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Copy pathItem2.cpp
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75 lines (61 loc) · 1.22 KB
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#include "stdafx.h"
Item2::Item2()
{
}
Item2::~Item2()
{
}
void Item2::Init()
{
m_Sprite.LoadTextureFromFile("Texture/Item2.png");
m_Sprite.SetCustomVB();
m_Sprite.SetImageUV(0.f, 0.f, 92.f, 202.f);
m_Sprite.SetImageSize(92.f, 202.f);
}
void Item2::Render()
{
m_Sprite.OnRender();
}
void Item2::Update(float deltatime)
{
if (m_Sprite.m_Position.y < 950.f)
m_Sprite.m_Position.y = 950.f;
else
m_Sprite.m_Position.y -= 300.f * deltatime;
Sprite(deltatime);
if (m_pGameStart->m_bItem2 == false)
{
m_Sprite.m_Rotate.z += 300.f * deltatime;
m_Sprite.m_Position.y += 300.f * deltatime;
if (m_Sprite.m_Rotate.z >= 180.f)
{
m_Sprite.m_Rotate.z = 180.f;
m_Sprite.m_Position.y += 300.f * deltatime;
}
}
}
bool Item2::CollisionTo(IObject * obj)
{
if (m_Sprite.m_Position.y >= 1080.f + 202.f * 2)
{
SceneManager::GetInstance()->GetNowScene()->m_ObjectManager.RemoveObject(this);
return true;
}
return false;
}
void Item2::Sprite(float deltatime)
{
m_fCount += deltatime;
if (m_fCount >= 0.1f)
{
m_Sprite.SetCustomVB();
m_Sprite.SetImageUV(92.f * m_iFrame, 0.f, 92.f, 202.f);
m_Sprite.SetImageSize(92.f, 202.f);
m_iFrame++;
if (m_iFrame >= 4)
{
m_iFrame = 0;
}
m_fCount = 0.f;
}
}