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Rene Zhang edited this page Jan 8, 2014 · 22 revisions

Welcome to the Pusheen wiki!

Things we need to test:

  • Square range, what does this mean? My belief right now is that it just means "range across squares"
  • Delay of attack for HQ / noise tower. Not specified in specs really. Is it one turn?
    • HQ has no attack delay (but can only attack once per round)
  • Building an extra unit with 25 units or converting a unit into a PASTR - what exactly happens?

Things we should consider:

  • Map size
  • Use of roads
  • Calculation on max amount of cows (refer to Important Values)
  • Seems to be an emphasis on countering strategies this year, so we may want to run a few.

Ideas:

  1. For farming, we could try a strategy where we sneak our units to certain locations and push the cows backwards using noise towers or running afterwards (we would target locations with high growth rates).
  2. Setting up PASTRs near our HQ, and have our HQ fire at any attacking units within 16 distance. (This seems okay to me, but the PASTRs would have to be a distance of < 6 from the HQ, which doesn't feel like it's covering enough distance).
  3. [subidea] Have one or two decoy units for whatever reason. Not sure how useful this will be.
  4. Spread out after first position is attacked and farm other PASTRs while one is being destroyed.
  5. sensePASTRLocations() - sense count -> determine type of strategy? and alter our counter mechanics based off that
  6. Detect enemy BUILDING a PASTR (this will be super hard to do quick enough) and use running or noise tower to get rid of some cows in that range. Perhaps, use a selfdestruct mechanism.
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