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Shirokov
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Fixed the searching for card in fixCardPrompt
1 parent c698f46 commit 7a2e11a

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4 files changed

+58
-41
lines changed

4 files changed

+58
-41
lines changed

src/bechamel/StrategyConnector.ts

-4
Original file line numberDiff line numberDiff line change
@@ -30,19 +30,15 @@ export class StrategyConnector {
3030
this.gameState = new GameState(data.state)
3131
this.gameState.setPlayerId(data.playerId)
3232

33-
console.log('Strategy setup')
3433
strategy.setup(this.gameState, this.playerId)
3534

3635
if (this.gameState.playerPriority(this.playerId) || this.gameState.isInPromptState(this.playerId)) {
37-
console.log('Requesting first action')
3836
this.requestAndSendAction()
3937
}
4038
})
4139

4240
this.io.on('action', (action: ClientAction | { type: 'display/priority', player: number }) => {
4341
if (this.gameState && this.playerId && action) {
44-
console.log(`Got action in bot`)
45-
console.dir(action)
4642
try {
4743
this.gameState.update(action)
4844

src/bechamel/strategies/SimulationQueue.ts

+23-5
Original file line numberDiff line numberDiff line change
@@ -3,18 +3,36 @@ import { ActionOnHold, SimulationEntity } from "../types";
33
import { HashBuilder } from "./HashBuilder";
44
import { ActionExtractor } from "./ActionExtractor";
55

6+
type QueueEntry = {
7+
next: QueueEntry | null
8+
entry: SimulationEntity
9+
}
10+
611
// This is for easier moving to the heap later
712
export class SimulationQueue {
8-
private queue: Array<SimulationEntity> = [];
13+
private queueStart: QueueEntry | null = null;
914
public addFromSim(sim: State, playerId: number, opponentId: number, actionLog: ActionOnHold[], previousHash: string, hashBuilder: HashBuilder) {
10-
this.queue.push(...ActionExtractor.extractActions(sim, playerId, opponentId, actionLog, previousHash, hashBuilder))
15+
this.push(...ActionExtractor.extractActions(sim, playerId, opponentId, actionLog, previousHash, hashBuilder))
1116
}
1217

18+
public push(...args: SimulationEntity[]): void {
19+
for (let arg of args) {
20+
const newEntry = {
21+
entry: arg,
22+
next: this.queueStart
23+
}
24+
this.queueStart = newEntry
25+
}
26+
}
1327
public hasItems(): boolean {
14-
return this.queue.length > 0;
28+
return this.queueStart !== null;
1529
}
1630

17-
public get(): SimulationEntity | null {
18-
return this.queue.shift() || null;
31+
public shift(): SimulationEntity | null {
32+
if (this.queueStart == null) return null;
33+
const {entry, next} = this.queueStart;
34+
this.queueStart = next;
35+
36+
return entry;
1937
}
2038
}

src/bechamel/strategies/SimulationStrategy.ts

+31-25
Original file line numberDiff line numberDiff line change
@@ -20,6 +20,7 @@ import { ActionOnHold, C2SActionOnHold, ExpandedClientCard, ProcessedClientCard,
2020
import { ActionExtractor } from './ActionExtractor';
2121
import { C2SAction, ClientAttackAction, ClientResolvePromptAction, FromClientPassAction, FromClientPlayAction, FromClientPowerAction } from '../../clientProtocol';
2222
import { PROMPT_TYPE_CHOOSE_N_CARDS_FROM_ZONE, PROMPT_TYPE_PAYMENT_SOURCE, ZONE_TYPE_IN_PLAY } from 'moonlands/dist/const';
23+
import { SimulationQueue } from './SimulationQueue';
2324

2425
const STEP_NAME = {
2526
ENERGIZE: 0,
@@ -201,7 +202,7 @@ export class SimulationStrategy implements Strategy {
201202
return this.pass()
202203
}
203204

204-
private simulateAttacksQueue(simulationQueue: SimulationEntity[], initialScore: number, opponentId: number): AnyEffectType {
205+
private simulateAttacksQueue(simulationQueue: SimulationQueue, initialScore: number, opponentId: number): AnyEffectType {
205206
const hashes = new Set<string>()
206207
let bestAction: { score: number, action: AnyEffectType[] } = {
207208
score: initialScore,
@@ -213,10 +214,10 @@ export class SimulationStrategy implements Strategy {
213214
// Simulation itself
214215
let failsafe = SimulationStrategy.failsafe
215216
let counter = 0
216-
while (simulationQueue.length && failsafe > 0) {
217+
while (simulationQueue.hasItems() && failsafe > 0) {
217218
failsafe -= 1
218219
counter += 1
219-
const workEntity = simulationQueue.pop()
220+
const workEntity = simulationQueue.shift()
220221
if (workEntity) {
221222
try {
222223
workEntity.sim.update(workEntity.action)
@@ -278,7 +279,7 @@ export class SimulationStrategy implements Strategy {
278279
return `Unknown action: ${action.type}`
279280
}
280281

