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Kevin Peng edited this page Jan 8, 2014 · 22 revisions

Welcome to the Pusheen wiki!

Things we need to test:

  • Delay of attack for noise tower. Not specified in specs really.
  • Building an extra unit with 25 units or converting a unit into a PASTR - what exactly happens?

Results of tests (for clarification)

  • When a unit has a square attack range of X, it means that that unit can attack another unit if the other unit is within a Euclidean distance of sqrt(X).
  • HQ has no attack delay (but can only attack once per round)

Things we should consider:

  • Map size
  • Use of roads
  • Calculation on max amount of cows (refer to Important Values)
  • Seems to be an emphasis on countering strategies this year, so we may want to run a few.

Ideas:

  1. For farming, we could try a strategy where we sneak our units to certain locations and push the cows backwards using noise towers or running afterwards (we would target locations with high growth rates).
  2. Setting up PASTRs near our HQ, and have our HQ fire at any attacking units within 16 distance. (This seems okay to me, but the PASTRs would have to be a distance of < 6 from the HQ, which doesn't feel like it's covering enough distance).
  3. [subidea] Have one or two decoy units for whatever reason. Not sure how useful this will be.
  4. Spread out after first position is attacked and farm other PASTRs while one is being destroyed.
  5. sensePASTRLocations() - sense count -> determine type of strategy? and alter our counter mechanics based off that
  6. Detect enemy BUILDING a PASTR (this will be super hard to do quick enough) and use running or noise tower to get rid of some cows in that range. Perhaps, use a selfdestruct mechanism.
  7. [subidea] have units spend 100 bytecodes to remember the locations of all cows.
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