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gllock.c
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/* See LICENSE file for license details. */
#define _XOPEN_SOURCE 500
#if HAVE_SHADOW_H
#include <shadow.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <pwd.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include "common.h"
#include <time.h>
#include <pthread.h>
#include <string.h>
#include <stdbool.h>
#include <crypt.h>
#include <GL/glew.h>
#include <GL/glx.h>
#if HAVE_BSD_AUTH
#include <login_cap.h>
#include <bsd_auth.h>
#endif
Display* xdisplay;
typedef struct
{
int screen;
Window root, win;
pthread_t tid;
Bool hold;
long attempts;
} lock_t;
static lock_t* locks;
static int nscreens;
static Bool running = True;
static void
die(const char *errstr, ...)
{
va_list ap;
va_start(ap, errstr);
vfprintf(stderr, errstr, ap);
va_end(ap);
exit(EXIT_FAILURE);
}
#ifndef HAVE_BSD_AUTH
static const char*
getpw(void)
{ /* only run as root */
const char *rval;
struct passwd *pw;
pw = getpwuid(getuid());
if(!pw)
die("gllock: cannot retrieve password entry (make sure to suid or sgid gllock)");
endpwent();
rval = pw->pw_passwd;
#if HAVE_SHADOW_H
if (strlen(rval)>=1)
{ /* kludge, assumes pw placeholder entry has len >= 1 */
struct spwd *sp;
sp = getspnam(getenv("USER"));
if(!sp)
die("gllock: cannot retrieve shadow entry (make sure to suid or sgid gllock)\n");
endspent();
rval = sp->sp_pwdp;
}
#endif
/* drop privileges */
if((setgid(pw->pw_gid)<0)||(setuid(pw->pw_uid)<0))
die("gllock: cannot drop privileges");
return rval;
}
#endif
static void
#ifdef HAVE_BSD_AUTH
readpw(void)
#else
readpw(const char* pws)
#endif
{
char buf[32], passwd[256];
int num, screen;
unsigned int len, llen;
KeySym ksym;
XEvent ev;
len = llen = 0;
running = True;
/* As "gllock" stands for "Simple X display locker".
* The DPMS settings had been removed and you can set it with "xset" or some other utility.
* This way the user can easily set a customized DPMS timeout. */
while(running && !XNextEvent(xdisplay, &ev))
{
if(ev.type == KeyPress)
{
buf[0] = 0;
num = XLookupString(&ev.xkey, buf, sizeof buf, &ksym, 0);
if(IsKeypadKey(ksym))
{
if(ksym == XK_KP_Enter)
ksym = XK_Return;
else if(ksym >= XK_KP_0 && ksym <= XK_KP_9)
ksym = (ksym - XK_KP_0) + XK_0;
}
if(IsFunctionKey(ksym) || IsKeypadKey(ksym) || IsMiscFunctionKey(ksym) || IsPFKey(ksym) || IsPrivateKeypadKey(ksym))
continue;
switch(ksym)
{
case XK_Return:
passwd[len] = 0;
#ifdef HAVE_BSD_AUTH
running = !auth_userokay(getlogin(), NULL, "auth-xlock", passwd);
#else
running = strcmp(crypt(passwd, pws), pws);
#endif
if(running != False) // Wrong password
{
XBell(xdisplay, 100);
for(screen = 0; screen < nscreens; screen++)
{
locks[screen].attempts++;
}
}
len = 0;
break;
case XK_Escape:
len = 0;
break;
case XK_BackSpace:
if(len)
--len;
break;
default:
if(num && !iscntrl((int) buf[0]) && (len + num < sizeof passwd))
{
memcpy(passwd + len, buf, num);
len += num;
}
break;
}
if(llen == 0 && len != 0)
{
for(screen = 0; screen < nscreens; screen++)
{
// characters on the buffer
}
}
else if(llen != 0 && len == 0)
{
for(screen = 0; screen < nscreens; screen++)
{
// Wrong password
}
}
