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Maybe it would be possible to have 1 spout2 sender per camera to allow either to blend the differents layers and external effects on obs or record all of them and chose how we want to blend them while editing the video.
The text was updated successfully, but these errors were encountered:
Here's a fork that makes it work with 2019.4 https://github.com/fuqunaga/KlakSpout. I see some references to DX10 in the code but it's not explicitely said that it supports it.
Here's another one that introduce support to 2019.2 and explicitely DX9 (which may be compatible with DX10 if DX10 has retro-compatibility (would be sad if it were compatible with DX9 and DX11 but not DX10 :') )) https://github.com/mightypanda/KlakSpout (I also see some references to DX10 in the code but it's not explicitely said that it supports it)
Having the ability to record with transparency could open a lot of doors in artistic creations. For instance:
This script seems to allow that just by enabling it on a camera in the unity editor https://github.com/keijiro/KlakSpout https://www.youtube.com/watch?v=iIwcqgAPVWI
Maybe it would be possible to have 1 spout2 sender per camera to allow either to blend the differents layers and external effects on obs or record all of them and chose how we want to blend them while editing the video.
The text was updated successfully, but these errors were encountered: