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compiler/src/AST/Utils/Shader.hs

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@@ -42,6 +42,7 @@ data Types =
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data Type
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= Int
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| Float
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| Bool
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| V2
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| V3
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| V4

compiler/src/Parse/Shader.hs

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@@ -174,6 +174,7 @@ extractInputs decl =
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GLS.Mat4 -> [(qual, Shader.M4, name)]
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GLS.Int -> [(qual, Shader.Int, name)]
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GLS.Float -> [(qual, Shader.Float, name)]
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GLS.Bool -> [(qual, Shader.Bool, name)]
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GLS.Sampler2D -> [(qual, Shader.Texture, name)]
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_ -> []
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_ -> []

compiler/src/Type/Constrain/Expression.hs

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@@ -502,6 +502,7 @@ glToType glType =
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Shader.M4 -> Type.mat4
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Shader.Int -> Type.int
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Shader.Float -> Type.float
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Shader.Bool -> Type.bool
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Shader.Texture -> Type.texture
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