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"Shader Compilation Error" #246
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I imagine this is Skia's fault, not |
This has already been reported |
It is probably not even skia's fault, but Apple's. |
Mac os x's GL stack is significantly behind others. |
I can't reproduce your shader problem on Linux. Not quite the same as #214 , as I see these errors instead:
BTW, your script relies on a specific way of installing dukpy - getting it from the Linux distribution (Redhat Fedora in my case), it is installed without any of the *.py scripts . Just This may be a packaging bug on Redhat's part, in which case you (or I) should file at https://bugzilla.redhat.com/ |
Let me know to retry if you can fix the |
Ah, heh, the syntax error is unfortunately expected behavior! This is the browser running a website that uses JS syntax not supported by DukPy. Will look into RedHat |
I just get a window of your web site, and those messages. So i assume that's correct behavior? In that case this is mac os x specific and same as #214 . As for the packaging issue, the file listing of the package is https://koji.fedoraproject.org/koji/rpminfo?rpmID=35288394 - missing all the *.py files. I am not familiar with it, and how it should be. |
Btw, the lab13 script also seems to be doing a busy wait and tie up one of my cpu's while it runs. (Just looking at my system load monitor). |
I’ll look, may be an issue |
Argh, the busy wait loop is the |
Closed as duplicate |
I get the following error when running a complex Skia application:
Shader Compilation Error
Steps to reproduce
Unfortunately, I haven't been able to narrow down the crash yet, though I'll try to find time tomorrow to do so. But you can reproduce it on your own by cloning https://github.com/browserengineering/book and running:
You'll need a working Internet connection.
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