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### Tool to convert New Vegas Xbox 360 .ddx textures to standard .dds
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### Tool to convert New Vegas Xbox 360 .ddx textures to standard .dds files usable in the PC game
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Usage: `DDXConv.exe <input> [output]` or `DDXConv.exe <input folder> <output folder>`
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Current status (numbers from July 2010 proto): Converts *most* textures correctly (22148 out of 26123). Generally, if you want a texture out of the game, you can probably get it with this tool. Everything I have wanted has been supported.
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Known Issues:
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- Some textures appear to have issues with their mipmaps, I have made an effort to extract them properly, but an option to regenerate mips is included (`-g` or `--regen-mips`) so you can reliably get good data.
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- 13 3XDO files fail to convert for one reason or another. This seems to be related to them having a low resolution in at least one axis (8px or lower)
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- 3XDR format textures are not supported. This affects 3961 textures.
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Pull requests and issues are welcome to address these issues or any other bugs you may find.
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### Usage
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You are expected to extract ddx files from bsa archives yourself. Support will not be added for this.
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```
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Single File: DDXConv <input_file> [output_file] [options]
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