llen = len;
}
else
for(screen = 0; screen < nscreens; screen++)
XRaiseWindow(xdisplay, locks[screen].win);
}
}
static void
unlockscreen(lock_t* lock)
{
if(xdisplay == NULL || lock == NULL)
return;
lock->hold = False;
pthread_join(lock->tid, NULL);
XUngrabPointer(xdisplay, CurrentTime);
XDestroyWindow(xdisplay, lock->win);
}
void*
animation_runner(void* arg)
{
lock_t* lock = (lock_t*) arg;
XLockDisplay(xdisplay);
create_gl_context(xdisplay, lock->win);
struct shader_data data;
setup_shaders(xdisplay, lock->root, lock->win, &data, SHADER_LOCATION"/passthrough.vertex.glsl", SHADER_LOCATION"/"FRGMNT_SHADER);
XUnlockDisplay(xdisplay);
animate(xdisplay, lock->win, &(lock->hold), &(lock->attempts), &data);
return NULL;
}
int
lockscreen(lock_t* lock) {
unsigned int len;
Cursor invisible = 0;
lock->hold = True;
lock->attempts = 0;
XLockDisplay(xdisplay);
lock->win = fullscreen_win(xdisplay, lock->root);
XUnlockDisplay(xdisplay);
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_create(&(lock->tid), NULL, animation_runner, lock);
for(len = 1000; len; len--)
{
if(XGrabPointer(xdisplay, lock->root, False, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, GrabModeAsync, GrabModeAsync, None, invisible, CurrentTime) == GrabSuccess)
break;
usleep(1000);
}
if(running && (len > 0))
{
for(len = 1000; len; len--)
{
if(XGrabKeyboard(xdisplay, lock->root, True, GrabModeAsync, GrabModeAsync, CurrentTime) == GrabSuccess)
break;
usleep(1000);
}
}
running &= (len > 0);
if(!running)
{
unlockscreen(lock);
lock = NULL;
}
else
{
XSelectInput(xdisplay, lock->root, SubstructureNotifyMask);
XSync(xdisplay, False);
}
return 1;
}
static void
usage(void)
{
fprintf(stderr, "usage: gllock [-v]\n");
exit(EXIT_FAILURE);
}
int
main(int argc, char **argv)
{
#ifndef HAVE_BSD_AUTH
const char* password;
#endif
int screen;
{
int result;
while((result = getopt(argc,argv,"vo:")) != -1)
{
switch(result)
{
case 'v':
die("gllock-%s, © 2019 Kuravi H\n", VERSION);
case '?':
usage();
break;
}
}
if((argc - optind) > 0)
usage();
}
if(!getpwuid(getuid()))
die("gllock: no passwd entry for you");
#ifndef HAVE_BSD_AUTH
password = getpw();
#endif
XInitThreads();
if(!(xdisplay = XOpenDisplay(0)))
die("gllock: cannot open display");
/* Get the number of screens in display "xdisplay" and blank them all. */
nscreens = ScreenCount(xdisplay);
locks = malloc(nscreens*sizeof(lock_t));
for(screen = 0; screen < nscreens; screen++)
{
locks[screen].screen = screen;
locks[screen].root = RootWindow(xdisplay, locks[screen].screen);
}
if(locks == NULL)
die("gllock: malloc: %s", strerror(errno));
/* lock */
int nlocks = 0;
for(screen = 0; screen < nscreens; screen++)
{
if( lockscreen(&(locks[screen])) )
nlocks++;
}
XSync(xdisplay, False);
/* Did we actually manage to lock something? */
if(nlocks == 0)
{ // nothing to protect
free(locks);
XCloseDisplay(xdisplay);
return 1;
}
/* Everything is now blank. Now wait for the correct password. */
#ifdef HAVE_BSD_AUTH
readpw();
#else
readpw(password);
#endif
/* Password ok, unlock everything and quit. */
for(screen = 0; screen < nscreens; screen++)
unlockscreen(&(locks[screen]));
free(locks);
XCloseDisplay(xdisplay);
return 0;
}