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The line: if transform.origin.distance_to(target) < .5:
Causes the object to arrive quite far away from the clicked location.
Lowering the number causes the object to get closer, which is good, but if the number gets too low, the object reaches where it needs to be but starts oscillating.
Example attached, Godot v4.4 dev1, 1 Sep 2024: godot_del.zip
The text was updated successfully, but these errors were encountered:
In your code here:
https://kidscancode.org/godot_recipes/4.x/3d/click_to_move/index.html
The line: if transform.origin.distance_to(target) < .5:
Causes the object to arrive quite far away from the clicked location.
Lowering the number causes the object to get closer, which is good, but if the number gets too low, the object reaches where it needs to be but starts oscillating.
Example attached, Godot v4.4 dev1, 1 Sep 2024:
godot_del.zip
The text was updated successfully, but these errors were encountered: