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export.py
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export.py
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# -*- coding: utf-8 -*-
# (C) 2014 Minoru Akagi
# SPDX-License-Identifier: GPL-2.0-or-later
# begin: 2014-01-16
import json
import os
from PyQt5.QtCore import QDir, QEventLoop, QFileInfo, QSize
from PyQt5.QtGui import QImage, QPainter
from .conf import DEBUG_MODE, PLUGIN_VERSION
from .build import ThreeJSBuilder
from .builddem import DEMLayerBuilder
from .buildvector import VectorLayerBuilder
from .buildpointcloud import PointCloudLayerBuilder
from .exportsettings import ExportSettings
from .q3dcontroller import Q3DController
from .q3dconst import LayerType, Script
from .q3dinterface import Q3DInterface
from .q3dview import Q3DWebPage
from .tools import hex_color
from . import tools
class ThreeJSExporter(ThreeJSBuilder):
def __init__(self, settings=None, progress=None, log=None):
ThreeJSBuilder.__init__(self, settings or ExportSettings(), progress, log)
self._index = -1
self.modelManagers = []
def loadSettings(self, filename=None):
self.settings.loadSettingsFromFile(filename)
def setMapSettings(self, settings):
self.settings.setMapSettings(settings)
def export(self, filename=None, cancelSignal=None):
if filename:
self.settings.setOutputFilename(filename)
config = self.settings.templateConfig()
# create output data directory if not exists
dataDir = self.settings.outputDataDirectory()
if not QDir(dataDir).exists():
QDir().mkpath(dataDir)
# export the scene and its layers
json_object = self.buildScene(cancelSignal=cancelSignal)
if self.canceled:
return False
# animation
if self.settings.isAnimationEnabled():
json_object["animation"] = self.settings.animationData(export=True, warning_log=self.warning_log)
if self.settings.localMode:
with open(os.path.join(dataDir, "scene.js"), "w", encoding="utf-8") as f:
f.write("app.loadJSONObject(")
json.dump(json_object, f, indent=2)
f.write('); window.setTimeout(function () { app.dispatchEvent({type: "sceneLoaded"}); }, 0);')
else:
with open(os.path.join(dataDir, "scene.json"), "w", encoding="utf-8") as f:
json.dump(json_object, f, indent=2 if DEBUG_MODE else None)
narration = self.settings.narrations()
# copy files
files = narration["files"]
if files:
self.progress(90, "Copying image files used in narrative content...")
img_dir = os.path.join(self.settings.outputDataDirectory(), "img")
QDir().mkpath(img_dir)
for f in files:
if tools.copyFile(f, os.path.join(img_dir, os.path.basename(f)), overwrite=True):
self.log("Copied {}.".format(f))
else:
self.log("Failed to copy {}.".format(f), warning=True)
self.progress(95, "Copying library files...")
tools.copyFiles(self.filesToCopy(), self.settings.outputDirectory())
# options in html file
options = []
# scene
sp = self.settings.sceneProperties()
if sp.get("radioButton_Color"):
options.append("Q3D.Config.bgColor = {0};".format(hex_color(sp.get("colorButton_Color", 0), prefix="0x")))
if not self.settings.coordDisplay():
options.append("Q3D.Config.coord.visible = false;")
if self.settings.isCoordLatLon():
options.append("Q3D.Config.coord.latlon = true;")
# camera
if self.settings.isOrthoCamera():
options.append("Q3D.Config.orthoCamera = true;")
# web export options
opts = self.settings.options()
if opts:
for key in opts:
options.append("Q3D.Config.{0} = {1};".format(key, tools.pyobj2js(self.settings.option(key))))
# North arrow
p = self.settings.widgetProperties("NorthArrow")
if p.get("visible"):
options.append("Q3D.Config.northArrow.enabled = true;")
options.append("Q3D.Config.northArrow.color = {0};".format(hex_color(p.get("color", 0), prefix="0x")))
# read html template
with open(config["path"], "r", encoding="utf-8") as f:
html = f.read()
mapping = {
"title": self.settings.title(),
"options": "\n".join(options),
"scripts": "\n".join(self.scripts()),
"scenefile": "./data/{0}/scene.{1}".format(self.settings.outputFileTitle(), "js" if self.settings.localMode else "json"),
"header": self.settings.headerLabel(),
"footer": self.settings.footerLabel(),
"narration": narration["html"],
"version": PLUGIN_VERSION
}
for key, value in mapping.items():
html = html.replace("${" + key + "}", value)
# write to html file
with open(self.settings.outputFileName(), "w", encoding="utf-8") as f:
f.write(html)
return True
def nextLayerIndex(self):
self._index += 1
return self._index
def buildLayer(self, layer, cancelSignal=None):
title = tools.abchex(self.nextLayerIndex())
if self.settings.localMode:
pathRoot = urlRoot = None
else:
pathRoot = os.path.join(self.settings.outputDataDirectory(), title)
urlRoot = "./data/{0}/{1}".format(self.settings.outputFileTitle(), title)
layer = layer.clone()
layer.opt.allMaterials = True
if layer.type == LayerType.DEM:
builder = DEMLayerBuilder(self.settings, layer, self.imageManager, pathRoot, urlRoot, log=self.log)
elif layer.type == LayerType.POINTCLOUD:
builder = PointCloudLayerBuilder(self.settings, layer, log=self.log)
else:
builder = VectorLayerBuilder(self.settings, layer, self.imageManager, pathRoot, urlRoot, log=self.log)
self.modelManagers.append(builder.modelManager)
return builder.build(True, cancelSignal)
def filesToCopy(self):
# three.js library
files = [{"dirs": ["js/threejs"]}]
