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Copy pathItemUseTexture.cpp
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51 lines (42 loc) · 800 Bytes
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Copy pathItemUseTexture.cpp
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51 lines (42 loc) · 800 Bytes
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#include "stdafx.h"
ItemUseTexture::ItemUseTexture()
{
}
ItemUseTexture::~ItemUseTexture()
{
}
void ItemUseTexture::Init()
{
m_fTime = 0.f;
m_Sprite.m_Scale = Vector2(3.f, 3.f);
m_Sprite.m_ScalePivot = Vector2(107.f * 3, 108.f * 3);
}
void ItemUseTexture::Render()
{
m_Sprite.OnRender();
}
void ItemUseTexture::Update(float deltatime)
{
Dissapear(deltatime, 2.f);
}
bool ItemUseTexture::CollisionTo(IObject * obj)
{
if (m_fTime >= 255)
{
SceneManager::GetInstance()->GetNowScene()->m_ObjectManager.RemoveObject(this);
return true;
}
return false;
}
void ItemUseTexture::Dissapear(float deltatime, float Delay)
{
if (m_fTime >= 255)
{
m_fTime = 255;
}
else
{
m_fTime += deltatime / Delay * 150;
}
m_Sprite.SetColor(255, 255, 255, (int)m_math.lerp(255, 0, m_fTime));
}