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main.js
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main.js
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console.log("Plugin Swap Text loaded");
const sg = require("scenegraph");
const cmd = require("commands");
function duplicateGroup(group, selection) {
selection.items = [];
var itemsToGroup = [];
var newGroup;
// var newGroup = new sg.Group();
// assign all group children to newGroup
group.children.forEach(function(groupItem, i) {
console.log("Group item: ");
console.log(groupItem);
var newNode;
if (groupItem instanceof sg.Group) {
duplicateGroup(groupItem, selection);
} else if (groupItem instanceof sg.RepeatGrid) {
handleRepeatGrid(groupItem, selection);
} else {
// crate a new node based on the group child
if (groupItem instanceof sg.Rectangle) {
newNode = new sg.Rectangle();
newNode.width = groupItem.width;
newNode.height = groupItem.height;
newNode.cornerRadii = groupItem.cornerRadii;
} else if (groupItem instanceof sg.Ellipse) {
newNode = new sg.Ellipse();
newNode.radiusX = groupItem.radiusX;
newNode.radiusY = groupItem.radiusY;
} else if (groupItem instanceof sg.Text) {
newNode = new sg.Text();
newNode.text = groupItem.text;
console.log(groupItem.styleRanges);
newNode.styleRanges = groupItem.styleRanges;
console.log(newNode.styleRanges);
newNode.flipY = groupItem.flipY;
newNode.textAlign = groupItem.textAlign;
newNode.lineSpacing = groupItem.lineSpacing;
// newNode.areaBox = groupItem.areaBox;
// newNode.clippedByArea = groupItem.clippedByArea;
} else {
newNode = new sg.GraphicNode();
}
newNode.fill = groupItem.fill;
newNode.fillEnabled = groupItem.fillEnabled;
newNode.stroke = groupItem.stroke;
newNode.strokeEnabled = groupItem.strokeEnabled;
newNode.strokeWidth = groupItem.strokeWidth;
newNode.strokePosition = groupItem.strokePosition;
newNode.strokeEndCaps = groupItem.strokeEndCaps;
newNode.strokeJoins = groupItem.strokeJoins;
newNode.strokeMiterLimit = groupItem.strokeMiterLimit;
newNode.strokeDashArray = groupItem.strokeDashArray;
newNode.strokeDashOffset = groupItem.strokeDashOffset;
newNode.shadow = groupItem.shadow;
newNode.blur = groupItem.blur;
//newNode.pathData = groupItem.pathData;
newNode.resize(groupItem.width, groupItem.height);
newNode.transform = groupItem.transform;
// now do the text editing
if (newNode instanceof sg.Text) {
modifyText(newNode);
}
console.log("Display newNode: ");
console.log(newNode);
}
/* // error trying to add the newNode to the newGroup - edit outside edit content ...
// add the node to the group or, if the first item, use it to create the group
if (i > 0) {
newGroup.addChild(newNode);
//selection.insertionParent.addChild(newNode, i);
} else {
// add the newNode to the artboard
selection.insertionParent.addChild(newNode);
selection.items = [newNode];
console.log("Group: " + selection.items.length);
cmd.group();
newGroup = selection.items[0];
console.log("Display newGroup: ");
console.log(newGroup);
}
*/
// add the newNode to the artboard
selection.insertionParent.addChild(newNode);
itemsToGroup.push(newNode);
});
selection.items = itemsToGroup;
console.log("Group: " + selection.items.length);
cmd.group();
newGroup = selection.items[0];
return newGroup;
}
function handleRepeatGrid(repeatGrid, selection) {
var repeatGridGroups = [];
// see if we can iterate through child groups
repeatGrid.children.forEach(function(childNode, i) {
console.log("Child " + i + " is a " + childNode.constructor.name);
if (childNode instanceof sg.Group) {
// what if I remove the group parent (disassociate from the repeatGrid), pass it to handleGroup,
// then add the new group (after removing its parent) to the repeaGrid at this index
/*
childNode.removeFromParent(); // made a chnage putside the current edit context
var newGroup = handleGroup(childNode, selection);
// but it doesn;t work because I need to select the group to ungroup it ..
