You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Oops, no you are correct - the Apple II code for blanking the screen was commented out of the beginning of the RESTART fn in topctrl.asm. It needs to be replaced with a simple call to beeb_hide_screen fn.
Currently the cut scenes freeze on completion while the level is loaded.
Polish might be to blank screen at end of cut scene.
The text was updated successfully, but these errors were encountered: