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Kevin Peng edited this page Jan 8, 2014
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Welcome to the Pusheen wiki!
- Delay of attack for noise tower. Not specified in specs really.
- Building an extra unit with 25 units or converting a unit into a PASTR - what exactly happens?
- When a unit has a square attack range of X, it means that that unit can attack another unit if the other unit is within a Euclidean distance of sqrt(X).
- HQ has no attack delay (but can only attack once per round)
- Map size
- Use of roads
- Calculation on max amount of cows (refer to Important Values)
- Seems to be an emphasis on countering strategies this year, so we may want to run a few.
- For farming, we could try a strategy where we sneak our units to certain locations and push the cows backwards using noise towers or running afterwards (we would target locations with high growth rates).
- Setting up PASTRs near our HQ, and have our HQ fire at any attacking units within 16 distance. (This seems okay to me, but the PASTRs would have to be a distance of < 6 from the HQ, which doesn't feel like it's covering enough distance).
- [subidea] Have one or two decoy units for whatever reason. Not sure how useful this will be.
- Spread out after first position is attacked and farm other PASTRs while one is being destroyed.
- sensePASTRLocations() - sense count -> determine type of strategy? and alter our counter mechanics based off that
- Detect enemy BUILDING a PASTR (this will be super hard to do quick enough) and use running or noise tower to get rid of some cows in that range. Perhaps, use a selfdestruct mechanism.
- [subidea] have units spend 100 bytecodes to remember the locations of all cows.