/track/start (trackId: int)
/track/stop
[angle: (float) 360.0f = 1 full rotation, 0 = up, 180 = down]
[coord: (float) 0 = left / up, 1: right / down]
[objectId: either mirror or moving head]
/mirror/calibrate
/mirror/offset (mirror_id: int) (angle_offset: angle)
/mirror/global/rotation/angle (angle: angle) // global set rotation by angle
/mirror/rotation/angle (mirror_id: int) (angle: angle) // set rotation by angle
/mirror/global/rotation/xy (x: coord) (y: coord) // global set rotation by xy coord in room
/mirror/rotation/xy (mirror_id: int) (x: coord) (y: coord) // set rotation by xy coord in room
/mirror/global/rotation/object (object_id: int) // global set rotation by object id
/mirror/rotation/object (mirror_id: int) (object_id: int) // set rotation by object id
/mirror/reflect/enable (mirror_id: int) (angle_from: angle) // rotation calculated to reflect light from angle_from to angle or xy
/mirror/reflect/enable (mirror_id: int) (object_id: int) // rotation calculated to reflect light from objectId to angle or xy
/mirror/reflect/disable // disable reflection calculation