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HotSoupScript

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This library enables programming beginers to make an artistic (especially game) programming easily.

This is inspired by HSP Language which is widely used for kid's coding.

Examples used HSS

How To Use

Set up

HSS Template could be your help to setup HTML.

Put this repository in your html-existing directory, and write below.

<!--Prepare canvas-->
<canvas id="canvas" width="800" height="600"></canvas>

<!--Call modules-->
<script src="HotSoupScript/ModulesLoader.js"></script>

If you want to use async function, write your main code as this:

async function main(){...}

and, put this under your main code src tag:

<script src="HotSoupScript/MainCaller.js"></script>

This tag call your main() async function. (The name should be main())

Coding

Usable function is in Public folder. Check it out!

This could be your tutorial:
HotSoupScripts Examples

Functions starts with __ means not intended to be used by you :(

Function starts with async requires await

//if the function written like this:
async function a(){...}

//Call the function like this:
await a();

Settings

If you want to change your HTML canvas id (default is canvas), modify HotSoupScript/Public/Settings.js

Graphics

This section may be the essence of this library.
You may look at HotSoupScript/Public/Graphics.js.

Setting colors or any other parameter starts with Set,
and drawing textures starts with Draw

HTML

This section puts HTML element below the canvas. You also can get value.
If you want to notice if the value changed, use IsHTMLUpdated() or GetUpdatedHTML(). You may can use onChanged, but it makes multi-thread which is confusing for beginners.

Math / Geometry

A lot of mathmatics. This would be very useful if you can understand. If not, try doing things by your own.

Utils

General and helpful functions. Especially these are important:

  • Sleep() Stop the program for miliseconds (1000ms = 1 second). You will need this when you want a constant loop, or your browser will CRASHES!!!
    Usage as cool time:

    var x = 0
    while(true){
        //clear canvas
        SetColor("white")
        DrawRect(0, 0, GetCanvasSize()[0], GetCanvasSize()[1])
    
        //write "a"
        SetColor("black")
        DrawText("a", x, 100)
    
        //move
        x += 1
    
        //COOL TIME; FPS=60
        await sleep(1000/60)
    }

    In short words, write as await sleep(...)

    Technically, all the HTML/Browser events will operated within sleep(), so if you don't do this and keep busy, your page crashes.

  • Log() Print your value to "console log" (chrome/edge: press F12 and see "console")

    Isn't it same as console.log()? This is for beginners!!!

  • ImportScript() If you want to divide your scripts to multiple file, use this.

  • CopyArray() Do you know "pass by reference"?

    var a = [1, 2]
    var b = a
    a[1] = 3
    DrawText(a, 100, 100) //<-This shows [1, 3]

    To prevent this, this function is helpful.

For geeks wondering about the coding style.

This library is focusing on for beginners, not for geeks.
For beginners, I want to

  • hide class, not like HSS.DrawText(), make it as global function. (No problem for users to use class for their own)
  • Complete-single-thread, not using HTML events. For no confusion, and for flame-based comprehensive program experience.