281-
private simulateActionsQueue(simulationQueue: SimulationEntity[], initialScore: number, opponentId: number): ActionOnHold[] {
282+
private simulateActionsQueue(simulationQueue: SimulationQueue, initialScore: number, opponentId: number): ActionOnHold[] {
282283
const hashes = new Set<string>()
283284
if (!this.playerId) {
284285
return [{
@@ -291,7 +292,7 @@ export class SimulationStrategy implements Strategy {
291292

292293
this.leaves.clear()
293294

294-
while (simulationQueue.length && counter <= SimulationStrategy.failsafe) {
295+
while (simulationQueue.hasItems() && counter <= SimulationStrategy.failsafe) {
295296
counter += 1
296297
const workEntity = simulationQueue.shift()
297298
if (workEntity && workEntity.action) {
@@ -425,6 +426,7 @@ export class SimulationStrategy implements Strategy {
425426

426427
if ('cards' in action && action.cards && action.cards.some(card => !promptAvailableCards?.includes(card as unknown as string))) {
427428
const availableCardPairs: Record<string, string[]> = {}
429+
console.dir(this.gameState?.state.promptParams.cards)
428430
for (let card of this.gameState?.state.promptParams.cards!) {
429431
if (!(card.card in availableCardPairs)) {
430432
availableCardPairs[card.card] = []
@@ -435,12 +437,12 @@ export class SimulationStrategy implements Strategy {
435437
const newCards: string[] = []
436438
// @ts-ignore
437439
for (const cardName of action.cardNames) {
438-
if (!(cardName in availableCardPairs) || availableCardPairs[cardName].length == 0) {
439-
console.dir(action)
440-
console.dir(cardName)
441-
throw new Error(`Cannot find ${cardName} in the prompt zone`)
440+
if (!(cardName.name in availableCardPairs) || availableCardPairs[cardName.name].length == 0) {
441+
// console.dir(action)
442+
// console.dir(cardName)
443+
throw new Error(`Cannot find ${cardName.name} in the prompt zone`)
442444
}
443-
const newId = availableCardPairs[cardName].pop()!
445+
const newId = availableCardPairs[cardName.name].pop()!
444446
newCards.push(newId)
445447
}
446448

@@ -492,8 +494,8 @@ export class SimulationStrategy implements Strategy {
492494
this.gameState.getPromptType() == PROMPT_TYPE_PAYMENT_SOURCE &&
493495
!this.gameState.state.promptParams.cards?.some(({id}) => id == action.target)
494496
) {
495-
console.log(`Target is ${action.target}`)
496-
console.dir(this.gameState.state.promptParams.cards)
497+
// console.log(`Target is ${action.target}`)
498+
// console.dir(this.gameState.state.promptParams.cards)
497499
// const cardIsIn = this.gameState.state.promptParams.cards?.some(card => card.card == action.target)
498500
return this.fixTargetPromptResolution(action as ClientResolvePromptAction & { targetName: string })
499501
}
@@ -538,8 +540,8 @@ export class SimulationStrategy implements Strategy {
538540
}
539541

540542
if (this.waitingTarget && this.gameState.waitingForTarget(this.waitingTarget.source, this.playerId)) {
541-
console.log(`Waiting for target resolve path`)
542-
console.dir(this.waitingTarget)
543+
// console.log(`Waiting for target resolve path`)
544+
// console.dir(this.waitingTarget)
543545
return this.resolveTargetPrompt(this.waitingTarget.target, 'waitingTarget')
544546
}
545547

@@ -564,7 +566,7 @@ export class SimulationStrategy implements Strategy {
564566
) {
565567
return this.resolveChooseCardsPrompt()
566568
}
567-
console.log(`Prompt state without previous action: ${this.gameState.getPromptType()}`)
569+
// console.log(`Prompt state without previous action: ${this.gameState.getPromptType()}`)
568570
}
569571
const playable = this.gameState.getPlayableCards()
570572
.map(addCardData)
@@ -596,7 +598,9 @@ export class SimulationStrategy implements Strategy {
596598
const hash = this.hashBuilder.makeHash(outerSim)
597599
const initialScore = getStateScore(outerSim, this.playerId, TEMPORARY_OPPONENT_ID)
598600

