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clipper.cpp
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clipper.cpp
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/*******************************************************************************
* *
* Author : Angus Johnson *
* Version : 6.2.1 *
* Date : 31 October 2014 *
* Website : http://www.angusj.com *
* Copyright : Angus Johnson 2010-2014 *
* *
* License: *
* Use, modification & distribution is subject to Boost Software License Ver 1. *
* http://www.boost.org/LICENSE_1_0.txt *
* *
* Attributions: *
* The code in this library is an extension of Bala Vatti's clipping algorithm: *
* "A generic solution to polygon clipping" *
* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
* http://portal.acm.org/citation.cfm?id=129906 *
* *
* Computer graphics and geometric modeling: implementation and algorithms *
* By Max K. Agoston *
* Springer; 1 edition (January 4, 2005) *
* http://books.google.com/books?q=vatti+clipping+agoston *
* *
* See also: *
* "Polygon Offsetting by Computing Winding Numbers" *
* Paper no. DETC2005-85513 pp. 565-575 *
* ASME 2005 International Design Engineering Technical Conferences *
* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
* September 24-28, 2005 , Long Beach, California, USA *
* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
* *
*******************************************************************************/
/*******************************************************************************
* *
* This is a translation of the Delphi Clipper library and the naming style *
* used has retained a Delphi flavour. *
* *
*******************************************************************************/
#include "clipper.h"
#include <cmath>
#include <vector>
#include <algorithm>
#include <stdexcept>
#include <cstring>
#include <cstdlib>
#include <ostream>
#include <functional>
namespace ClipperLib {
static double const pi = 3.141592653589793238;
static double const two_pi = pi *2;
static double const def_arc_tolerance = 0.25;
enum Direction { dRightToLeft, dLeftToRight };
static int const Unassigned = -1; //edge not currently 'owning' a solution
static int const Skip = -2; //edge that would otherwise close a path
#define HORIZONTAL (-1.0E+40)
#define TOLERANCE (1.0e-20)
#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
struct TEdge {
IntPoint Bot;
IntPoint Curr;
IntPoint Top;
IntPoint Delta;
double Dx;
PolyType PolyTyp;
EdgeSide Side;
int WindDelta; //1 or -1 depending on winding direction
int WindCnt;
int WindCnt2; //winding count of the opposite polytype
int OutIdx;
TEdge *Next;
TEdge *Prev;
TEdge *NextInLML;
TEdge *NextInAEL;
TEdge *PrevInAEL;
TEdge *NextInSEL;
TEdge *PrevInSEL;
};
struct IntersectNode {
TEdge *Edge1;
TEdge *Edge2;
IntPoint Pt;
};
struct LocalMinimum {
cInt Y;
TEdge *LeftBound;
TEdge *RightBound;
};
struct OutPt;
struct OutRec {
int Idx;
bool IsHole;
bool IsOpen;
OutRec *FirstLeft; //see comments in clipper.pas
PolyNode *PolyNd;
OutPt *Pts;
OutPt *BottomPt;
};
struct OutPt {
int Idx;
IntPoint Pt;
OutPt *Next;
OutPt *Prev;
};
struct Join {
OutPt *OutPt1;
OutPt *OutPt2;
IntPoint OffPt;
};
struct LocMinSorter
{
inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2)
{
return locMin2.Y < locMin1.Y;
}
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
inline cInt Round(double val)
{
if ((val < 0)) return static_cast<cInt>(val - 0.5);
else return static_cast<cInt>(val + 0.5);
}
//------------------------------------------------------------------------------
inline cInt Abs(cInt val)
{
return val < 0 ? -val : val;
}
//------------------------------------------------------------------------------
// PolyTree methods ...
//------------------------------------------------------------------------------
void PolyTree::Clear()
{
for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
delete AllNodes[i];
AllNodes.resize(0);
Childs.resize(0);
}
//------------------------------------------------------------------------------
PolyNode* PolyTree::GetFirst() const
{
if (!Childs.empty())
return Childs[0];
else
return 0;
}
//------------------------------------------------------------------------------
int PolyTree::Total() const
{
int result = (int)AllNodes.size();
//with negative offsets, ignore the hidden outer polygon ...
if (result > 0 && Childs[0] != AllNodes[0]) result--;
return result;
}
//------------------------------------------------------------------------------
// PolyNode methods ...
