetAmount[gameID] := increaseTotalPoolBetAmount
| False =>
is_Loose = builtin eq betSelected uint32_one;
match is_Loose with
| True =>
recentLoosePoolBets <- totalLoosePoolBet[gameID];
increaseTotalPoolBets = addTotalPoolBet recentLoosePoolBets;
totalLoosePoolBet[gameID] := increaseTotalPoolBets;
recentLoosePoolBetsAmount <- totalLoosePoolBetAmount[gameID];
increaseTotalPoolBetAmount = addTotalPoolBetAmount recentLoosePoolBetsAmount _amount;
totalLoosePoolBetAmount[gameID] := increaseTotalPoolBetAmount
| False =>
is_Draw = builtin eq betSelected uint32_two;
match is_Draw with
| True =>
recentDrawPoolBets <- totalDrawPoolBet[gameID];
increaseTotalPoolBets = addTotalPoolBet recentDrawPoolBets;
totalDrawPoolBet[gameID] := increaseTotalPoolBets;
recentDrawPoolBetsAmount <- totalDrawPoolBetAmount[gameID];
increaseTotalPoolBetAmount = addTotalPoolBetAmount recentDrawPoolBetsAmount _amount;
totalDrawPoolBetAmount[gameID] := increaseTotalPoolBetAmount
| False =>
err = CodeInvalidWinner;
ThrowError err
end
end
end
end
procedure flashResult(gameID: String, finalScore: String, winner: Uint32)
new_result = Result finalScore winner;
results[gameID] := new_result;
e = {_eventname : "ResultFlashed"; gameID: gameID; finalScore: finalScore; winner: winner};
event e
end
procedure setTotalPool(gameID: String, totalAmount: Uint128)
percentage = Uint128 80;
total = Uint128 100;
totalPoolAmount = builtin mul percentage totalAmount;
totalPoolFraction = builtin div totalPoolAmount total;
totalDistributePool[gameID] := totalPoolFraction
end
procedure recordPool(gameID: String, temp_totalPool: Uint128, temp_totalPoolBetAmount: Option Uint128)
tempDistributePercentage = distributePercentage temp_totalPool;
totalDistributePool[gameID] := tempDistributePercentage;
tempTotalPool = getAmount temp_totalPoolBetAmount;
totalPool[gameID] := tempTotalPool
end
procedure buildPool(gameID: String, winner: Uint32)
temp_totalWinPoolBetAmount <- totalWinPoolBetAmount[gameID];
temp_totalLoosePoolBetAmount <- totalLoosePoolBetAmount[gameID];
temp_totalDrawPoolBetAmount <- totalDrawPoolBetAmount[gameID];
is_Win = builtin eq winner uint32_zero;
match is_Win with
| True =>
temp_totalWinPool = calculatePool temp_totalLoosePoolBetAmount temp_totalDrawPoolBetAmount;
recordPool gameID temp_totalWinPool temp_totalWinPoolBetAmount
| False =>
is_Loose = builtin eq winner uint32_one;
match is_Loose with
| True =>
temp_totalLoosePool = calculatePool temp_totalWinPoolBetAmount temp_totalDrawPoolBetAmount;
recordPool gameID temp_totalLoosePool temp_totalLoosePoolBetAmount
| False =>
is_Draw = builtin eq winner uint32_two;
match is_Draw with
| True =>
temp_totalDrawPool = calculatePool temp_totalWinPoolBetAmount temp_totalLoosePoolBetAmount;
recordPool gameID temp_totalDrawPool temp_totalDrawPoolBetAmount
| False =>
err = CodeInvalidWinner;
ThrowError err
end
end
end
end
procedure calculateRedeemFund(gameId: String, amount: Uint128)
temp_totalPool <- totalPool[gameId];
temp_totalDistributePool <- totalDistributePool[gameId];
total_redeem = calculateRedeemFund temp_totalPool temp_totalDistributePool amount;
callForTreasury total_redeem _sender
end
procedure reduceUserHostedGamesCount(gameID: String)
tempGame <- games[gameID];
host = hostOfGame tempGame;
temp_userHostedGamesCount <- userHostedGamesCount[host];
deduct_userHostedGamesCount = decreaseUserHostedGamesCount temp_userHostedGamesCount;
userHostedGamesCount[host] := deduct_userHostedGamesCount
end
procedure redeemHostDeveloperAndHolders(gameID: String)
tempGame <- games[gameID];
host = hostOfGame tempGame;
temp_totalDistributePool <- totalDistributePool[gameID];
match temp_totalDistributePool with
| Some v2 =>
temp_10_percent_fraction = builtin div v2 uint128_eight;
callForTreasury temp_10_percent_fraction host;
temp_5_percent_fraction = builtin div temp_10_percent_fraction uint128_two;
temp_developerAddress <- developerAddress;
temp_holdersRewardAddress <- holdersRewardAddress;
callForTreasury temp_5_percent_fraction temp_developerAddress;
callForTreasury temp_5_percent_fraction temp_holdersRewardAddress
| None =>
err = CodePoolUnavailable;
ThrowError err
end
end
procedure rewardBet(betID: String)
playerBet <- bets[betID];
match playerBet with
| Some v =>
match v with
| Bet gameId playerAddress betSelected amount =>
callForTreasury amount _sender
end
| None =>
err = CodeBetNotAvailable;
ThrowError err
end
end
procedure rewardWinner(gameID: String, betID: String, temp_winner: Uint32)
playerBet <- bets[betID];
match playerBet with
| Some v =>
match v with
| Bet gameId playerAddress betSelected amount =>
isWinner = builtin eq betSelected temp_winner;
match isWinner with
| True =>
betStatus[betID] := uint32_one;
calculateRedeemFund gameID amount
| False =>
err = CodeNotWinner;
ThrowError err
end
end
| None =>
err = CodeBetNotAvailable;
ThrowError err
end
end
transition createGame(gameID: String, homeTeam: String, awayTeam: String, startingOn: String)
isNewGame gameID;
temp_userHostedGamesCount <- userHostedGamesCount[_sender];
temp_redCDefaultCharge <- redCDefaultCharge;
temp_redCCustomCharge <- redCCustomCharge;
redCAmount = redCCharge temp_userHostedGamesCount temp_redCDefaultCharge temp_redCCustomCharge;
new_game = GameData homeTeam awayTeam startingOn _sender redCAmount;
createNewGame gameID new_game;
temp_increaseUserHostedGamesCount = increaseUserHostedGamesCount temp_userHostedGamesCount;
userHostedGamesCount[_sender] := temp_increaseUserHostedGamesCount;
depositRedC redCAmount
end
transition bet(gameID: String, betID: String, betSelected: Uint32)
isNotHost gameID;
isBetLow;
isNewBet betID;
isOpenForBet gameID;
updatePool gameID betSelected;
placeBet gameID betID betSelected;
depositZilToTreasury
end
transition gameStarted(gameID: String)
isValidGame gameID;
isOracle;
isOpenForBet gameID;
gameStatus[gameID] := uint32_one;
e = {_eventname : "GameStarted"; gameID: gameID};
event e
end
transition gameAborted(gameID: String)
isValidGame gameID;
isOracle;
isNotCompleted gameID;
gameStatus[gameID] := uint32_four;
e = {_eventname : "GameAborted"; gameID: gameID};
event e
end
transition flashGameResults(gameID: String, finalScore: String, winner: Uint32)
isValidGame gameID;
isOracle;
isStarted gameID;
gameStatus[gameID] := uint32_two;
flashResult gameID finalScore winner;
reduceUserHostedGamesCount gameID
end
transition verifyGameResults(gameID: String)
isValidGame gameID;
isOwner;
isCompleted gameID;
isResultAvailable gameID;
temp_result <- results[gameID];
winner = winnerOfGame temp_result;
gameStatus[gameID] := uint32_three;
buildPool gameID winner;
redeemHostDeveloperAndHolders gameID
end
transition redeem(gameID: String)
isValidGame gameID;
isResultAvailable gameID;
isVerified gameID;
gameResult <- results[gameID];
temp_winner = winnerOfGame gameResult;
betID <- playerBets[_sender][gameID];
match betID with
| Some v =>
isNotRedeemed v;
rewardWinner gameID v temp_winner
| None =>
err = CodeBetNotAvailable;
ThrowError err
end
end
transition withdrawFromAborted(gameID: String)
isValidGame gameID;
isAborted gameID;
betID <- playerBets[_sender][gameID];
match betID with
| Some v =>
isNotRedeemed v;
betStatus[v] := uint32_one;
rewardBet v
| None =>
err = CodeBetNotAvailable;
ThrowError err
end
end
transition updateOracle(address: ByStr20)
isOwner;
oracleAddress := address;
e = {_eventname : "OracleUpdated"; sender : _sender};
event e
end
transition updateDeveloperWallet(address: ByStr20)
isOwner;
developerAddress := address;
e = {_eventname : "DeveloperWalletUpdated"; sender : _sender};
event e
end
transition updateHoldersRewardWallet(address: ByStr20)
isOwner;
holdersRewardAddress := address;
e = {_eventname : "HoldersRewardWalletUpdated"; sender : _sender};
event e
end
transition minimumBet(amount: Uint128)
isOwner;
minimumBet := amount;
e = {_eventname : "MinimumBetUpdated"; sender : _sender};
event e
end
transition redCChargeUpdate(defaultCharge: Uint128, customCharge: Uint128)
isOwner;
redCDefaultCharge := defaultCharge;
redCCustomCharge := customCharge;
e = {_eventname : "REDCChargeUpdated"; sender : _sender};
event e
end
transition RecipientAcceptTransferFrom(
initiator : ByStr20,
sender : ByStr20,
recipient : ByStr20,
amount : Uint128
)
end
transition TransferFromSuccessCallBack(
initiator : ByStr20,
sender : ByStr20,
recipient : ByStr20,
amount : Uint128
)
end
transition TransferSuccessCallBack(
sender : ByStr20,
recipient : ByStr20,
amount : Uint128
)
end