Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Blank screen at end of cut scenes? #178

Closed
simondotm opened this issue Mar 24, 2018 · 2 comments
Closed

Blank screen at end of cut scenes? #178

simondotm opened this issue Mar 24, 2018 · 2 comments

Comments

@simondotm
Copy link
Collaborator

Currently the cut scenes freeze on completion while the level is loaded.
Polish might be to blank screen at end of cut scene.

@kieranhj
Copy link
Owner

Hmm, I thought it used to do this, maybe I broke it?

@kieranhj
Copy link
Owner

Oops, no you are correct - the Apple II code for blanking the screen was commented out of the beginning of the RESTART fn in topctrl.asm. It needs to be replaced with a simple call to beeb_hide_screen fn.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants