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When debug mode enabled, a window containing variables to change the behaviour of Spine will be shown.
We can changed the values and save it as a JSON, overwriting the existing one. For safety, it will backup the original settings.json and maybe a reset button on the GUI.
The implementation will use RapidGUI as the UI library while save & load system for changed variables will use our own code. Initially will use PrefsGUI to handle it, but it's not supporting Unity 2020 and below.
Image taken from RapidGUI repository
The text was updated successfully, but these errors were encountered:
When
debug
mode enabled, a window containing variables to change the behaviour of Spine will be shown.We can changed the values and save it as a JSON, overwriting the existing one. For safety, it will backup the original
settings.json
and maybe a reset button on the GUI.The implementation will use RapidGUI as the UI library while save & load system for changed variables will use our own code. Initially will use PrefsGUI to handle it, but it's not supporting Unity 2020 and below.
Image taken from RapidGUI repository
The text was updated successfully, but these errors were encountered: