From 33804106008ad50b423367bf6f5bc49ca6d37937 Mon Sep 17 00:00:00 2001 From: Emily Blunts Date: Wed, 15 Jun 2022 23:19:11 -0700 Subject: [PATCH] Poker cleaned up, less globals, better alignment, some comments --- applications/VideoPoker/poker.c | 249 ++++++++++++++------------------ 1 file changed, 107 insertions(+), 142 deletions(-) diff --git a/applications/VideoPoker/poker.c b/applications/VideoPoker/poker.c index ba3a4e24518..406871b91b2 100644 --- a/applications/VideoPoker/poker.c +++ b/applications/VideoPoker/poker.c @@ -16,19 +16,15 @@ This has been converted from a standalone PC console app to flipper All of the original input/output handing code has been ripped out Original code also used TONS of defines and everything was a global. -I have not completed cleaning up and moving globals to members. - -It's not super well written but I think it at least meets a minimum expectation of quality -A lot of it could be cleaned up or optimized. -As is, it does what it wanted and doesn't seem to have major issues, so that's pretty good. +As is, it does what I wanted and doesn't seem to have major issues, so that's pretty good. Game logic is handled during input and this is a bit of a mess of nested ifs. Sometimes duplicate cards will show up. there is a function to test this. I should use it better. -After losing, bet is set to 10 eve + */ #define TAG "Video Poker" -void Poker_Shaker(void) { +static void Shake(void) { NotificationApp* notification = furi_record_open("notification"); notification_message(notification, &sequence_single_vibro); furi_record_close("notification"); @@ -40,16 +36,17 @@ typedef struct { int suit; /* card's suit (see just below) */ int gone; /* true if it's been dealt */ int held; /* for hand */ -} card; +} PokerPlayer_card; typedef struct { osMutexId_t* model_mutex; osMessageQueueId_t event_queue; ViewPort* view_port; Gui* gui; - card hand[5]; - card shand[5]; - card deck[52]; + PokerPlayer_card hand[5]; + PokerPlayer_card shand[5]; + PokerPlayer_card deck[52]; + int GameType; /* What rules are we using */ int held[5]; int score; int pot; @@ -59,8 +56,46 @@ typedef struct { int minbet; } PokerPlayer; +/* GameState +0=Splash/help, OK button (later on up/down for rules or settings) +1=cards down, betting enabled, left/right to change bet, OK to confirm +2=first hand, holding enabled, left/right to pick card, OK to hold/unhold card, down to confirm +3=second hand, only confirm to claim rewards +4=game over/won +*/ + +/* +#define AllAmerican 0 +#define TensOrBetter 1 +#define BonusPoker 2 +#define DoubleBonus 3 +#define DoubleBonusBonus 4 +#define JacksOrBetter 5 +#define JacksOrBetter95 6 +#define JacksOrBetter86 7 +#define JacksOrBetter85 8 +#define JacksOrBetter75 9 +#define JacksOrBetter65 10 +#define NUMGAMES 11 +*/ +/* + The game in play. Default is Jacks or Better, + which is coded into initialization of static data +*/ +const char* gamenames[11] = { + "All American", + "Tens or Better", + "Bonus Poker", + "Double Bonus", + "Double Bonus Bonus", + "Jacks or Better", + "9/5 Jacks or Better", + "8/6 Jacks or Better", + "8/5 Jacks or Better", + "7/5 Jacks or Better", + "6/5 Jacks or Better"}; -card deck[52] = { +PokerPlayer_card deck[52] = { /* index, card name, suit, gone */ /* Clubs:0 Diamonds:1 Hearts: 2 Spades: 3 */ {1, "2", 0, 0}, {2, "3", 0, 0}, {3, "4", 0, 0}, {4, "5", 0, 0}, {5, "6", 0, 0}, @@ -79,19 +114,8 @@ card deck[52] = { {6, "7", 3, 0}, {7, "8", 3, 0}, {8, "9", 3, 0}, {9, "10", 3, 0}, {10, "J", 3, 0}, {11, "Q", 3, 0}, {12, "K", 3, 0}, {13, "A", 3, 0}, }; -/* -int score_low = 1000; - int score_high = 1000; - int minbet = 10; - int betmultiplier = 1; - */ -/* GameState -0=Splash/help, OK button (later on up/down for rules or settings) -1=cards down, betting enabled, left/right to change bet, OK to confirm -2=first hand, holding enabled, left/right to pick card, OK to hold/unhold card, down to confirm -3=second hand, only confirm to claim rewards -4=game over/won -*/ + + /* Image Format @@ -100,7 +124,7 @@ Image Format 0xa4,0x01 = 0x1a4, or, 420 - the size of the compressed array, minus this header. Rest of the data is char array output from heatshrink of the original XBM char array. Calculated Header: 0x01,0x00,0xa4,0x01 -from furi_hal_compress.c +from furi_hal_compress.c: typedef struct { uint8_t is_compressed; uint8_t reserved; @@ -291,56 +315,10 @@ const uint8_t* _I_Ten_7x8[] = {_I_Ten_7x8_0}; const Icon I_Ten_7x8 = {.width = 18, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Ten_7x8}; -const char* StateName[10] = { - /* use this for the status line and put in better wording */ - "Intro", // should never see this - "Select Bet", // cards are face down - "Choose Cards", // cards are revealed, player can choose which to hold - "Good Luck!" // cards are replaced, payouts here. -}; - -//const uint8_t _I_Splash_128x64_0[] = { -int Poker_Title; //Have we seen the title - -const char* suitname[4] = {"C", "D", "H", "S"}; - -#define AllAmerican 0 -#define TensOrBetter 1 -#define BonusPoker 2 -#define DoubleBonus 3 -#define DoubleBonusBonus 4 -#define JacksOrBetter 5 /* default */ -#define JacksOrBetter95 6 -#define JacksOrBetter86 7 -#define JacksOrBetter85 8 -#define JacksOrBetter75 9 -#define JacksOrBetter65 10 -/* If you add another game, increment NUMGAMES: */ -#define NUMGAMES 11 - -/* - The game in play. Default is Jacks or Better, - which is coded into initialization of static data -*/ - -int game = JacksOrBetter; - -const char* gamenames[NUMGAMES] = { - "All American", - "Tens or Better", - "Bonus Poker", - "Double Bonus", - "Double Bonus Bonus", - "Jacks or Better", - "9/5 Jacks or Better", - "8/6 Jacks or Better", - "8/5 Jacks or Better", - "7/5 Jacks or Better", - "6/5 Jacks or Better"}; /* Sanity check: check that there are no duplicate cards in hand */ -void playcard(PokerPlayer* app) { +static void playcard(PokerPlayer* app) { int i, c, crd; int hold[5]; @@ -369,7 +347,7 @@ void playcard(PokerPlayer* app) { } } -int check_for_dupes(PokerPlayer* app) { +static int check_for_dupes(PokerPlayer* app) { int i, j; for(i = 0; i < 5; i++) { @@ -389,7 +367,7 @@ int check_for_dupes(PokerPlayer* app) { returns 1 if the sorted hand is a flush */ -int flush(PokerPlayer* app) { +static int flush(PokerPlayer* app) { if(app->shand[0].suit == app->shand[1].suit && app->shand[1].suit == app->shand[2].suit && app->shand[2].suit == app->shand[3].suit && app->shand[3].suit == app->shand[4].suit) return 1; @@ -402,7 +380,7 @@ int flush(PokerPlayer* app) { returns 1 if the sorted hand is a straight */ -int straight(PokerPlayer* app) { +static int straight(PokerPlayer* app) { if(app->shand[1].index == app->shand[0].index + 1 && app->shand[2].index == app->shand[1].index + 1 && app->shand[3].index == app->shand[2].index + 1 && @@ -423,7 +401,7 @@ int straight(PokerPlayer* app) { the middle 3 all match, and the first or last matches those */ -int four(PokerPlayer* app) { +static int four(PokerPlayer* app) { if((app->shand[1].index == app->shand[2].index && app->shand[2].index == app->shand[3].index) && (app->shand[0].index == app->shand[2].index || app->shand[4].index == app->shand[2].index)) @@ -437,7 +415,7 @@ int four(PokerPlayer* app) { 3 of a kind and a pair */ -int full(PokerPlayer* app) { +static int full(PokerPlayer* app) { if(app->shand[0].index == app->shand[1].index && (app->shand[2].index == app->shand[3].index && app->shand[3].index == app->shand[4].index)) return 1; @@ -454,7 +432,7 @@ int full(PokerPlayer* app) { it can appear 3 ways */ -int three(PokerPlayer* app) { +static int three(PokerPlayer* app) { if(app->shand[0].index == app->shand[1].index && app->shand[1].index == app->shand[2].index) return 1; @@ -472,7 +450,7 @@ int three(PokerPlayer* app) { it can appear in 3 ways */ -int twopair(PokerPlayer* app) { +static int twopair(PokerPlayer* app) { if(((app->shand[0].index == app->shand[1].index) && (app->shand[2].index == app->shand[3].index)) || ((app->shand[0].index == app->shand[1].index) && @@ -489,10 +467,10 @@ int twopair(PokerPlayer* app) { or if the game is Tens or Better, 10s or better. */ -int two(PokerPlayer* app) { +static int two(PokerPlayer* app) { int min = 10; - if(game == TensOrBetter) min = 9; + if(app->GameType == 1) min = 9; if(app->shand[0].index == app->shand[1].index && app->shand[1].index >= min) return 1; if(app->shand[1].index == app->shand[2].index && app->shand[2].index >= min) return 1; @@ -502,7 +480,7 @@ int two(PokerPlayer* app) { return 0; } -int paytable[10] = { +static int paytable[10] = { 800, /* royal flush: 800 */ 50, /* straight flush: 50 */ 25, /* 4 of a kind: 25 */ @@ -528,10 +506,10 @@ const char* handname[10] = { "Nothing", }; -int recognize(PokerPlayer* app) { +static int recognize(PokerPlayer* app) { int i, j, f = 0; int min = 100; - card tmp[5]; + PokerPlayer_card tmp[5]; int st = 0, fl = 0; /* Sort hand into sorted hand (app->shand) */ @@ -589,38 +567,30 @@ void poker_draw_callback(Canvas* canvas, void* ctx) { canvas_draw_str_aligned(canvas, 127, 0, AlignRight, AlignTop, buffer); } - /* Draw the Cards */ + /* Start of game. Cards are face down, bet can be changed */ if(poker_player->GameState == 1) { snprintf(buffer, sizeof(buffer), "Bet:%d", poker_player->bet); canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, buffer); snprintf(buffer, sizeof(buffer), "<*> Place Bet"); canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, buffer); - canvas_draw_icon(canvas, 5, 18, &I_CardBack_22x35); - canvas_draw_icon(canvas, 29, 18, &I_CardBack_22x35); + canvas_draw_icon(canvas, 5, 18, &I_CardBack_22x35); + canvas_draw_icon(canvas, 29, 18, &I_CardBack_22x35); canvas_draw_icon(canvas, 53, 18, &I_CardBack_22x35); - canvas_draw_icon(canvas, 77, 18, &I_CardBack_22x35); - canvas_draw_icon(canvas, 101, 18, &I_CardBack_22x35); } +/* Cards are turned face up. Bet is deducted and put in th pot. Show the selector hand */ else if(poker_player->GameState == 2 || poker_player->GameState == 3) { snprintf(buffer, sizeof(buffer), "Pot:%d", poker_player->bet); canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, buffer); snprintf(buffer, sizeof(buffer), "<*> Select Hold"); canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, buffer); - /* snprintf( - buffer, - sizeof(buffer), - "%s:%ix", - handname[recognize(poker_player)], - paytable[recognize(poker_player)]); - canvas_draw_str_aligned(canvas, 5, 5, AlignLeft, AlignTop, buffer); */ - +/* Normal or inverse to indicate selection - cards*/ poker_player->held[0] ? canvas_draw_rbox(canvas, 5, 18, 22, 35, 3) : canvas_draw_rframe(canvas, 5, 18, 22, 35, 3); @@ -636,7 +606,7 @@ void poker_draw_callback(Canvas* canvas, void* ctx) { poker_player->held[4] ? canvas_draw_rbox(canvas, 101, 18, 22, 35, 3) : canvas_draw_rframe(canvas, 101, 18, 22, 35, 3); - //shameful +/* Normal or inverse to indicate selection - card suit and value */ poker_player->held[0] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); @@ -652,8 +622,6 @@ void poker_draw_callback(Canvas* canvas, void* ctx) { if(poker_player->hand[0].suit == 3) // spade canvas_draw_icon(canvas, 18, 43, &I_spade_7x8); - //canvas_draw_str_aligned(canvas, 25, 49, AlignRight, AlignBottom, buffer); - poker_player->held[1] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); @@ -669,7 +637,6 @@ void poker_draw_callback(Canvas* canvas, void* ctx) { if(poker_player->hand[1].suit == 3) // spade canvas_draw_icon(canvas, 42, 43, &I_spade_7x8); - //canvas_draw_str_aligned(canvas, 49, 49, AlignRight, AlignBottom, buffer); poker_player->held[2] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); @@ -686,7 +653,6 @@ void poker_draw_callback(Canvas* canvas, void* ctx) { if(poker_player->hand[2].suit == 3) // spade canvas_draw_icon(canvas, 66, 43, &I_spade_7x8); - // canvas_draw_str_aligned(canvas, 73, 49, AlignRight, AlignBottom, buffer); poker_player->held[3] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); @@ -703,7 +669,6 @@ void poker_draw_callback(Canvas* canvas, void* ctx) { if(poker_player->hand[3].suit == 3) // spade canvas_draw_icon(canvas, 90, 43, &I_spade_7x8); - // canvas_draw_str_aligned(canvas, 97, 49, AlignRight, AlignBottom, buffer); poker_player->held[4] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); @@ -720,127 +685,126 @@ void poker_draw_callback(Canvas* canvas, void* ctx) { if(poker_player->hand[4].suit == 3) // spade canvas_draw_icon(canvas, 113, 43, &I_spade_7x8); - //canvas_draw_str_align-ed(canvas, 120, 50, AlignRight, AlignBottom, buffer); - + /* Card Value. Profont_22 does not include letters (AJQK), and "10" is too big. These are bitmaps. */ canvas_set_font(canvas, FontBigNumbers); if(poker_player->hand[0].index >= 1 && poker_player->hand[0].index <= 8) { poker_player->held[0] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); snprintf(buffer, sizeof(buffer), "%s", poker_player->hand[0].sym); - canvas_draw_str_aligned(canvas, 7, 22, AlignLeft, AlignTop, buffer); + canvas_draw_str_aligned(canvas, 8, 21, AlignLeft, AlignTop, buffer); } else { poker_player->held[0] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); if(poker_player->hand[0].index == 9) // Ten - canvas_draw_icon(canvas, 7, 22, &I_Ten_7x8); + canvas_draw_icon(canvas, 7, 