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Version 1.4.5

==== Bug Fixes: ====

  • Secondary classes with higher projectile damages now works intended
  • Projectile damage per level is now evaluated properly rather than being ignored
  • Zombies will now take damage properly from sources that should not be reduced
  • /hero tools will no longer error when no damage is set for an allowed tool
  • Players no longer gain all user-class permissions by default, they must now be granted permission
  • Effects which apply potion/mob effects should remove properly on time now

==== General: ====

  • targetting should now be less restrictive, allowing the player to target closer to a mobs head, instead of feet
  • root effects now simply apply a very strong slow rather than teleporting the player.
  • slows now reduce jump height so players can not exploit spamming jump to ignore slows
  • Recipe configuration allows ID:* for all subtypes - no longer necessary to type out all subids of an item
  • user-class option has been replaced with 'wildcard-permission' ** Permissions for classes with wildcard-permission are no longer given by default ** This means all players will need to have heroes.classes.* for sure

==== API: ====

  • ImbueEffect has been re-written to be handled like FormEffects ** it no longer has applications etc.

==== Skills: ====

  • Enchant ** allows reagent requirement for enchanting - amount is still static
  • FireArrow, IceArrow & PoisonArrow ** re-written to use mana-per-shot regardless of hitting the target or not ** will drain the users mana as they stay active. Using the skill will toggle it on/off.
  • Repair ** unchant-chance - now has a chance to disenchant an item being repaired. ** unchant-chance-reduce - will reduce the unchant-chance by it's amount per-level
  • Summon Chicken/Cow/Pig/Sheep ** thanks Multitallented! ** improved them so Mushroom cows spawn in Mushroom biomes ** improved sheep to spawn randomly colored sheeps