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0 splash screen detected #29

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greenozon opened this issue Sep 24, 2024 · 7 comments
Open

0 splash screen detected #29

greenozon opened this issue Sep 24, 2024 · 7 comments

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@greenozon
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greenozon commented Sep 24, 2024

I've tried the latest build from here (windows)
and it says it found 0 results

is it expected?

Unity Splash Screen Remover v1.1.8

USSR is a tool to easily remove Unity splash screen. USSR didn't directly "hack" the Unity Editor, but the generated
build.

Before using USSR, make sure you have set the splash screen Draw Mode in Player Settings to All Sequential and backup
the target file below! For more information, visit USSR GitHub repo: https://github.com/kiraio-moe/USSR

HOW TO USE
Select the action below, find and select one of these files in your game data:
globalgamemanagers | data.unity3d | *.data | *.data.br | *.data.gz | *.data.unityweb


Opening File Picker...
( INFO ) Selected file: C:\Tmp\2\Build\xxx\globalgamemanagers
( INFO ) Loading class types package: C:\Users\user\Downloads\USSR-net8.0-win-x64-latest\classdata.tpk...
( INFO ) Loading asset file: C:\Tmp\2\Build\xxx\globalgamemanagers.temp...
( INFO ) Loading asset class types database...
( INFO ) Unity Version: 2022.3.30f1
( INFO ) Start removing Unity splash screen...
( INFO ) There's 0 splash screen detected:
( WARN ) Nothing to do.
( INFO ) Backup globalgamemanagers as C:\Tmp\2\Build\xxx\globalgamemanagers.bak...
( INFO ) Writing changes to C:\Tmp\2\Build\xxx\globalgamemanagers...
( INFO ) Cleaning up temporary files...

Press any key to continue...

@greenozon greenozon changed the title 0 splash screen detected: 0 splash screen detected Sep 24, 2024
@greenozon
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Also even saying 0 splash detected in fact it did modify the globalgamemanagers file and created .bak one
is that expected?

@kiraio-moe
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I've tried the latest build from here (windows) and it says it found 0 results

is it expected?

Yes, some Unity versions aren't able to read and it's leading to it.

@kiraio-moe
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Also even saying 0 splash detected in fact it did modify the globalgamemanagers file and created .bak one is that expected?

I forgot to check to not write the file if it's not modified.

@greenozon
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is it possible to add newer versions? or it needs some kind of R.E. in order to support it...

@kiraio-moe
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is it possible to add newer versions? or it needs some kind of R.E. in order to support it...

An easier way you can do is just updating the classdata.tpk from https://github.com/AssetRipper/Tpk.

@greenozon
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which one do I need to update -
Type Tree Tpk
or
Engine Assets Tpk

should I rename uncompressed.tpk into classdata.tpk?

@kiraio-moe
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which one do I need to update - Type Tree Tpk or Engine Assets Tpk

Type Tree.

should I rename uncompressed.tpk into classdata.tpk?

Absolutely.

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