21, &I_Ten_7x8); if(poker_player->hand[0].index == 10) // Jack - canvas_draw_icon(canvas, 7, 22, &I_Jack_7x8); + canvas_draw_icon(canvas, 8, 21, &I_Jack_7x8); if(poker_player->hand[0].index == 11) // Queen - canvas_draw_icon(canvas, 7, 22, &I_Queen_7x8); + canvas_draw_icon(canvas, 8, 21, &I_Queen_7x8); if(poker_player->hand[0].index == 12) // King - canvas_draw_icon(canvas, 7, 22, &I_King_7x8); + canvas_draw_icon(canvas, 8, 21, &I_King_7x8); if(poker_player->hand[0].index == 13) // ace - canvas_draw_icon(canvas, 7, 22, &I_Ace_7x8); + canvas_draw_icon(canvas, 8, 21, &I_Ace_7x8); } if(poker_player->hand[1].index >= 0 && poker_player->hand[1].index <= 8) { poker_player->held[1] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); snprintf(buffer, sizeof(buffer), "%s", poker_player->hand[1].sym); - canvas_draw_str_aligned(canvas, 31, 22, AlignLeft, AlignTop, buffer); + canvas_draw_str_aligned(canvas, 32, 21, AlignLeft, AlignTop, buffer); } else { /* bitmap time */ poker_player->held[1] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); if(poker_player->hand[1].index == 9) // Ten - canvas_draw_icon(canvas, 31, 22, &I_Ten_7x8); + canvas_draw_icon(canvas, 31, 21, &I_Ten_7x8); if(poker_player->hand[1].index == 10) // Jack - canvas_draw_icon(canvas, 31, 22, &I_Jack_7x8); + canvas_draw_icon(canvas, 32, 21, &I_Jack_7x8); if(poker_player->hand[1].index == 11) // Queen - canvas_draw_icon(canvas, 31, 22, &I_Queen_7x8); + canvas_draw_icon(canvas, 32, 21, &I_Queen_7x8); if(poker_player->hand[1].index == 12) // King - canvas_draw_icon(canvas, 31, 22, &I_King_7x8); + canvas_draw_icon(canvas, 32, 21, &I_King_7x8); if(poker_player->hand[1].index == 13) // ace - canvas_draw_icon(canvas, 31, 22, &I_Ace_7x8); + canvas_draw_icon(canvas, 32, 21, &I_Ace_7x8); } if(poker_player->hand[2].index >= 0 && poker_player->hand[2].index <= 8) { poker_player->held[2] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); snprintf(buffer, sizeof(buffer), "%s", poker_player->hand[2].sym); - canvas_draw_str_aligned(canvas, 55, 22, AlignLeft, AlignTop, buffer); + canvas_draw_str_aligned(canvas, 56, 21, AlignLeft, AlignTop, buffer); } else { /* bitmap time */ poker_player->held[2] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); if(poker_player->hand[2].index == 9) // Ten - canvas_draw_icon(canvas, 55, 22, &I_Ten_7x8); + canvas_draw_icon(canvas, 55, 21, &I_Ten_7x8); if(poker_player->hand[2].index == 10) // Jack - canvas_draw_icon(canvas, 55, 22, &I_Jack_7x8); + canvas_draw_icon(canvas, 56, 21, &I_Jack_7x8); if(poker_player->hand[2].index == 11) // Queen - canvas_draw_icon(canvas, 55, 22, &I_Queen_7x8); + canvas_draw_icon(canvas, 56, 21, &I_Queen_7x8); if(poker_player->hand[2].index == 12) // King - canvas_draw_icon(canvas, 55, 22, &I_King_7x8); + canvas_draw_icon(canvas, 56, 21, &I_King_7x8); if(poker_player->hand[2].index == 13) // ace - canvas_draw_icon(canvas, 55, 22, &I_Ace_7x8); + canvas_draw_icon(canvas, 56, 21, &I_Ace_7x8); } if(poker_player->hand[3].index >= 0 && poker_player->hand[3].index <= 8) { poker_player->held[3] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); snprintf(buffer, sizeof(buffer), "%s", poker_player->hand[3].sym); - canvas_draw_str_aligned(canvas, 79, 22, AlignLeft, AlignTop, buffer); + canvas_draw_str_aligned(canvas, 80, 21, AlignLeft, AlignTop, buffer); } else { /* bitmap time */ poker_player->held[3] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); if(poker_player->hand[3].index == 9) // Ten - canvas_draw_icon(canvas, 79, 22, &I_Ten_7x8); + canvas_draw_icon(canvas, 79, 21, &I_Ten_7x8); if(poker_player->hand[3].index == 10) // Jack - canvas_draw_icon(canvas, 79, 22, &I_Jack_7x8); + canvas_draw_icon(canvas, 80, 21, &I_Jack_7x8); if(poker_player->hand[3].index == 11) // Queen - canvas_draw_icon(canvas, 79, 22, &I_Queen_7x8); + canvas_draw_icon(canvas, 80, 21, &I_Queen_7x8); if(poker_player->hand[3].index == 12) // King - canvas_draw_icon(canvas, 79, 22, &I_King_7x8); + canvas_draw_icon(canvas, 80, 21, &I_King_7x8); if(poker_player->hand[3].index == 13) // ace - canvas_draw_icon(canvas, 79, 22, &I_Ace_7x8); + canvas_draw_icon(canvas, 80, 21, &I_Ace_7x8); } if(poker_player->hand[4].index >= 0 && poker_player->hand[4].index <= 8) { poker_player->held[4] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); snprintf(buffer, sizeof(buffer), "%s", poker_player->hand[4].sym); - canvas_draw_str_aligned(canvas, 103, 22, AlignLeft, AlignTop, buffer); + canvas_draw_str_aligned(canvas, 104, 21, AlignLeft, AlignTop, buffer); } else { /* bitmap time */ poker_player->held[4] ? canvas_set_color(canvas, ColorWhite) : canvas_set_color(canvas, ColorBlack); if(poker_player->hand[4].index == 9) // Ten - canvas_draw_icon(canvas, 103, 22, &I_Ten_7x8); + canvas_draw_icon(canvas, 103, 21, &I_Ten_7x8); if(poker_player->hand[4].index == 10) // Jack - canvas_draw_icon(canvas, 103, 22, &I_Jack_7x8); + canvas_draw_icon(canvas, 104, 21, &I_Jack_7x8); if(poker_player->hand[4].index == 11) // Queen - canvas_draw_icon(canvas, 103, 22, &I_Queen_7x8); + canvas_draw_icon(canvas, 104, 21, &I_Queen_7x8); if(poker_player->hand[4].index == 12) // King - canvas_draw_icon(canvas, 103, 22, &I_King_7x8); + canvas_draw_icon(canvas, 104, 21, &I_King_7x8); if(poker_player->hand[4].index == 13) // ace - canvas_draw_icon(canvas, 103, 22, &I_Ace_7x8); + canvas_draw_icon(canvas, 104, 21, &I_Ace_7x8); } /* Draw the Select hand */ @@ -877,13 +841,13 @@ void poker_draw_callback(Canvas* canvas, void* ctx) { "%s:%ix", handname[recognize(poker_player)], paytable[recognize(poker_player)]); - canvas_draw_str_aligned(canvas, 63, 63, AlignCenter, AlignBottom, buffer); + canvas_draw_str_aligned(canvas, 63, 61, AlignCenter, AlignBottom, buffer); } - if(poker_player->GameState == 0) { - canvas_draw_icon(canvas, 0, 0, &I_Splash_128x64); + if(poker_player->GameState == 0) { + canvas_draw_icon(canvas, 0, 0, &I_Splash_128x64); /* Initial launch */ } if(poker_player->GameState == 4) { - canvas_draw_icon(canvas, 0, 0, &I_BadEnd_128x64); + canvas_draw_icon(canvas, 0, 0, &I_BadEnd_128x64); /* Just Lost The Game */ } osMutexRelease(poker_player->model_mutex); @@ -941,7 +905,7 @@ int32_t video_poker_app(void* p) { if(event.type == InputTypePress) { switch(event.key) { case InputKeyUp: - Poker_Shaker(); + Shake(); break; case InputKeyDown: if(poker_player->GameState == 2) { @@ -1007,7 +971,7 @@ int32_t video_poker_app(void* p) { } playcard(poker_player); // shuffle shuffle } else if(poker_player->GameState == 4) { - Poker_Shaker(); + Shake(); processing = false; } break; @@ -1024,3 +988,4 @@ int32_t video_poker_app(void* p) { poker_player_free(poker_player); return 0; } +