//------------------------------------------------------------------------------
PolyNode::PolyNode(): Childs(), Parent(0), Index(0), m_IsOpen(false)
{
}
//------------------------------------------------------------------------------
int PolyNode::ChildCount() const
{
return (int)Childs.size();
}
//------------------------------------------------------------------------------
void PolyNode::AddChild(PolyNode& child)
{
unsigned cnt = (unsigned)Childs.size();
Childs.push_back(&child);
child.Parent = this;
child.Index = cnt;
}
//------------------------------------------------------------------------------
PolyNode* PolyNode::GetNext() const
{
if (!Childs.empty())
return Childs[0];
else
return GetNextSiblingUp();
}
//------------------------------------------------------------------------------
PolyNode* PolyNode::GetNextSiblingUp() const
{
if (!Parent) //protects against PolyTree.GetNextSiblingUp()
return 0;
else if (Index == Parent->Childs.size() - 1)
return Parent->GetNextSiblingUp();
else
return Parent->Childs[Index + 1];
}
//------------------------------------------------------------------------------
bool PolyNode::IsHole() const
{
bool result = true;
PolyNode* node = Parent;
while (node)
{
result = !result;
node = node->Parent;
}
return result;
}
//------------------------------------------------------------------------------
bool PolyNode::IsOpen() const
{
return m_IsOpen;
}
//------------------------------------------------------------------------------
#ifndef use_int32
//------------------------------------------------------------------------------
// Int128 class (enables safe math on signed 64bit integers)
// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
// Int128 val2((long64)9223372036854775807);
// Int128 val3 = val1 * val2;
// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
//------------------------------------------------------------------------------
class Int128
{
public:
ulong64 lo;
long64 hi;
Int128(long64 _lo = 0)
{
lo = (ulong64)_lo;
if (_lo < 0) hi = -1; else hi = 0;
}
Int128(const Int128 &val): lo(val.lo), hi(val.hi){}
Int128(const long64& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
Int128& operator = (const long64 &val)
{
lo = (ulong64)val;
if (val < 0) hi = -1; else hi = 0;
return *this;
}
bool operator == (const Int128 &val) const
{return (hi == val.hi && lo == val.lo);}
bool operator != (const Int128 &val) const
{ return !(*this == val);}
bool operator > (const Int128 &val) const
{
if (hi != val.hi)
return hi > val.hi;
else
return lo > val.lo;
}
bool operator < (const Int128 &val) const
{
if (hi != val.hi)
return hi < val.hi;
else
return lo < val.lo;
}
bool operator >= (const Int128 &val) const
{ return !(*this < val);}
bool operator <= (const Int128 &val) const
{ return !(*this > val);}
Int128& operator += (const Int128 &rhs)
{
hi += rhs.hi;
lo += rhs.lo;
if (lo < rhs.lo) hi++;
return *this;
}
Int128 operator + (const Int128 &rhs) const
{
Int128 result(*this);
result+= rhs;
return result;
}
Int128& operator -= (const Int128 &rhs)
{
*this += -rhs;
return *this;
}
Int128 operator - (const Int128 &rhs) const
{
Int128 result(*this);
result -= rhs;
return result;
}
Int128 operator-() const //unary negation
{
if (lo == 0)
return Int128(-hi, 0);
else
return Int128(~hi, ~lo + 1);
}
operator double() const
{
const double shift64 = 18446744073709551616.0; //2^64
if (hi < 0)
{
if (lo == 0) return (double)hi * shift64;
else return -(double)(~lo + ~hi * shift64);
}
else
return (double)(lo + hi * shift64);
}
};
//------------------------------------------------------------------------------
Int128 Int128Mul (long64 lhs, long64 rhs)
{
bool negate = (lhs < 0) != (rhs < 0);
if (lhs < 0) lhs = -lhs;
ulong64 int1Hi = ulong64(lhs) >> 32;
ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
if (rhs < 0) rhs = -rhs;
ulong64 int2Hi = ulong64(rhs) >> 32;
ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
//nb: see comments in clipper.pas
ulong64 a = int1Hi * int2Hi;
ulong64 b = int1Lo * int2Lo;
ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
Int128 tmp;
tmp.hi = long64(a + (c >> 32));
tmp.lo = long64(c << 32);
tmp.lo += long64(b);
if (tmp.lo < b) tmp.hi++;
if (negate) tmp = -tmp;
return tmp;
};
#endif
//------------------------------------------------------------------------------
// Miscellaneous global functions
//------------------------------------------------------------------------------
void Swap(cInt& val1, cInt& val2)
{
cInt tmp = val1;
val1 = val2;
val2 = tmp;
}
//------------------------------------------------------------------------------
bool Orientation(const Path &poly)
{
return Area(poly) >= 0;
}
//------------------------------------------------------------------------------
double Area(const Path &poly)
{
int size = (int)poly.size();
if (size < 3) return 0;
double a = 0;
for (int i = 0, j = size -1; i < size; ++i)
{
a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
j = i;
}
return -a * 0.5;
}
//------------------------------------------------------------------------------
double Area(const OutRec &outRec)
{
OutPt *op = outRec.Pts;
if (!op) return 0;
double a = 0;
do {
a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
op = op->Next;
} while (op != outRec.Pts);
return a * 0.5;
}
//------------------------------------------------------------------------------
bool PointIsVertex(const IntPoint &Pt, OutPt *pp)
{
OutPt *pp2 = pp;
do
{
if (pp2->Pt == Pt) return true;
pp2 = pp2->Next;
}
while (pp2 != pp);
return false;
}
//------------------------------------------------------------------------------
int PointInPolygon (const IntPoint &pt, const Path &path)
{
//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
//See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
//http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
int result = 0;
size_t cnt = path.size();
if (cnt < 3) return 0;
IntPoint ip = path[0];
for(size_t i = 1; i <= cnt; ++i)
{
IntPoint ipNext = (i == cnt ? path[0] : path[i]);
if (ipNext.Y == pt.Y)
{
if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
((ipNext.X > pt.X) == (ip.X < pt.X)))) return -1;
}
if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y))
{
if (ip.X >= pt.X)
{
if (ipNext.X > pt.X) result = 1 - result;
else
{
double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
(double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
}
} else
{
if (ipNext.X > pt.X)
{
double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
(double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
}
}
}
ip = ipNext;
}
return result;
}
//------------------------------------------------------------------------------
int PointInPolygon (const IntPoint &pt, OutPt *op)
{
//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
int result = 0;
OutPt* startOp = op;
for(;;)
{
if (op->Next->Pt.Y == pt.Y)
{
if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) return -1;
}
if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y))
{
if (op->Pt.X >= pt.X)
{
if (op->Next->Pt.X > pt.X) result = 1 - result;
else
{
double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
(double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
}
} else
{
if (op->Next->Pt.X > pt.X)
{
double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
(double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
if (!d) return -1;
if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
}
}
}
op = op->Next;
if (startOp == op) break;
}
return result;
}
//------------------------------------------------------------------------------
bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2)
{
OutPt* op = OutPt1;
do
{
//nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
int res = PointInPolygon(op->Pt, OutPt2);
if (res >= 0) return res > 0;
op = op->Next;
}
while (op != OutPt1);
return true;
}
//----------------------------------------------------------------------
bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(e1.Delta.Y, e2.Delta.X) == Int128Mul(e1.Delta.X, e2.Delta.Y);
else
#endif
return e1.Delta.Y * e2.Delta.X == e1.Delta.X * e2.Delta.Y;
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
const IntPoint pt3, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y);
else
#endif
return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
}
//------------------------------------------------------------------------------
bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
{
#ifndef use_int32
if (UseFullInt64Range)
return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y);
else
#endif
return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
}
//------------------------------------------------------------------------------
inline bool IsHorizontal(TEdge &e)
{
return e.Delta.Y == 0;
}
//------------------------------------------------------------------------------
inline double GetDx(const IntPoint pt1, const IntPoint pt2)
{
return (pt1.Y == pt2.Y) ?
HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
}
//---------------------------------------------------------------------------
inline void SetDx(TEdge &e)
{
e.Delta.X = (e.Top.X - e.Bot.X);
e.Delta.Y = (e.Top.Y - e.Bot.Y);
if (e.Delta.Y == 0) e.Dx = HORIZONTAL;
else e.Dx = (double)(e.Delta.X) / e.Delta.Y;
}
//---------------------------------------------------------------------------
inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
{
EdgeSide Side = Edge1.Side;
Edge1.Side = Edge2.Side;
Edge2.Side = Side;
}
//------------------------------------------------------------------------------
inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2)
{
int OutIdx = Edge1.OutIdx;
Edge1.OutIdx = Edge2.OutIdx;
Edge2.OutIdx = OutIdx;
}
//------------------------------------------------------------------------------
inline cInt TopX(TEdge &edge, const cInt currentY)
{
return ( currentY == edge.Top.Y ) ?
edge.Top.X : edge.Bot.X + Round(edge.Dx *(currentY - edge.Bot.Y));
}
//------------------------------------------------------------------------------
void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip)
{
#ifdef use_xyz
ip.Z = 0;
#endif
double b1, b2;
if (Edge1.Dx == Edge2.Dx)
{
ip.Y = Edge1.Curr.Y;
ip.X = TopX(Edge1, ip.Y);
return;
}
else if (Edge1.Delta.X == 0)
{
ip.X = Edge1.Bot.X;
if (IsHorizontal(Edge2))
ip.Y = Edge2.Bot.Y;
else
{
b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
ip.Y = Round(ip.X / Edge2.Dx + b2);
}
}
else if (Edge2.Delta.X == 0)
{
ip.X = Edge2.Bot.X;
if (IsHorizontal(Edge1))
ip.Y = Edge1.Bot.Y;
else
{
b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
ip.Y = Round(ip.X / Edge1.Dx + b1);
}
}
else
{
b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
double q = (b2-b1) / (Edge1.Dx - Edge2.Dx);
ip.Y = Round(q);
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
ip.X = Round(Edge1.Dx * q + b1);
else
ip.X = Round(Edge2.Dx * q + b2);
}
if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y)
{
if (Edge1.Top.Y > Edge2.Top.Y)
ip.Y = Edge1.Top.Y;
else
ip.Y = Edge2.Top.Y;
if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
ip.X = TopX(Edge1, ip.Y);
else
ip.X = TopX(Edge2, ip.Y);
}
//finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
if (ip.Y > Edge1.Curr.Y)
{
ip.Y = Edge1.Curr.Y;
//use the more vertical edge to derive X ...
if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx))
ip.X = TopX(Edge2, ip.Y); else
ip.X = TopX(Edge1, ip.Y);
}
}
//------------------------------------------------------------------------------
void ReversePolyPtLinks(OutPt *pp)
{
if (!pp) return;
OutPt *pp1, *pp2;
pp1 = pp;
do {
pp2 = pp1->Next;
pp1->Next = pp1->Prev;
pp1->Prev = pp2;
pp1 = pp2;
} while( pp1 != pp );
}
//------------------------------------------------------------------------------
void DisposeOutPts(OutPt*& pp)
{
if (pp == 0) return;
pp->Prev->Next = 0;
while( pp )
{
OutPt *tmpPp = pp;
pp = pp->Next;
delete tmpPp;
}
}
//------------------------------------------------------------------------------
inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt)
{
std::memset(e, 0, sizeof(TEdge));
e->Next = eNext;
e->Prev = ePrev;
e->Curr = Pt;
e->OutIdx = Unassigned;
}
//------------------------------------------------------------------------------
void InitEdge2(TEdge& e, PolyType Pt)
{
if (e.Curr.Y >= e.Next->Curr.Y)
{
e.Bot = e.Curr;
e.Top = e.Next->Curr;
} else
{
e.Top = e.Curr;
e.Bot = e.Next->Curr;
}
SetDx(e);
e.PolyTyp = Pt;
}
//------------------------------------------------------------------------------
TEdge* RemoveEdge(TEdge* e)
{
//removes e from double_linked_list (but without removing from memory)
e->Prev->Next = e->Next;
e->Next->Prev = e->Prev;
TEdge* result = e->Next;
e->Prev = 0; //flag as removed (see ClipperBase.Clear)
return result;
}
//------------------------------------------------------------------------------
inline void ReverseHorizontal(TEdge &e)
{
//swap horizontal edges' Top and Bottom x's so they follow the natural
//progression of the bounds - ie so their xbots will align with the
//adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
Swap(e.Top.X, e.Bot.X);
#ifdef use_xyz
Swap(e.Top.Z, e.Bot.Z);
#endif
}
//------------------------------------------------------------------------------
void SwapPoints(IntPoint &pt1, IntPoint &pt2)
{
IntPoint tmp = pt1;
pt1 = pt2;
pt2 = tmp;
}
//------------------------------------------------------------------------------
bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
{
//precondition: segments are Collinear.
if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y))
{
if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
return pt1.X < pt2.X;
} else
{
if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
return pt1.Y > pt2.Y;
}
}
//------------------------------------------------------------------------------
bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
{
OutPt *p = btmPt1->Prev;
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev;
double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt));
p = btmPt1->Next;
while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next;
double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt));
p = btmPt2->Prev;
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev;
double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt));
p = btmPt2->Next;
while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next;
double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt));
return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
}
//------------------------------------------------------------------------------
OutPt* GetBottomPt(OutPt *pp)
{
OutPt* dups = 0;
OutPt* p = pp->Next;
while (p != pp)
{
if (p->Pt.Y > pp->Pt.Y)
{
pp = p;
dups = 0;
}
else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X)
{
if (p->Pt.X < pp->Pt.X)
{
dups = 0;
pp = p;
} else
{
if (p->Next != pp && p->Prev != pp) dups = p;
}
}
p = p->Next;
}
if (dups)
{
//there appears to be at least 2 vertices at BottomPt so ...
while (dups != p)
{
if (!FirstIsBottomPt(p, dups)) pp = dups;
dups = dups->Next;
while (dups->Pt != pp->Pt) dups = dups->Next;
}
}
return pp;
}
//------------------------------------------------------------------------------
bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
const IntPoint pt2, const IntPoint pt3)
{
if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
return false;
else if (pt1.X != pt3.X)
return (pt2.X > pt1.X) == (pt2.X < pt3.X);
else
return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
}
//------------------------------------------------------------------------------
bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
{
if (seg1a > seg1b) Swap(seg1a, seg1b);
if (seg2a > seg2b) Swap(seg2a, seg2b);
return (seg1a < seg2b) && (seg2a < seg1b);
}
//------------------------------------------------------------------------------
// ClipperBase class methods ...
//------------------------------------------------------------------------------
ClipperBase::ClipperBase() //constructor
{
m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
m_UseFullRange = false;
}
//------------------------------------------------------------------------------
ClipperBase::~ClipperBase() //destructor
{
Clear();
}
//------------------------------------------------------------------------------
void RangeTest(const IntPoint& Pt, bool& useFullRange)
{
if (useFullRange)
{
if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
throw "Coordinate outside allowed range";
}
else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
{
useFullRange = true;
RangeTest(Pt, useFullRange);
}
}
//------------------------------------------------------------------------------
TEdge* FindNextLocMin(TEdge* E)
{
for (;;)
{
while (E->Bot != E->Prev->Bot || E->Curr == E->Top) E = E->Next;
if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) break;
while (IsHorizontal(*E->Prev)) E = E->Prev;
TEdge* E2 = E;
while (IsHorizontal(*E)) E = E->Next;
if (E->Top.Y == E->Prev->Bot.Y) continue; //ie just an intermediate horz.
if (E2->Prev->Bot.X < E->Bot.X) E = E2;
break;
}
return E;
}
//------------------------------------------------------------------------------
TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
{
TEdge *Result = E;
TEdge *Horz = 0;
if (E->OutIdx == Skip)
{
//if edges still remain in the current bound beyond the skip edge then
//create another LocMin and call ProcessBound once more
if (NextIsForward)
{
while (E->Top.Y == E->Next->Bot.Y) E = E->Next;
//don't include top horizontals when parsing a bound a second time,
//they will be contained in the opposite bound ...
while (E != Result && IsHorizontal(*E)) E = E->Prev;
}
else
{
while (E->Top.Y == E->Prev->Bot.Y) E = E->Prev;
while (E != Result && IsHorizontal(*E)) E = E->Next;
}
if (E == Result)
{
if (NextIsForward) Result = E->Next;
else Result = E->Prev;
}
else
{
//there are more edges in the bound beyond result starting with E
if (NextIsForward)
E = Result->Next;
else
E = Result->Prev;
MinimaList::value_type locMin;
locMin.Y = E->Bot.Y;
locMin.LeftBound = 0;
locMin.RightBound = E;
E->WindDelta = 0;
Result = ProcessBound(E, NextIsForward);
m_MinimaList.push_back(locMin);
}
return Result;
}
TEdge *EStart;
if (IsHorizontal(*E))
{
//We need to be careful with open paths because this may not be a
//true local minima (ie E may be following a skip edge).
//Also, consecutive horz. edges may start heading left before going right.
if (NextIsForward)
EStart = E->Prev;
else
EStart = E->Next;
if (EStart->OutIdx != Skip)
{
if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
{
if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
ReverseHorizontal(*E);
}
else if (EStart->Bot.X != E->Bot.X)
ReverseHorizontal(*E);
}
}
EStart = E;
if (NextIsForward)
{
while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
Result = Result->Next;
if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip)
{
//nb: at the top of a bound, horizontals are added to the bound
//only when the preceding edge attaches to the horizontal's left vertex
//unless a Skip edge is encountered when that becomes the top divide