diff --git a/src/main/java/com/klikli_dev/occultism/client/render/blockentity/SacrificialBowlRenderer.java b/src/main/java/com/klikli_dev/occultism/client/render/blockentity/SacrificialBowlRenderer.java index a5ee0bd71..fd38790d0 100644 --- a/src/main/java/com/klikli_dev/occultism/client/render/blockentity/SacrificialBowlRenderer.java +++ b/src/main/java/com/klikli_dev/occultism/client/render/blockentity/SacrificialBowlRenderer.java @@ -67,8 +67,6 @@ public void render(SacrificialBowlBlockEntity blockEntity, float partialTicks, P poseStack.pushPose(); - //TODO: Currently the items bob up and down, instead of away from the bowl facing and back - poseStack.pushPose(); //slowly bob up and down following a sine diff --git a/src/main/java/com/klikli_dev/occultism/common/block/SacrificialBowlBlock.java b/src/main/java/com/klikli_dev/occultism/common/block/SacrificialBowlBlock.java index 20041eafd..3f103186e 100644 --- a/src/main/java/com/klikli_dev/occultism/common/block/SacrificialBowlBlock.java +++ b/src/main/java/com/klikli_dev/occultism/common/block/SacrificialBowlBlock.java @@ -55,8 +55,6 @@ public class SacrificialBowlBlock extends DirectionalBlock implements EntityBloc private static final DirectionalBlockShape SHAPE = new DirectionalBlockShape(12, 12, 2.3f); - //TODO Rotate renderer - public SacrificialBowlBlock(Properties properties) { super(properties);