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TODO.md

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Ranked by implementation readiness

  • add vision blocking detection module (by copying code from server using computational geometry/cross product trick)
    • use it on the server to show live result
  • implement dirty trick of detecting vertical/horizontal symmetry and thus determining the initial location of opponent with ID = self.ID + 1
  • add propensity-based algorithm for finding
    • propensity table: 2D array, 0 = not possible, n > 0: n = number of ways the unit can reach this tile assuming random moves
    • team id assignment, based on minimum maximum distance between any 2 matched units
      • matched unit = 1 our team member to 1 opponent