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How do I switch shaders? #8
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Yes, atm you do have to rebuild. I'm working on a more dynamic way of doing this. |
Here is an idea, that I would do if I understood open gl, is to have all teh shader files stored in the root dir under gllock, and make it so that the user types in gllock and then the name of the shader, and that those commands could go to the root directory. |
In the mean time, I have released a package to the aur using the crt shader: https://aur.archlinux.org/packages/gllock-crt-git/ (patches config.mk before build). I could easily add packages for different shaders by request. |
Shaders are compiled at run time. I have not tested yet but you can create a symbolic link to the shader you want to use and use the symbolic link path in gllock. Modifying the link before running gllock should do the trick without having to rebuild gllock. |
Do I have to edit the config.mk and re build every time?
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