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Export build crashes when using CreatureGodot node #16

@sampenland

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@sampenland

Godot Version: 3.1.1 Stable source (compiled with creaturegodot folder from creaturegodot3 folder)

Everything works fine in the editor! It's an awesome product, Creature, and I really want to use it. The guy I made looks great in the editor - walks, jumps, etc. but when I export the game (using a custom compiled template as required) everything works fine until I get to my scene with a CreatureGodot node then the game crashes without an error. I've done debug templates and still no error printed in Godot, so I'm a little lost on what is causing the issue.

I've read that *.json files could be the problem so I added them to be included in the Godot export. Still no luck.

I see on the readme.md that you say Godot 3.0, does this mean 3.0 must be used or is 3.1.1 okay?

Any help would be great! Even if it's just pointing me to the code of this project and changing/updating something. I know a little c++ (kinda). Without an error from Godot, it's hard to determine what is going on to fix the issue.

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