599-
const simulationQueue: SimulationEntity[] = ActionExtractor.extractActions(outerSim, this.playerId, TEMPORARY_OPPONENT_ID, [], hash, this.hashBuilder)
601+
const simulationQueue = new SimulationQueue();
602+
simulationQueue.addFromSim(outerSim, this.playerId, TEMPORARY_OPPONENT_ID, [], hash, this.hashBuilder)
603+
//const simulationQueue: SimulationEntity[] = ActionExtractor.extractActions(outerSim, this.playerId, TEMPORARY_OPPONENT_ID, [], hash, this.hashBuilder)
600604
const bestActions = this.simulateActionsQueue(simulationQueue, initialScore, TEMPORARY_OPPONENT_ID)
601605
const finalHash = this.hashBuilder.makeHash(outerSim)
602606
if (finalHash !== hash) {
@@ -673,7 +677,9 @@ export class SimulationStrategy implements Strategy {
673677
)
674678

675679
const hash = this.hashBuilder.makeHash(outerSim)
676-
const simulationQueue = ActionExtractor.extractActions(outerSim, this.playerId, TEMPORARY_OPPONENT_ID, [], hash, this.hashBuilder)
680+
const simulationQueue = new SimulationQueue();
681+
simulationQueue.addFromSim(outerSim, this.playerId, TEMPORARY_OPPONENT_ID, [], hash, this.hashBuilder)
682+
// const simulationQueue = ActionExtractor.extractActions(outerSim, this.playerId, TEMPORARY_OPPONENT_ID, [], hash, this.hashBuilder)
677683

678684
const initialScore = getStateScore(outerSim, this.playerId, TEMPORARY_OPPONENT_ID)
679685

@@ -710,14 +716,14 @@ export class SimulationStrategy implements Strategy {
710716
}
711717
const availableCards = this.gameState.state.promptParams.cards || []
712718
if (this.gameState.getPromptType() == PROMPT_TYPE_CHOOSE_UP_TO_N_CARDS_FROM_ZONE) {
713-
console.log('Resolving choose up to N cards prompt');
714-
console.dir(this.resolveCardsPrompt(
715-
availableCards.slice(0, this.gameState.state.promptParams.numberOfCards || 0)
716-
.map(card => card as unknown as CardInGame),
717-
this.gameState.state.promptType || '',
718-
this.gameState.state.promptParams.zone || ZONE_TYPE_IN_PLAY,
719-
this.gameState.state.promptParams.zoneOwner || 0,
720-
))
719+
// console.log('Resolving choose up to N cards prompt');
720+
// console.dir(this.resolveCardsPrompt(
721+
// availableCards.slice(0, this.gameState.state.promptParams.numberOfCards || 0)
722+
// .map(card => card as unknown as CardInGame),
723+
// this.gameState.state.promptType || '',
724+
// this.gameState.state.promptParams.zone || ZONE_TYPE_IN_PLAY,
725+
// this.gameState.state.promptParams.zoneOwner || 0,
726+
// ))
721727
}
722728
// The conversion to CardInGame is OK because resolveCardPrompt only cares about card ids
723729
return this.resolveCardsPrompt(

src/bechamel/tests/simulation.test.ts

+4-7
Original file line numberDiff line numberDiff line change
@@ -2024,8 +2024,8 @@ describe('Simulations', () => {
20242024
if (convertedCommand.type === ACTION_PLAY && 'payload' in convertedCommand && !convertedCommand.payload.card) {
20252025
console.log(`Cannot convert ACTION_PLAY command, source card: ${action.payload.card.name} [${action.payload.card.id}]`)
20262026
console.dir(action?.payload?.card);
2027-
debugger;
2028-
expect(true).toEqual(false);
2027+
// debugger;
2028+
// expect(true).toEqual(false);
20292029
}
20302030
game.update(convertedCommand);
20312031
const activePlayer = game.state.prompt ? game.state.promptPlayer : game.state.activePlayer;
@@ -2496,11 +2496,8 @@ describe('Simulations', () => {
24962496
game.setDeck(2, naroomDefault);
24972497

24982498
// @ts-ignore
2499-
game.initiatePRNG(2020);
2500-
// game.enableDebug();
2499+
game.initiatePRNG(2028);
25012500
game.setup();
2502-
2503-
game.enableDebug();
25042501

25052502
const gameLog: any[] = [];
25062503

@@ -2636,7 +2633,7 @@ describe('Simulations', () => {
26362633
strategyConnectorTwo.connect(new SimulationStrategy())
26372634

26382635
// console.log(`Turning off debug`)
2639-
// game.debug = false;
2636+
game.debug = false;
26402637
// let turnNumber = 0;
26412638

26422639
game.setOnAction((action: AnyEffectType) => {

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