// an that is selecting a node outside the current edit context
newGroup.removeFromParent();
repeatGrid.addChild(newGroup, i);
*/
// this should be a recursive dunplicateGroup function that returns the new group
console.log("Call into duplicateGroup with: ")
console.log(childNode);
var newGroup = duplicateGroup(childNode, selection);
console.log("Returned from duplicateGroup: ")
console.log(newGroup);
repeatGridGroups.push(newGroup);
}
})
selection.items = [repeatGrid];
// now see if we can replace the children
// repeatGrid.removeAllChildren(); // made change outside current edit context
repeatGridGroups.forEach(function(group, i) {
group.removeFromParent();
// this next loop is to try and get around the issue of adding a group
group.children.forEach(function(item) {
item.removeFromParent();
repeatGrid.addChild(item); // made change outside current edit context
});
//repeatGrid.addChild(group, i); // cannot add a nested container
});
return repeatGrid;
}
function handleGroup(group, selection) {
// iterate through children, if no groups, repeat grios or text
// simply return the group
var problemChildren = group.children.filter(child =>
child instanceof sg.Group || child instanceof sg.RepeatGrid || child instanceof sg.Text
);
console.log(problemChildren.length);
if (problemChildren.length === 0) {
console.log("No need to ungroup - return the group!");
return group;
}
var groupName = group.name;
selection.items = [group];
cmd.ungroup();
var groupItems = selection.items.filter(item =>
!(item instanceof sg.Group) && !(item instanceof sg.RepeatGrid)
);
var textItems = groupItems.filter(item => item instanceof sg.Text);
textItems.forEach(function(item) {modifyText(item);});
var nestedGroups = selection.items.filter(item =>
item instanceof sg.Group || item instanceof sg.RepeatGrid
);
nestedGroups.forEach(function(group) {
groupItems.push(handleGroup(group, selection));
});
selection.items = groupItems;
cmd.group();
selection.items[0].name = groupName;
// return the new group
return selection.items[0];
}
function unGroupSelection(selection) {
var groupNodes = [];
var repeatGridNodes = [];
var selectionNodes = [];
// var groupElements = {};
selection.items.forEach(function(item) {
if (item instanceof sg.Group) {
console.log("we found a group");
groupNodes.push(item);
} else if (item instanceof sg.RepeatGrid) {
console.log("we found a repeat grid");
repeatGridNodes.push(item);
//groupNodes.push(item);
} else {
if (item instanceof sg.Text) {
console.log("We found text!");
modifyText(item);
}
selectionNodes.push(item);
}
});
repeatGridNodes.forEach(function(repeatGrid) {
selectionNodes.push(handleRepeatGrid(repeatGrid, selection));
});
groupNodes.forEach(function(group) {
//group = handleGroup(group, selection);
selectionNodes.push(handleGroup(group, selection));
/*
console.log("Make the group the selection");
selection.items = [group];
console.log("Ungroup");
cmd.ungroup();
// console.log("recursively call into unGroupSelection with the ungrouped selection")
// unGroupSelection(selection)
var groupItems = selection.items;
groupItems.forEach(function(item) {
console.log("Have a group item");
if (item instanceof sg.Text) {
console.log("We found text!");
modifyText(item);
}
});
console.log("Regroup the group items");
selection.items = groupItems;
cmd.group();
console.log("add the group element to the selectionNodes array");
selectionNodes.push(selection.items[0]);
*/
});
console.log("Update the selection to reflect calling state");
selection.items = selectionNodes;
// return groupElements;
}
function modifyText(textNode) {
if (textNode instanceof sg.Text) {
textNode.fill = new sg.Color("red");
}
}
function assignProperties(node, data) {
console.log(data);
console.log("this: " + this);
for (var key in data) {
if (data.hasOwnProperty(key)) {
console.log("Property: " + key);
console.log(node[key]);
var method = data[key].method
if(method) {
