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Disable decoupled shading for now.
Looks like it introduces a visible bias that may not be obvious. We need to take careful measurements before flipping it on again.
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blade-render/code/ray-trace.wgsl

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@@ -14,7 +14,7 @@ const PI: f32 = 3.1415926;
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const MAX_RESERVOIRS: u32 = 2u;
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// See "DECOUPLING SHADING AND REUSE" in
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// "Rearchitecting Spatiotemporal Resampling for Production"
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const DECOUPLED_SHADING: bool = true;
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const DECOUPLED_SHADING: bool = false;
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// We are considering 2x2 grid, so must be <= 4
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const FACTOR_TEMPORAL_CANDIDATES: u32 = 1u;

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