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conveyor_belt.tscn
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conveyor_belt.tscn
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[gd_scene load_steps=5 format=3 uid="uid://c5jmijitbct87"]
[ext_resource type="Shader" uid="uid://dtfd1eae8exqy" path="res://conveyor_belt_test.tres" id="1_uvqvb"]
[sub_resource type="BoxShape3D" id="BoxShape3D_omsok"]
size = Vector3(8, 0.1, 4)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_v3plr"]
render_priority = 0
shader = ExtResource("1_uvqvb")
shader_parameter/speed = Vector2(-0.5, 2.08165e-12)
shader_parameter/lod = 0.5
[sub_resource type="QuadMesh" id="QuadMesh_inl5f"]
size = Vector2(8, 4)
[node name="ConveyorBelt" type="StaticBody3D"]
constant_linear_velocity = Vector3(10, 2.08165e-12, 2.08165e-12)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_omsok")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, -6.97574e-16, -1.5246e-23, -1.5246e-23, -4.37114e-08, 1, -6.97574e-16, -1, -4.37114e-08, 2.08165e-12, 0.05, 2.08165e-12)
material_override = SubResource("ShaderMaterial_v3plr")
mesh = SubResource("QuadMesh_inl5f")