# controls
files.append({"files": ["js/threejs/controls/" + self.settings.controls()], "dest": "threejs"})
if self.settings.isNavigationEnabled():
files.append({"files": ["js/threejs/editor/ViewHelper.js"], "dest": "threejs"})
# outline effect
if self.settings.useOutlineEffect():
files.append({"files": ["js/threejs/effects/OutlineEffect.js"], "dest": "threejs"})
# template specific libraries (files)
config = self.settings.templateConfig()
for f in config.get("files", "").strip().split(","):
p = f.split(">")
fs = {"files": [p[0]]}
if len(p) > 1:
fs["dest"] = p[1]
files.append(fs)
for d in config.get("dirs", "").strip().split(","):
p = d.split(">")
ds = {"dirs": [p[0]], "subdirs": True}
if len(p) > 1:
ds["dest"] = p[1]
files.append(ds)
# proj4js
if self.settings.isCoordLatLon():
files.append({"dirs": ["js/proj4js"]})
# layer-specific dependencies
wl = pc = True
for layer in [lyr for lyr in self.settings.layers() if lyr.visible]: # HACK: lyr.export
if layer.type == LayerType.LINESTRING:
if layer.properties.get("comboBox_ObjectType") == "Thick Line" and wl:
files.append({"dirs": ["js/meshline"]})
wl = False
elif layer.type == LayerType.POINTCLOUD and pc:
files.append({"dirs": ["js/potree-core"], "subdirs": True})
files.append({"files": ["js/pointcloudlayer.js"]})
pc = False
# model loades and model files
for manager in self.modelManagers:
for f in manager.filesToCopy():
if f not in files:
files.append(f)
# animation
if self.settings.isAnimationEnabled():
files.append({"dirs": ["js/tweenjs"]})
return files
def scripts(self):
files = []
# three.js and controls
files.append("./threejs/three.min.js")
files.append("./threejs/{}".format(self.settings.controls()))
if self.settings.isNavigationEnabled():
files.append("./threejs/ViewHelper.js")
# outline effect
if self.settings.useOutlineEffect():
files.append("./threejs/OutlineEffect.js")
# html template config
config = self.settings.templateConfig()
s = config.get("scripts", "").strip()
if s:
files += s.split(",")
# proj4.js
if self.settings.isCoordLatLon(): # display coordinates in latitude and longitude format
proj4 = "./proj4js/proj4.js"
if proj4 not in files:
files.append(proj4)
# animation
if self.settings.isAnimationEnabled():
files.append("./tweenjs/tween.js")
# Qgis2threejs.js
files.append("./Qgis2threejs.js")
# layer-specific dependencies
wl = pc = True
for layer in [lyr for lyr in self.settings.layers() if lyr.visible]:
if layer.type == LayerType.LINESTRING:
if layer.properties.get("comboBox_ObjectType") == "Thick Line" and wl:
files.append("./meshline/THREE.MeshLine.js")
wl = False
elif layer.type == LayerType.POINTCLOUD and pc:
files.append("./potree-core/potree.min.js")
files.append("./pointcloudlayer.js")
pc = False
# model loaders
for manager in self.modelManagers:
for f in manager.scripts():
if f not in files:
files.append(f)
return ['<script src="%s"></script>' % fn for fn in files]
def warning_log(self, msg):
self.log(msg, warning=True)
class BridgeExporterBase:
def __init__(self, settings=None):
self.settings = settings or ExportSettings()
self.settings.isPreview = True
self.controller = Q3DController(self.settings)
self.exportMode = False
self.page = Q3DWebPage()
self.iface = Q3DInterface(self.settings, self.page)
self.controller.connectToIface(self.iface)
def loadSettings(self, filename=None):
self.settings.loadSettingsFromFile(filename)
def setMapSettings(self, settings):
self.settings.setMapSettings(settings)
def initWebPage(self, width, height):
loop = QEventLoop()
self.page.ready.connect(loop.quit)
self.page.setViewportSize(QSize(width, height))
if self.page.mainFrame().url().isEmpty():
self.page.setup(self.settings, exportMode=self.exportMode)
else:
self.page.reload()
loop.exec_()
def mkdir(self, filename):
dir = QFileInfo(filename).dir()
if not dir.exists():
QDir().mkpath(dir.absolutePath())
class ImageExporter(BridgeExporterBase):
def render(self, cameraState=None, cancelSignal=None):
if self.page is None:
return QImage(), "page not ready"
# set camera position and camera target
if cameraState:
self.page.setCameraState(cameraState)
# build scene
self.controller.buildScene(update_extent=False)
err = self.page.waitForSceneLoaded(cancelSignal)
# header and footer labels
self.page.runScript('setHFLabel(pyData())', data=self.settings.widgetProperties("Label"))
# render scene
size = self.page.viewportSize()
image = QImage(size.width(), size.height(), QImage.Format_ARGB32_Premultiplied)
painter = QPainter(image)
self.page.mainFrame().render(painter)
painter.end()
return image, err
def export(self, filename, cameraState=None, cancelSignal=None):
# prepare output directory
self.mkdir(filename)
image, err = self.render(cameraState, cancelSignal)
image.save(filename)
return err
class ModelExporter(BridgeExporterBase):
def __init__(self, settings=None):
super().__init__(settings)
self.settings.jsonSerializable = True
self.exportMode = True
def initWebPage(self, width, height):
super().initWebPage(width, height)
self.page.loadScriptFile(Script.GLTFEXPORTER)
def export(self, filename, cancelSignal=None):
if self.page is None:
return "page not ready"
# prepare output directory
self.mkdir(filename)
# build scene
self.controller.buildScene(update_extent=False)
err = self.page.waitForSceneLoaded(cancelSignal)
# save model
self.page.runScript("saveModelAsGLTF('{0}')".format(filename.replace("\\", "\\\\")))
return err