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142 lines (120 loc) · 2.14 KB
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Copy pathPlayer2.cpp
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142 lines (120 loc) · 2.14 KB
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#include "stdafx.h"
Player2::Player2()
{
}
Player2::~Player2()
{
}
void Player2::Init()
{
//107.f 76.f
m_Sprite.LoadTextureFromFile("Texture/Player2.png");
m_Sprite.SetCustomVB();
m_Sprite.SetImageUV(0.f, 0.f, 76.f, 107);
m_Sprite.SetImageSize(76.f, 107);
}
void Player2::Render()
{
m_Sprite.OnRender();
}
void Player2::Update(float deltatime)
{
if (m_bSetting == false)
{
Vector3 vPoint = KeyManager::GetInstance()->vMouse;
Vector3 vDelta = m_Sprite.m_Position - vPoint;
if (D3DXVec3Length(&vDelta) < 70.f)
{
if (KeyManager::GetInstance()->GetKeyState(VK_LBUTTON) == EKEY_DOWN)
{
if (m_bIsDown == false)
m_bIsDown = true;
else
m_bIsDown = false;
}
if (KeyManager::GetInstance()->GetKeyState(VK_SPACE) == EKEY_DOWN)
{
if (m_bRotate == false)
m_bRotate = true;
else
m_bRotate = false;
}
}
if (m_bIsDown == true)
{
m_Sprite.m_Position = vPoint;
Sprite(deltatime);
}
else
{
Sprite(deltatime);
}
}
else
{
if (m_bAttSprite == false)
{
Sprite(deltatime);
}
else
{
AttSprite(deltatime);
}
}
}
bool Player2::CollisionTo(IObject * obj)
{
return false;
}
void Player2::Sprite(float deltatime)
{
m_fCount += deltatime;
//회전을 사용하지 않았다면
if (m_bRotate == false)
{
if (m_fCount >= 0.1f)
{
m_Sprite.SetCustomVB();
m_Sprite.SetImageUV(76.f *m_iFrame, 76.f + 107.f, 76.f, 107.f);
m_Sprite.SetImageSize(76.f, 107.f);
m_iFrame++;
if (m_iFrame >= 9)
{
m_iFrame = 0;
}
m_fCount = 0.f;
}
}
else
{
if (m_fCount >= 0.1f)
{
m_Sprite.SetCustomVB();
m_Sprite.SetImageUV(107.f *m_iFrame, 76.f + 107.f + 107.f, 107.f, 76.f);
m_Sprite.SetImageSize(107.f, 76.f);
m_iFrame++;
if (m_iFrame >= 9)
{
m_iFrame = 0;
}
m_fCount = 0.f;
}
}
}
void Player2::AttSprite(float deltatime)
{
m_fAttCount += deltatime;
if (m_fAttCount >= 0.1f)
{
m_Sprite.SetCustomVB();
m_Sprite.SetImageUV(107.f *m_iAttFrame, 76.f + 107.f + 107.f + 76.f, 107.f, 76.f);
m_Sprite.SetImageSize(107.f, 76.f);
m_iAttFrame++;
if (m_iAttFrame >= 5)
{
m_bAttSprite = false;
m_iAttFrame = 0;
}
m_fAttCount = 0.f;
}
}