node[key].apply(node, data[key].value);
} else {
if (key === "fill" || key === "stroke") {
node[key] = new sg.Color(data[key].value);
} else {
node[key] = data[key].value;
}
}
console.log(node[key]);
}
}
};
function testProperties(data, testNode, baseToNode = true) {
console.log("In testProperties");
if (baseToNode) {
assignProperties(testNode, data.sceneNode);
assignProperties(testNode, data.graphicNode);
if(testNode instanceof sg.Rectangle) {
assignProperties(testNode, data.rectangleNode);
} else if (testNode instanceof sg.Ellipse) {
assignProperties(testNode, data.ellipseNode);
} else if (testNode instanceof sg.Line) {
assignProperties(testNode, data.lineNode);
} else if (testNode instanceof sg.Text) {
assignProperties(testNode, data.textNode);
}
} else {
if(testNode instanceof sg.Rectangle) {
assignProperties(testNode, data.rectangleNode);
} else if (testNode instanceof sg.Ellipse) {
assignProperties(testNode, data.ellipseNode);
} else if (testNode instanceof sg.Line) {
assignProperties(testNode, data.lineNode);
} else if (testNode instanceof sg.Text) {
assignProperties(testNode, data.textNode);
}
assignProperties(testNode, data.graphicNode);
assignProperties(testNode, data.sceneNode);
}
};
function testAPIs(data, selection, canvas) {
console.log("First example plugin executed");
console.log(canvas);
var nodeTypes = ["Rectangle","Ellipse","Line", "Text"];
console.log("Initail Loop");
nodeTypes.forEach(function(nodeType) {
console.log("nodeType: " + nodeType);
var testNode = new sg[nodeType]();
// testNode.log("Let's get started ...!");
console.log(testNode);
console.log("Call testProperties for new node");
testProperties(data, testNode);
canvas.children.at(0).addChild(testNode);
console.log("Call testProperties after node added to artboard");
testProperties(data, testNode);
selection.items = [testNode];
console.log("Call testProperties after node is selected");
testProperties(data, testNode);
});
var artboard = new sg.Artboard();
artboard.name = "Test Artboard";
artboard.width = canvas.children.at(0).width;
artboard.height = canvas.children.at(0).height;
artboard.fill = canvas.children.at(0).fill;
artboard.viewportHeight = canvas.children.at(0).viewportHeight;
artboard.translation = {x:artboard.width, y:0};
canvas.addChild(artboard);
// test validation for hasCustomName
var hasCustomName = artboard.hasCustomName;
console.log("Artboard custom name: " + hasCustomName);
if (artboard.hasCustomName ? console.log("Artboard has custom name") : console.log("Artboard has default name"));
var hasDefaultName = artboard.hasDefaultName;
console.log("Artboard default name: " + hasDefaultName);
if (artboard.hasDefaultName ? console.log("Artboard has default name") : console.log("Artboard has custom name"));
console.log("Loop after creating a new artboard: " + artboard.name);
nodeTypes.forEach(function(nodeType) {
var testNode = new sg[nodeType]();
console.log(testNode);
console.log("Call testProperties for new node");
testProperties(data, testNode, false);
artboard.addChild(testNode);
console.log("Call testProperties after node added to artboard");
testProperties(data, testNode, false);
selection.items = [testNode];
console.log("Call testProperties after node is selected");
testProperties(data, testNode, false);
console.log("Test specific APIs that look to have changed");
console.log("localDrawBounds: " + selection.items[0].localDrawBounds);
console.log(selection.items[0].localDrawBounds);
console.log("path: " + selection.items[0].pathData);
});
};
// call writeFile from somewhere in your plugin code
function apiTests(selection, canvas) {
console.log("Swap Text plugin executed");
console.log("edit context: ");
console.log(selection.editContext);
var objectsToGroup = unGroupSelection(selection);
console.log(objectsToGroup);
/*
var data = gData;
testAPIs(data, selection, canvas);
*/
};
return {
commands: {
"pluginCommnad": apiTests
}
};