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[REQUEST] Support Decompression Fallback in WebGL #11
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Don't tick How about using |
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The game loaded successfully, although the splash screen are still there. |
It's now fixed in #12. You can download the latest release, although the decompression fallback are still not supported. |
Build.zip |
Use a local web server. Don't directly put it in the browser. |
Oh, after you removed the splash screen, there will be a folder contains the decompressed WebGL data. I forgot to uncomment the code that will automatically remove them 😋 |
Thanks but can not open this exe lol |
Use this: https://uusoft.itch.io/unity-webgl-local-hoster |
Wow this time it worked! However I believe the USSR is not working, instead it add the splash screen into the program. For example this is a program I pack it without the splash image (unity2020.1.0 cracked versio |
There's no code to add splash screen whatsoever, instead it's check if there's any splash screen present. In my local changes, if there's only 1, it will auto-remove it. Have you tried clearing the site data? |
Ok I know whats going on , because I am using a cracked unity version which makes the USSR fail to do its job. After I switch to 2022.3.0, everything runs fine. Thanks again bro, looking forward to the decompression fallback support !😋 |
Yeah, I hope there's no any complicated problems while implementing it. |
Ok, I have understand. |
Support added in #18! Fiuh~ |
So I turn on the splash logo at 2020.1.0 and made a webgl package, the USSR looked worked fine, However when I tried to open this webgl program it got stuck somehow, and never entered inside program. By the way I am using 1.1.5 USSR, already choose "All Sequential".
I also tried 2022.3.0 unity it turns the same. I noticed I have marked "Decompression fallback" true in Player setting/Publishing setting which generate the .unityweb file instead of .gz files(gz is unusable for me). Seriously, I tried a lot times in different version of Unity, and never saw this USSR actually working even for once.........
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