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At the moment the attract mode is timed using a "pause for X seconds" function in between each part in the sequence and is based on b-em with disc drivev noises turned off (slightly faster.)
Unfortuntely any load operation is blocking and can take a hugely variable amount of time, depending on whether it is real floppy drive hardware (~4K/s) or a modern MMC interface (~100K/s).
It would be better to drive a real-time sequence clock under events and then have a "wait until sequence clock has passed X:XX" function to gate when each part is triggered.
The text was updated successfully, but these errors were encountered:
I pretty much have nothing other than an emulator to judge this by but would be happy to check out a video to gauge whether I feel like anything is severely off
At the moment the attract mode is timed using a "pause for X seconds" function in between each part in the sequence and is based on b-em with disc drivev noises turned off (slightly faster.)
Unfortuntely any load operation is blocking and can take a hugely variable amount of time, depending on whether it is real floppy drive hardware (~4K/s) or a modern MMC interface (~100K/s).
It would be better to drive a real-time sequence clock under events and then have a "wait until sequence clock has passed X:XX" function to gate when each part is triggered.
The text was updated successfully, but these errors were encountered: