diff --git a/con_logfile_tricks/README.md b/con_logfile_tricks/README.md index 667e71a..f1d1d32 100644 --- a/con_logfile_tricks/README.md +++ b/con_logfile_tricks/README.md @@ -1,3 +1,5 @@ While a bunch of these got fixed after my reports, there are still a few possible advantages to be gained, by parsing a console logfile while playing. -In short you make an autohotkey that spams a button while ingame, binds the button to something like net_dumpeventstats. Then with a con_logfile set, continually parse the logfile waiting for events. The net_dumpeventstats allows to make an accurate external bomb timer for example. The most useful commands were fixed though, but there's probably more if you look properly. \ No newline at end of file +In short you make an autohotkey that spams a button while ingame, binds the button to something like ~~net_dumpeventstats~~. Then with a con_logfile set, continually parse the logfile waiting for events. ~~The net_dumpeventstats allows to make an accurate external bomb timer for example~~. The most useful commands were fixed though, but there's probably more if you look properly. + +Example usages of net_dumpeventstats (which are [fixed](https://blog.counter-strike.net/index.php/2020/08/31476/) now) include an accurate external bomb timer on [netcon_stuff](../netcon_stuff/0s_defuser).